Storage is not needed or wanted. Try a different tack.
Well Frontier did not add Cargo storage for this reason. So they must think it an exploit. Try again.Why is this an exploit? It seems to me like simple common sense and good planning.
How will it break the game? How will it affect anyone else?
So you are talking about third party websites to justify your views. Nice try. We can look at any game and view exploits. I could get my Forging skill up on Skyrim on any Third-party website, so your point is?What is to stop the same person, right now, checking EDDB for the prices, sitting in port until a nearby station has the right price, taking the mining equipment off his ship and oufitting it for combat, maybe even switching to Solo, and then selling the goods in the right market?
Storage is not needed or wanted by you. There are clearly people here who at least want it.Storage is not needed or wanted. Try a different tack.
Well Frontier did not add Cargo storage for this reason. So they must think it an exploit. Try again.
So you are talking about third party websites to justify your views. Nice try. We can look at any game and view exploits. I could get my Forging skill up on Skyrim on any Third-party website, so your point is?
Common sense gameplay is what needed not a short cut.
I don't know what the numbers were in this particular case, but let's say:
- You have 900 units of cargo in a large ship.
- No small or medium ship can hold the entire amount.
- You put the 900 tonnes into storage
- You swap to a ship with 100 tonnes of capacity
- You take 100 tonnes out of storage and take it to the destination
- Rinse and repeat.
Storage is not needed or wanted by you. There are clearly people here who at least want it.
Of course it's bad planning. I never suggested otherwise. Storage is a simple way to get out of an illogical hole in ED's structure.As I said, bad planning.
What you want is immaterial, waht the devs want is what counts.
Storage is not needed or wanted. Try a different tack.
Now you are free to make suggestions, but endless demanding over and over again of a feature that is obviously not desired or wanted by the devs isn't going to make any difference, it isn't happening at the moment and it may not ever happen.
Also, I would think there would be alternate ways of preventing exploits than to just restrict this entirely. Like perhaps you can't transport a ship that contains cargo. Or maybe it's a roll of the dice that if you do, your ship gets exploded by pirates along the way... lol.
What 'cargo' would people want to store.
Are people flying around with 100's of tonnes of cargo and not wanting to sell it?
As others have said if the problem is to do with missions then check the mission board and ensure you have the correct tool (ship) to do them job.
Not that I am against cargo storage just cannot see what the real benefit is of having loads of stuffz in storage rather than just selling it?
Can we say an EXPLOIT. I could see someone holding onto 900 unit of Void opal to sell when a station near by. You know how much that would be. 1,485,000,000 That Billion credits. one run. That pennyless to Elite trader in one run.
Storage is not needed or wanted. Try a different tack.
There's been a few persuasive use-cases mentioned.
Here's another off the top of my head:
- You're half-way through a cargo grind and you fancy taking a break to shoot some pirates.
- You've got a hold full of VO and your friend asks you for help.
- You've got mission rewards and limpets taking up hold-space wherever you go even on ships without limpet controllers.
And a couple that were suggested as exploits that I see as realistic and game-enhancing:
- You decide to take part in a community goal and take a freighter full of expensive cargo only to find the destination is too hot. You manage to high-wake out. You can do the job in a smaller combat-ready ship but it won't hold all the cargo that you've already bought.
- You come back to the bubble in a large freighter with a hold full of void opals and then transfer them to a smaller ship to take them to a good market.
- You store valuable commodities until the market price is high enough.
How does NMS do it.I think I just realized why they didn't include storage (and by extension, player made bases).
It would require server storage that they don't have.
Space stations are not persistent. If you leave the instance, go somewhere else and come back all the commodities are reset to their default value (unless someone else is in the instance holding it).
The only ways to do player storage are either a) on the player's PC (HUGE security risk, given that there ARE people who will hack the files to give themselves an advantage) or b) server side storage, which could be quite extensive given players tendency to hoard everything under the sun.
Thus, it's a cost issue. Are you willing to pay real money for this feature, because it will cost FDev money, on an ongoing basis, to implement it securely.
No idea what features are or are not in NMS, never played it.How does NMS do it.
How does NMS do it.
I think I just realized why they didn't include storage (and by extension, player made bases).
It would require server storage that they don't have.
Space stations are not persistent. If you leave the instance, go somewhere else and come back all the commodities are reset to their default value (unless someone else is in the instance holding it).
The only ways to do player storage are either a) on the player's PC (HUGE security risk, given that there ARE people who will hack the files to give themselves an advantage) or b) server side storage, which could be quite extensive given players tendency to hoard everything under the sun.
Thus, it's a cost issue. Are you willing to pay real money for this feature, because it will cost FDev money, on an ongoing basis, to implement it securely.
Are you sure about that? I believe that bases can be persistant. Honestly I dont think they will take up that much space server wise. It will just be a list of numbers (co-ordinates, layout etc) and the rest will be stored on your computer.Well it is not a persistent online universe in the way ED is - so most of that stuff is stored locally on the machine I would guess..???
Nope!Are you sure about that?