If you're concerned about technical details, don't worry, I'm a graphics programmer and have written a terrain renderer some years ago. I'm fascinated by terrain generation techniques, especially planetary or large scale terrain.
So by limitations, do you mean you would be mixing the noise generation with other procedural techniques, ensuring that the "rolling hills" created by e.g. Perlin noise don't over power more prominent features?
Edit: I saw your video, my concern would be that a planet generated entirely using that technique might look quite repetitious. You would need to mix in other forms of generation to mimic natural planet formation to create features like rivers and volcanoes and so on.