Let me clarify. It
was a good game. The path FCs took had me disappointed. Announcement of Odyssey was the point I had any hope of the core game actually getting fleshed-out, and the great mechanics that have been implemented actually
being used, since those mechanics revolve around
space activities, not walking around.
FD have a very predictable design pattern, and this is no different.
Frankly, if you consider all those features "peripheral" then I can't really have an objective discussion with you about this. But even Combat, Exploration, Trade, they all have fundamental design issues, the most prominent being the effects of Mining on Trade as an activity.
FC's have proven what happens when you build on top of a fundamentally bad core design. As much as I hate the effect new-mining had on the economy, at least it was innocuous in that all it did was really spin you yet-more-credits. Now a major update hinges entirely on it, both in terms of obtaining credits, and operating FCs outside the bubble. And that's not going near all the networking/UI/other issues that have come with FCs.
Let me boil it back to my broken record example.
- How could there be any "smuggling" gameplay hooked off Odyssey, when Smuggling as an activity is currently completely broken?
- How is "Xenobiology" as a new rank going to work when tissue sampling using Research Limpets was broken, then fixed, and then broke again and has been summarily ignored since?
- How is any surface-combat going to reward in any adequate way when seal-clubbing Novice pirates gets you hundreds of millions of credits and plenty of materials.
You can't build Golden Palaces on sinkholes and rubble.
PS. None of this is "hating the game for what it's not". If FD hadn't announced Odyssey and just gone "that's it, game's done", I might actually still be playing, because then I could at least have some assurance that "maintenance mode" might actually involve some, y'know, maintenance, to fix the things that are still broken, like smuggling.
Instead, it's all-hands-on-deck to deliver a whole new major update to a game with major aspects in
dire need of correction.