As far as a Rage Quit goes this thread has promise (and he/she's a software dev type too..!)
It must be in the software veins because I'm pretty much int he same boat. But, in the Pew pew area.
I'v about 2000 hours on ED, and all I've seen really is the game degrading rather than improving. Everything that has been added has either a limited window of usefulness, or is hidden behind random dice rolls.
Exploration;
The Galaxy map has been 'd for me as a VR user. It was perfectly fine before 2.3 dropped and now it's a mess. I have to choose certain screen dimensions just for it to work at all.
The addition of the station orientation has added nothing. Everyone with a few hours of play under their belt knew to approach from planet side.
The addition of Beluga liners has added a whole level of frustration of entering and exiting stations. Their AI is pathetic. They just lumber on in the centre of the grill regardless. And then they'll even ram you if you stop and wait. Which also incurs the wrath of the station controller!! Pathetic design, pathetic coding.
Combat;
Geez, this one has gotten so bad it's the last straw.
* Ships attacking you before you scan? Why did they add that?
* Federal ships firing plasmas all over the place! Why did they add that? When they hit me, I'm not allowed to fire back?
* Ships attacking and then boosting away? That just add game play frustration! Why add it?
* Ships disappearing off radar and then reappearing with full shields?
* Ships waking out? Why?
* It seems every ship now has rockets! And with unlimited ammunition!
* It seems NPC ships can now carry more weapons than there player counter parts! Saw a cobra the other night with 6 hardpoints!
* An obvious huge reduction of NPC spawns.
* Ships now have mega shields! I've emptied an entire bank of Huge beams onto a ship (Master level) and it's only lost one ring of shields?
* Ships use silent running, can still use weapons and boost to their hearts content, and then come back with shields? !!
I seriously believe that the people who make the design decisions in FD do not play the game. There is no reason for these issues other than to frustrate the player.
FD need to understand, ED is a GAME not a job!! Not a simulator. It's a GAME. And if the game is not fun for me, then I don't invest.