Will changes to exploration come, before the majority dies away? 
The best way to truly encourage PvP would be to implement a C&P system where players could really become criminals with all the repercussions (bad karma, bounties, banned at stations, need to operate out of indy or anarchy systems), and THEN couple it with an overhaul to Bounty Hunting, implementing better ways for player BH's to track down player criminals and engage them. Implement a real time "sighted" board where wanted criminals spotted by security forces could be browsed along with thier bounty values, allowing hunters to choose targets and travel to them relatively quickly to attack. Conversely, any bounty hunter who enters an anarchy or pirate base system could be "tracked" on a pirate board just the same, so that player killers could go after bounty hunters and such.
You'd end up with commanders playing the criminal lifestyle on purpose just to "attract" other commanders playing as bounty hunters enforcing justice, and vice versa. A perpetual tug of war between the criminals and the law enforcers, resulting in active PvP all over the bubble.
The golden question is can anyone trust FD not to come up with new mechanics that don't involve a casino in some way or another. I'd hate it if exploration changed to be RNG based, i.e. drop a probe, push a button and it detects random elements in the star system. This is the feeling I get when Sandro muses over changes to exploration.
FD love RNG they think it will make us addicted to the game, but addiction and enjoyment are not the same thing. It's actually a big turn off, yet it's everywhere for example I did a planetary scan mission (it's the last remaining way of earning semi-decent money,) I found the base, landed the ship then realised that I forgot the SRV, I took of and bought one at a nearby station, I returned to the planet and lo and behold had to hunt for the base all over again. Known elements that have already been 'discovered' are not persistent. This is pretty lazy design if you ask me and I worry that the future is going to be full of more of it.
So the fact that you can't click a star that is directly in front of you and dead centre of the map is the players fault. It wouldn't be poor design and testing by FD by any chance?
Which is what the detailed surface scanner should be doing - giving you waypoints to 'hot' zones - Not saying - There is intresting stuff down there somewhere - Good Luck!
When both Nutter and the Ant feel Tremors In The Force, *something* is going on...
I want everyone, who has never flown an aircraft in their life, to do a preflight on a Cessna 172. I will observe, and point out everything they missed.
The non-real-life-pilots will respond, "it's only your opinion".![]()
I have to admit I am slightly worried about properly getting back into ED, had planned a big exploration trip, all these complaints seem like the trip will be awful. Hopefully the issues are just typical forum over exaggeration combined with player burn out.
Your concept of "exploration" is very different from most explorers. Allow me to elaborate on your list:
- The SUV is far more for exploration than pew - No, explorers can only use the SRV to sightsee and collect jump mats, that's it. There are huge amounts of salvage, combat, and mission content in game for the SRV, which while awesome, is not exploration content but bubble content.
- Barnacles - Zero tools to find them, and they are only found near the bubble. 99.9% of the galaxy is free of barnacles.
- All the vacuum life forms - No, zero tools to find them, and they are just eye candy. I agree they have potential to be great exploration content, but they aren't in their current state.
- Everything to do with Colonia - Not exploration content, but I admit Colonia is useful as a hopping point for explorers. But it's turned out to just be a mini bubble which is no different to explorers than the bubble itself except for it's location.
- Neutron stars - This one I agree with 100%. Neutron jumps are my favorite thing added to the game since 2.0 and are extremely useful to explorers.
- Explorer passengers - Passengers aren't truly exploration, they are sightseeing, although I do admit they can be fun to fly and can be used as reasons to do actual exploration along the way. I don't consider passengers as exploration content, but I agree they can be a nice diversion for explorers to partake in. My second favorite thing added to the game since 2.0.
- Fumaroles and geysers - Zero tools to find them, and they are just eye candy. I agree they have potential to be great exploration content, but they aren't in their current state.
- Megaships - How exactly? 99% bubble content with very little interaction, a few are like flying starports, not exploration content at all. Generation ship possibly, but for bubble explorers, 99.9% of the galaxy is devoid of them. Now if we could find lost megaships all over the galaxy, THEN we'd have something here!
- Asteroid bases - Bubble expansions, not exploration content, although they are handy locations for explorers to make use of for certain.
- Guardian ruins - Story content. Not exploration content, but more Canonn group content, or the story players. Again this can't be found in 99.9% of the galaxy.
- Thargoids have so far been all exploration - not at all, they can only be found between the bubble and Maia, 99.9% of the galaxy is Thargoid free
Your definition of exploration content is askew, so lets define it:
"Exploration content - Content which commanders can find out in deep space while exploring systems and interact with either by scanning or some other new mechanics."
Key word being deep space. Exploration content would be things you can find all over the galaxy, not just where the main story dictates it to be, and not in the bubble, and not where Galnet tells us to go. Things to discover and do while out exploring the unknown, not colonized space. Geysers/fumeroles are the closest we have ever gotten to actual exploration content, but they are pure eye candy and we have no tools to find them, so they could stand much improvement. I would consider Neutron jumps to be exploration content, ironically though they were a bug that the exploration community had to fight tooth and nail just to keep in the game, so the fact that the best thing added for exploration was a mistake is rather telling! Many people consider planet surfaces as exploration content but that really doesn't count, it's potential exploration content, but it's currently very empty. It would be like combat zones being added to the game but devoid of any ships to shoot at, no one would consider that as "combat content" yet so many people consider the empty planet surfaces in deep space to be "exploration content". So while surfaces can be fun to drive around and go sightseeing it's not content, it's content potential.
LOL. I've done a preflight on a Cessna 150, does that count? [hotas]
Extra credit for tasting the fuel tester tubes.![]()
Extra credit for tasting the fuel tester tubes.![]()
On top of this, a large portion of the new (actual) content that has been put in the game in the last year or so has been with Explorers in mind, if not at the forefront. One of those things in particular is specifically asked for in almost every Improve Exploration thread; finding Alien Ruins. Well, they put quite a number of them in the game to find, and you can even interact with them, and be part of the story behind them, to boot! The Generation Ships, the Dynasty Bases, The Zurara, everything involving Unknown Probes, Unknown Artifacts, the crash sites, the Barnacles, and now, the Thargoid Bases. If you ask the vocal Exploration Community, however, these things aren't Exploration content...and the reason, is because we "don't have good tools for finding them." Well...they have been found, and in quite large numbers, so I'm not really sure how that argument holds any water.
The answer to this problem is to tell your investors to sit the jolly well down and let you work your magic at your own speed and introduce their 'whatnots' and 'whatevers' when you are ready.
The Gal map certainly isn't perfect but there's nothing you can't find a workaround for. And surely not worse than that of 3 years ago. Ach herrje!
Ok so I've started reading the forum again and did rep ye nutter...but it's a pointless waste of time with all the white knights who barely even understand the topic. That's all I can manage fer now ^
Ok so I've started reading the forum again and did rep ye nutter...but it's a pointless waste of time with all the white knights who barely even understand the topic. That's all I can manage fer now ^