OK, so you have no proofs about it, and still want me to research about some b s you posted on the forum. You post a link from alpha where there is no info about devs saing they will never introduce cargo storage or why they didn't, and you cal me lazy. Maybe you should go and search those info you said and post it here, and don't be lazy? Don't expect to convince anyone by making false statements.
Lets put it this way, rather than the materials that you collect now for engineering the old model had you running around the galaxy collecting cargo that you then needed to exchange for engineering. Players were literally screaming for cargo storage then because if you had cargo you had to protect said cargo & couldn't change to a fully combat capable ship. In fact, because we had cargo on board we were far more likely to get interdicted by pirates too, & end up losing said cargo as our ships were not really prepared
Rather than give us cargo storage, they changed engineering so we no longer had to store the items at all. They changed a core mechanic of the game rather than make a small but significant change, that's how much the development team do not want cargo storage.
Oh &:
Rented cargo storage at stations
I've been thinking and I would love to have this. An ability to rent cargo storage at a station to store cargo in for later trading. Like when you find some rare commodities, but don't want to run 120+ ly away to trade 10 tonnes just now, but save it for later and maybe accumulate rare...
ED design team: plea for discussing comodity storage
Hi Sandro and Mike - and fellow commanders! I know you have said on record that regular commodity storage is unlikely to arrive at ED due of potential exploitative nature of it. However, we have never heard full list of arguments - and I feel lot of those can be argued away with increased cost...