I need to use the stairs to get into the cockpit of my ship

OPs choice of wording aside. I think it would be great for one of the updates to eliminate the blue circle and allow for boarding via the entrances available and choose your exit too. It can still be a fade to black in a similar way to getting to the SRV, but the cockpit is already modeled so getting up from the captain's chair to access the doorway to then disembark or board the SRV etc.. would be most welcome in my mind and seemingly as doable as the Fleet Carrier bridge, though of course needing more work due to there being more ships. A captain's quarters would also be something that would be a great addition as a bonus.
I felt the same way as soon as I experienced Odyssey's ship disembark/entry.
I have a Cobra and I walked up to the circle and looked up the stairs and saw the door and thought: "Who thought it was a good idea to create a circle to stand in when there's a door on the ship? Most humans intuitively walk up to the door when they want to enter somewhere."
Sure there's the larger ships with ladders, but possibly a ladder extending animation and still have the fade-to-black?
Just would like to see some connection between the ship and on-foot aspects. It just seems like Odyssey has this odd separation between the two experiences, that doesn't need to be there and makes this feel awkward.
 
Just would like to see some connection between the ship and on-foot aspects. It just seems like Odyssey has this odd separation between the two experiences, that doesn't need to be there and makes this feel awkward.
There's an odd separation in all parts of the game. Each instance is completely divorced from another. You don't see NPCs that reach the station before you at the station (at least this is slightly understandable in terms of switching instances but when it's just you there's no connection at all). The BGS is barely connected to Powerplay. There is no crossover between Ody assets and Horizons assets (not just in terms of engineering but in terms of missions going to and from places). CQC is in it's own world. There are no relationships between factions and there are no relationships between systems except for War and Expansion/Retreat. We're lucky some missions even go out of system. There is no representation of Lore in the galaxy, no Manticore faction, Core Dynamics faction, no naval fleets or shipyards or strategic systems held by superpowers. As credit fountains become credit tidal waves and CGs make a joke of prestige ranks that they called "content", there is increasing less connection between gameplay and success in the game. :p

Just another day in ED I'm afraid.
 
I felt the same way as soon as I experienced Odyssey's ship disembark/entry.
I have a Cobra and I walked up to the circle and looked up the stairs and saw the door and thought: "Who thought it was a good idea to create a circle to stand in when there's a door on the ship? Most humans intuitively walk up to the door when they want to enter somewhere."
My thought is that it was a casualty of having to push Odyssey out of the door, the blue circle comes across as placeholder. The animation for SRV / Ship interaction, and in Odyssey with the elevator in stations shows that Frontier have previously treated these elements as a necessary part of the process, so to not do it for boarding/disembarking of ships & srv indicates to me that it wasn't finished on time or they didn't get to it, yet.

Sure there's the larger ships with ladders, but possibly a ladder extending animation and still have the fade-to-black?
Just would like to see some connection between the ship and on-foot aspects. It just seems like Odyssey has this odd separation between the two experiences, that doesn't need to be there and makes this feel awkward.
The integration isn't as tight as say Horizons was to the base game at the time, but I think it's reasonably explained by the nature of there having to be a delineation between the base game and Odyssey and ensuring that onfoot gameplay has its own features. I would expect to see more integration after the planetary tech is rolled into the base game but obviously with the overall drama surrounding the expansion it remains to be seen what Frontier are actually going to do about that aspect in relation to Horizons. I think we will have to wait until after the console transfer process has been sorted out to see what their plans are in relation to that.
 
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