I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

Pushing through the market square, so many mothers sighing
News had just come over, we are the 5% left to cry in
Ivan V wept and told us, Elite was really dying
Cried so much his face was wet, then I knew he was not lying


http://s2.quickmeme.com/img/a7/a78ae76da19c1a0f9e0e9b2f7e6229e70bd36cf7bc5b2f29b5f8900face50234.jpg

We are five %, stuck on my eyes
We are five %, what a surprise
We are five %, my brain hurts a lot
We are five %, that's all we've got

Seriously Ziggy, you crack me up. Thanks for making my day! :D
 
There are features that fit in the ED universe, and there are features that don't belong, like infinite jumps, this is something that needs to be accepted by some people.

The game can have infinite jumps, this is not the problem, what is missing is the possibility of using an AUTOPILOT to do them.
 
I don't believe there's ever been a space game which let you travel as far as fast as this game.

I also don't think there's ever been a space movie made where spaceships have ever traveled as far as fast.

If anyone knows of either, let me know.

As far as having the game do my entire hyperspace trip for me, I don't want that for the same reasons I don't every want a self driving car.
 
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Pushing through the market square, so many mothers sighing
News had just come over, we are the 5% left to cry in
Ivan V wept and told us, Elite was really dying
Cried so much his face was wet, then I knew he was not lying


http://s2.quickmeme.com/img/a7/a78ae76da19c1a0f9e0e9b2f7e6229e70bd36cf7bc5b2f29b5f8900face50234.jpg

We are five %, stuck on my eyes
We are five %, what a surprise
We are five %, my brain hurts a lot
We are five %, that's all we've got

if-someone-could-5a802a.jpg
 
Also - you know how there's that internet law, Godwin's is it? Which states "as the length of a thread increases the probability that someone will be compared to Hitler approaches 1" or words to that effect. Can we have "Ivan's Law" which is the same thing but states that as the length of a thread increases the probability of someone announcing the "game is dying" approaches 1?
 
I also don't think there's ever been a space movie made where spaceships have ever traveled as far as fast.

If anyone knows of either, let me know.

Dune technically. Space folding allows you to travel between any two points in the universe without moving.

EDIT: and the improbability drive in The Hitchhiker's Guide to the Galaxy does the same thing in a somewhat sillier way.

EDIT: Also the spore drive in Star Trek Discovery has a theoretically infinite range. And has crossed into other universes...
 
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I don't believe there's ever been a space game which let you travel as far as fast as this game.

I also don't think there's ever been a space movie made where spaceships have ever traveled as far as fast.

If anyone knows of either, let me know.

The last two Elites were vastly more high powered - a small ship can jump over 40 LY, all jumps take about 1 second regardless of distance, although your in-game clock advances more the further you jump. But there's no annoying countdown timer wasting your time, you just hit the 'H' key and instantly hyperspace into the destination system..

As far as having the game do my entire hyperspace trip for me, I don't want that for the same reasons I don't every want a self driving car.

The game already does the trip for you? The issue is, would you rather the transition sequence was an obvious and repetitive loading screen animation, or else, a seamless flight to a visible star in the sky that isn't simply a few pixels on a bitmap you can never actually reach? I'm not suggesting that the jump sequence should take any longer (indeed, the previous games were vastly more fun, with none of ED's godforsaken time-wasting ) - if anything, make 'em shorter, 1 second each like the previous games.. but it's what you see during that 1 second that matters; whether you feel like you've actually trevelled somewhere, rather than the scenery being redrawn around you in some hideous facade you have to consciously make narrative excuses for (ie. hyperspace must be some kind of hyperdimensional anti-de sitter space, hence there's no reason what you see in the tunnel should correlate with anything you see in the sky pre and post jump, type stuff. Basically handwavium for a compromised and disappointing implementation).

Some intrepid commander recently made a stop-frame animation of a flight into ED's galaxy, and obviously, it looked way-cool. If every hyperspace jump used that same effect, and lasted 1 second no matter how far you jump, with no irritating countdown timer, that would make for much improved gameplay. As-is, the current "align with target system" procedure is just yet another annoying inconsistency, trying to force an impression of continuity of travel, in a game engine intrinsically incapable of actually offering any. It's "align with the star you want smashed in your face on the other side of a ropey loading screen animation". I don't want any destination shoved into my mug like this. I like to fly to my destinations seamlessly, through space, with a sense of continuity of travel from point A to point B. One of the main reasons i'm still playing Elite3 instead of ED..
 
Dune technically. Space folding allows you to travel between any two points in the universe without moving.

EDIT: and the improbability drive in The Hitchhiker's Guide to the Galaxy does the same thing in a somewhat sillier way.

EDIT: Also the spore drive in Star Trek Discovery has a theoretically infinite range. And has crossed into other universes...
Trek also had the Barzan and Bajoran wormholes, Borg subspace conduits, whatever the Caretaker was using, and Q.

Ships in the Stargate universe are able to use stargates of varying sizes and most of the galaxy seems to be on the network if you have the right address. They can also get to Andromeda.

And Star Wars hyperspace seems to be capable of moving ships great distances in short time, depending on interpretation of certain scenes, but that's not our galaxy so probably doesn't count.

Quantis' point is valid, though. Most SF franchises keep the galaxy big and the speeds low unless there's a very good plot reason not to do so. Maybe there'll be a reason down the line for FD to open up the galaxy for fast travel, but for now it feels about right. Big enough to be awe-inspiring for most players, but with ships that can cross it in tens of hours if pushed. In a movie or TV show this wouldn't really work, because if these numbers were "real" the whole galaxy would have been colonised by now. But in a game that caters to different styles of play and which many players have limited time available, I think they get away with it.
 
Trek also had the Barzan and Bajoran wormholes, Borg subspace conduits, whatever the Caretaker was using, and Q.

Ships in the Stargate universe are able to use stargates of varying sizes and most of the galaxy seems to be on the network if you have the right address. They can also get to Andromeda.

And Star Wars hyperspace seems to be capable of moving ships great distances in short time, depending on interpretation of certain scenes, but that's not our galaxy so probably doesn't count.

Quantis' point is valid, though. Most SF franchises keep the galaxy big and the speeds low unless there's a very good plot reason not to do so. Maybe there'll be a reason down the line for FD to open up the galaxy for fast travel, but for now it feels about right. Big enough to be awe-inspiring for most players, but with ships that can cross it in tens of hours if pushed. In a movie or TV show this wouldn't really work, because if these numbers were "real" the whole galaxy would have been colonised by now. But in a game that caters to different styles of play and which many players have limited time available, I think they get away with it.

OT but that was actually my biggest gripe with the spore drive... It reduced the size of the galaxy to a single, instantaneous jump.
Moreover, it made a mockery of warp drive while being before the original series yet never being mentioned at all in any canon (that I know of).
Q and the Caretaker used technology unavailable to humans and their lowly counterparts, so I was fine with that.

Back to ED.

As I keep harping on about, I managed to jump around the outer edge of the entire Milky Way pre Engineers and repair limpets. 300 kylies and 10,000 jumps it took. But I made it with hull and canopy @ over 90%.
So for me at least, the bubble is fine and anything less than 12 jumps is "around the corner."
In my mind, anything over 30LYJR is suitable for long distance work.

I certainly don't want 50ly to become a standard...
 
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Arguendo

Volunteer Moderator
Also - you know how there's that internet law, Godwin's is it? Which states "as the length of a thread increases the probability that someone will be compared to Hitler approaches 1" or words to that effect. Can we have "Ivan's Law" which is the same thing but states that as the length of a thread increases the probability of someone announcing the "game is dying" approaches 1?
Sorry, but that is usually included in the title/and or OP of a thread :p
 
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Also - you know how there's that internet law, Godwin's is it? Which states "as the length of a thread increases the probability that someone will be compared to Hitler approaches 1" or words to that effect. Can we have "Ivan's Law" which is the same thing but states that as the length of a thread increases the probability of someone announcing the "game is dying" approaches 1?
Or the Karl's law, that the length of the thread increases the probability that someone will mention the Godwin's law. :D
 
I don't believe there's ever been a space game which let you travel as far as fast as this game.

I also don't think there's ever been a space movie made where spaceships have ever traveled as far as fast.

If anyone knows of either, let me know.

I would say that the Star Wars Universe qualifies on both counts.

As far as having the game do my entire hyperspace trip for me, I don't want that for the same reasons I don't every want a self driving car.

Agreed. I bought a spaceship game to fly space ships. The fact I can also fly an SRV is a bonus. ;)
 
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I would say that the Star Wars Universe qualifies on both counts.

Star Wars doesn't qualify. Star Wars is space fairytale. Space travel there takes as long as it is needed for the story. When looking at Star Wars lore, also at official pen and paper roleplaying games, hyperspacing can take a significant amount of time. Like weeks when traveling from one end of the galaxy to the next. All depending on how good the pilot or the computer/astromech is at calculating hyperspace routes, expecially if not traveling along a hyperlane (also the reason why Han uses Parsecs as a measure of speed).
 
In other words, you find ED to be fun? :D
It depends on your definition of "fun", I guess. :D I wouldn't call it "playful often boisterous action" which is the first definition I found on the web. Certainly, some players do have fun like that (stacking ships atop each other comes to mind), but that's not how I play.

I also do crossword puzzles, suduko, and long distance bike rides (of 100 miles or so). Personally, I wouldn't call those activities fun either, but I do find them rewarding.

Actually, I think anyone who does "century" bike rides would probably enjoy ED as well. The journey is the reward, not the destination.
 
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Can we have a rule that everyone in this thread talking about how "imbalanced" or "overpowered" the new Type 7 is be forced to fly it exclusively for a month or two?

Since it will be sooo over powered I'm sure they don't mind.
 
Actually in Stargate only like 4 or 5 ships could go thorough a Stargate. The tiny goauld fighter and tiny wraith fighter, the atlantis puddle jumper, and the big Ori ship went via a custom built giant stargate in space. The drive in the latest asgard ship was capable of going between some far away system that's was according to O'Neill like weeks away from Earth like in a few seconds before O'Neill managed to finish his joke"oh yeah we'll just appear over there(next to earth)" or something.

You say "it's their game" as in Frontier... Well actually it's also the player's game cause the money didn't fall from the sky.... People backed it then bought therefore making three very existence of the game possible and supporting development.

And you say it's so well defined. NO IT'S NOT.
The cargo ships aren't real cargo ships with 10.000 to 100.000 to 1 mil tons AND is just downright pathetic that the biggest "cargo ship" is a fighter.... It's like the damn table in avengers being worthy of holding the hammer. Scouts ships don't even exist, they should be super agile and even have cloaking and do like 8-900 m/s and by far the best sensors, no other sensors should be available that are as good for other ships.
And fighters should have proper yaw as fast as tilt and the game shouldn't have any gimbaled weapons... Nerf them and then people actually have to aim and use skill to live up the cursor with the tiny ship in the distance.... That's real fighting not this auto aim bot crap that right now only requires you to not be completely blind and just kinda point your ship in the right direction towards the enemy.
 
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Star Wars doesn't qualify. Star Wars is space fairytale. Space travel there takes as long as it is needed for the story. When looking at Star Wars lore, also at official pen and paper roleplaying games, hyperspacing can take a significant amount of time. Like weeks when traveling from one end of the galaxy to the next. All depending on how good the pilot or the computer/astromech is at calculating hyperspace routes, expecially if not traveling along a hyperlane (also the reason why Han uses Parsecs as a measure of speed).

Exactly. Is ED aiming for space SciFi or Space Fantasy?. When the game was pitched it was pure hard space Sci Fi. After the implementation of Engineers and multicrew (I am ignoring cqc in this equation ;)) it has gone more in the direction of Fantasy.
I think many of us arguing against the OP are clinging on for dear life on the original pitch whilst OP wants to push it more down the fantasy road. Which is fair enough but it explains why it is unlikely there will be agreement between the groups.
Still...... Whilst it may be salty it is nothing compared to the 3rd person Vs 1st person arguments in the MWO forum.
 
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