I don't believe there's ever been a space game which let you travel as far as fast as this game.
I also don't think there's ever been a space movie made where spaceships have ever traveled as far as fast.
If anyone knows of either, let me know.
The last two
Elites were vastly more high powered - a small ship can jump over 40 LY,
all jumps take about 1 second regardless of distance, although your in-game clock advances more the further you jump. But there's no annoying countdown timer wasting your time, you just hit the 'H' key and instantly hyperspace into the destination system..
As far as having the game do my entire hyperspace trip for me, I don't want that for the same reasons I don't every want a self driving car.
The game
already does the trip for you? The issue is, would you rather the transition sequence was an obvious and repetitive loading screen animation, or else, a seamless flight to a visible star in the sky that isn't simply a few pixels on a bitmap you can never actually reach? I'm not suggesting that the jump sequence should take any longer (indeed, the previous games were vastly more fun, with none of ED's godforsaken time-wasting ) - if anything, make 'em shorter, 1 second each like the previous games.. but it's what you see during that 1 second that matters; whether you feel like you've actually trevelled somewhere, rather than the scenery being redrawn around you in some hideous facade you have to consciously make narrative excuses for (ie. hyperspace must be some kind of hyperdimensional anti-de sitter space, hence there's no reason what you see in the tunnel should correlate with anything you see in the sky pre and post jump, type stuff. Basically handwavium for a compromised and disappointing implementation).
Some intrepid commander recently made a stop-frame animation of a flight into ED's galaxy, and obviously, it looked way-cool. If
every hyperspace jump used that same effect, and lasted 1 second no matter how far you jump, with no irritating countdown timer, that would make for much improved gameplay. As-is, the current "align with target system" procedure is just yet another annoying inconsistency, trying to force an impression of continuity of travel, in a game engine intrinsically incapable of actually offering any. It's "align with the star you want smashed in your face on the other side of a ropey loading screen animation". I don't want
any destination shoved into my mug like this. I like to fly to my destinations seamlessly, through space, with a sense of continuity of travel from point A to point B. One of the main reasons i'm still playing Elite3 instead of ED..