I Play on Solo Play

Say no more, I got this.

https://esuid.files.wordpress.com/2012/12/introvert-guide.jpg

/introvert bro high five

<going back to solo>

LOL... it's so me.. but.. that bubble is forcibly popped by a ridiculously extrovert daughter, and an unbelievably extrovert GF. Sigh. Such is life.

See you in OPEN later... in my iEagle.. Find me if you can!! (Which you will, and I'll die...) but.. one has to get used to the water by jumping in... only, take it for granted that it's actually water... and not some form of caustic solution... which would be bad.. for me.. and probably everyone else in there...

I need coffee. Excuse the waffle. It's that time of the morning again.

Coffee-and-Breakfast-300x156.png
 
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LOL... it's so me.. but.. that bubble is forcibly popped by a ridiculously extrovert daughter, and an unbelievably extrovert GF. Sigh. Such is life.

See you in OPEN later... in my iEagle.. Find me if you can!! (Which you will, and I'll die...) but.. one has to get used to the water by jumping in... only, take it for granted that it's actually water... and not some form of caustic solution... which would be bad.. for me.. and probably everyone else in there...

I need coffee. Excuse the waffle. It's that time of the morning again.

http://www.livingatfernlea.co.uk/wp-content/uploads/2016/02/Coffee-and-Breakfast-300x156.png

Don't you just hate the way some extroverts feel that they just have to 'bring you out of your shell'? Pop that bubble! Open yourself up to the world around you! Argh!

Fortunately my Girlfriend, who is also my wife, is also introverted.

Waffle? That's a good idea. Excuse me for a moment...
 
I mostly play solo but I do jump into open from time to time. Last time I landed on HIP 14909? at the alien site and it was full of players because it was mentioned in Obsidian Ant's vid about Palin mission. It was really cool seeing all the ships parked around. The first time I panicked about a possible grifer and sent the ship away, then realized I need it close by and had to drive far out to recall it. So I realized I have no option but to risk it if I want to stay in open.
Anyway, it was a great experience to drive around with others and looking at all those ships. Yet it would take just one to spoil all the fun and luckily people there were for the gameplay experience.



Yup it's what happened to me as I said in my earlier post... I was enjoying seeing them all the ships together some guys throwing cargo to each other.... But I got slammed while chatting to the other guys about a bug I'd found... 2-3 seconds gave me no time to run... I'm unarmed... I don't really do combat, I also lost a heap of data which was annoying,

but I though it would be safer because it was the Open Beta... testing time... we were all there helping sort out bugs.
 
Yep - I much prefer solo play.

I still play in open sometimes just out of habit but it doesn't really do much for me.
I've never had a bad/annoying combat experience, so that's not the reason; if it was I'd switch to Mobius.

I just don't really like multiplayer games, especially in immersive worlds.
For me the world of a game needs to be almost hermitically sealed from the real world otherwise it's compromised. Traffic between the real world and the game world - knowing that real people are projecting into the gameworld - just ruins it for me. Like inflating a balloon and trying to keep it inflated while holding its nozzle open! It deflates.

I've been fascinated/saddened at how my own reading of this forum since the Kickstarter days has undermined the gameworld for me. It reinforces its existence as 'Game'. Just reading about it on a gameforum in the real world has rendered its world undone.
But that's entirely my fault. And, like a fool, I still sometimes visit this forum! Even though I don't play much anymore! Inexplicable behaviour!

Also a world peopled by minds all wanting a brilliant game experience just isn't very compelling to me. Oddly, I find more vividity in even under-written NPCs: At least they're a reasonably indigenous blank canvas onto which my imagination can project richness!

But then again I am a misanthropic buffoon! :)
 
Open for Life!

I've been through the thinking that solo was safe but I'm an explorer so I rarely face any danger hence open is perfect for me as it only gets 'interesting' when (if) I decide to come back to the bubble.

Each to their own as long as you are having fun. :)
 
As the title says, I play on Solo Play, and I am not ashamed to admit it.

To start off, I'm a very introverted person. That doesn't mean I'm shy or am otherwise adversed to playing with other people. I just means I don't feel the same drive or thrill from doing so. If and when I'm presented with the opportunity to play with others, I'm more than happy to engage. But after it's over I need to recharge. It's draining rather than energizing. As a result, I generally tend to be more selective about how and when I spend my time, and who I'm spending it with. On top of that, my internet connection is less than stellar, with a strict data cap and high average of 600ms latency times.

Yes, this means I miss out on the vast majority of stuff that happens in the game that the community stirs up. And I do feel like I just missed out on something great sometimes. But every time I go into Open Play I'm constantly worried that I'm going to be plagued by players or groups of players that do nothing but harass and bully.

I'm not opposed to engaging a bounty hunter or pirate player in combat. If they win and I have to pay the rebuy costs, so be it. It was still a fun experience. But I read the forums. I keep my ear to the ground when it comes to gaming. I know all too well the horror stories that come from games like EVE: Online and Elite: Dangerous. I know that there ARE effectively in-game groups of players that practically live in these games and run it like a mafia or cartel.

When I play games, nothing gets to me faster than when I die to the bull that I had no chance against. As I said, when someone beats me in combat, I'm fine with it. But even in Solo Play, the vast majority of the ships I've lost haven't been lost because I lost a fair fight or because I crashed into something. They've been because of bugs and glitches. Like the NPC's 1-shotting me just after the engineers went live, or when I spawned inside a wall when I load up the game. Stupid stuff like that, and I'd really, REALLY rather not add yet another dimension to that kind of stuff going wrong. And that's not even counting the fact that I'm still not convinced Solo Play should be affected by the online community.

If this game had a real offline mode, I'd play it.

I dunno. As I go back and read this post, I realize it came off a lot more negative than I meant it to. I'm not even really sure I conveyed the reason I started the thread.

I guess the TL:DR version of it is that I'd "like" to be a more active member of the Elite community. But all the bull that kinda comes with that is just too draining on me. I enjoy it from time to time, but it's never long before I go back into my Solo Play shell. It's just too much.

I've been playing the Elite franchise since the original, and love the story, lore, and all of the meat the franchise has to offer, but with Elite: Dangerous and it's community driven events, I just question humanity, and wonder if it's really worth the effort.

Firstly, don't worry about being harassed or bullied, it happens very little in the game. You might get shot at for no reason by other players but as that is not harassment or bullying, but rather a legitimate in-game option, i'll assume that's not what you meant...

Secondly, Eve-Online was a game to feel fear in, ED is not. In EVE when you lost a ship and mods, you actually lost them, in this game you lose a few seconds by clicking a rebuy button and in-game currency that is extremely easy to get back. In EVE yes space was genuinely controlled by opposing factions, you'd never dream of entering a hostile factions space in anything other than a fast frigate/interceptor or an entire fleet. In this game its hard enough to get instanced with your friends let alone people with the intent on shooting you.

Seriously though the chance of being targeted in the game is very slim, people just hype it up like its some sort of pandemic but it isn't. There are a few hotspots like engineers, CGs and JMemorial etc but the chances are if you're anywhere else it'll be like Solo anyway because you just wont see anyone let alone be shot at. As for Engineer hotspots, well if im going to take a stroll through Moss Side i'd be extra prepared, just like in the game...Most people who become victims at these hotspots fly in clueless to the dangers and treat it like they are landing on some obscure moon base in the middle of nowhere. A little bit of scanner awareness, situational savvy like not flying in shipping lanes, using planets to break, watching whats behind you, emergency exit etc and the threat really is lower than minimal.

I do agree however than the Online mode should not affect the Offline one. P2P should be replaced with a proper server and the 2 modes should be different instances so that we can get some proper, real, fun and meaningful gameplay in to Open.
 
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P2P should be replaced with a proper server and the 2 modes should be different instances so that we can get some proper, real, fun and meaningful gameplay in to Open.

No it should not and for all the reason specified in the other threads on the subject.
 
No it should not and for all the reason specified in the other threads on the subject.

What is real, fun, and meaningful anyway? Surely that varies from person to person? Not everyone plays in Open for the same reasons, and not everyone wants to be killing other people 24/7, because if they do then this is the wrong game for it.
 
I also play Solo nearly full time. Not due to feeling safe or whatever (Safe? the only time I faced rebuy was in Solo!)... I simply have zero interest in multiplayer in Elite. Seeing the "offline" mode was a primary reason I chose to buy Elite.

Still, I've played other modes. Playing PG modes with friends is rare, but I've done it when they needed some help with fuel or learning something. Also good in closed groups during some events I've participated in. Recently I had a very enjoyable visit to the Thargoid ship sites in Mobius, thanks to a kind CMDR there.

Open does work fine, just always think and fly prepared. Every time I've played Open, somebody has tried to destroy my ship. But I went in well prepared, and well versed in escape, didn't make any mistakes, and came out OK.
 
What is real, fun, and meaningful anyway? Surely that varies from person to person? Not everyone plays in Open for the same reasons, and not everyone wants to be killing other people 24/7, because if they do then this is the wrong game for it.

Hm. I think you missed my point. Real, fun and meaningful does indeed vary from person to person but that has nothing to do with your statement "P2P should be replaced with a proper server and the 2 modes should be different instances so that we can get some proper, real, fun and meaningful gameplay in to Open".

Splitting the game into two pieces, each of which is an entirely separate game is not the way to achieve real, fun and meaningful game play.

To summarise an huge number of posts from elsewhere, replacing P2P would probably not fix the issues and would certainly introduce a whole new set including spitting up the game by region. No more playing with friends in another country, you'd be restricted to those in the same geographical area as you.

There are three modes not 2 and these are not separate games, just three different ways of playing in the same universe.
 
Hm. I think you missed my point. Real, fun and meaningful does indeed vary from person to person but that has nothing to do with your statement "P2P should be replaced with a proper server and the 2 modes should be different instances so that we can get some proper, real, fun and meaningful gameplay in to Open".

Splitting the game into two pieces, each of which is an entirely separate game is not the way to achieve real, fun and meaningful game play.

To summarise an huge number of posts from elsewhere, replacing P2P would probably not fix the issues and would certainly introduce a whole new set including spitting up the game by region. No more playing with friends in another country, you'd be restricted to those in the same geographical area as you.

There are three modes not 2 and these are not separate games, just three different ways of playing in the same universe.

Disagree almost entirely. Almost being that you are right, changing the game from P2P to a proper multiplayer server now would be almost impossible, what i'm saying is it should have been done from the start.

Splitting the game up by region? Where'd you summon up that idea? Eve-Online has 1 big server, for all regions to connect to through "nodes" IE i used to play with Americans, Aussies, Brits, you name it. IF that can be achieved in the year 2003 just think what we can do now.

People who want to play Solo, can play Solo, they can do their own CGs which effect their own game in the same way that it does now.

By separating Open mode you open up many new game features that are currently impossible.

CGs:

Imperials want a station, Feds want to stop them, we've seen this a million times. What can the Feds do to stop it? Nothing. Just think of a system, being blockaded by the Feds trying to stop the supply getting to the station, to STOP their ENEMY from getting what they need? Its a very simple mechanic. You would then have the ability to blockade systems without it being pointless due to invisible supply from solo..., traders could then hire protection wings (2 new features) to get them through. Those huge space battles we see in the trailers that not only don't happen, but CANT happen in the game? They would occur. Bounty Hunters, could stalk and follow their prey knowing they would actually be where they are going, not logging on into a separate mode and sauntering off. Bounty Hunting which at the moment dosent and cant exist in a PVP form, would then exist.

You still have Solo, people who want to play in Solo still can, they can still wing up and PVE together, they still get the CGs and participate the same way they do now with the outcome only effecting their version. Open players who opt in to that mode of play can then unlock all the above mentioned features and many more that come with having a proper multiplayer infrastructure. It would give people the chance to actually ACTIVELY get involved in the universe, not just do a bunch of things and see how the numbers add up.
 
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As the title says, I play on Solo Play, and I am not ashamed to admit it.

To start off, I'm a very introverted person. That doesn't mean I'm shy or am otherwise adversed to playing with other people. I just means I don't feel the same drive or thrill from doing so. If and when I'm presented with the opportunity to play with others, I'm more than happy to engage. But after it's over I need to recharge. It's draining rather than energizing. As a result, I generally tend to be more selective about how and when I spend my time, and who I'm spending it with. On top of that, my internet connection is less than stellar, with a strict data cap and high average of 600ms latency times.

Yes, this means I miss out on the vast majority of stuff that happens in the game that the community stirs up. And I do feel like I just missed out on something great sometimes. But every time I go into Open Play I'm constantly worried that I'm going to be plagued by players or groups of players that do nothing but harass and bully.

I'm not opposed to engaging a bounty hunter or pirate player in combat. If they win and I have to pay the rebuy costs, so be it. It was still a fun experience. But I read the forums. I keep my ear to the ground when it comes to gaming. I know all too well the horror stories that come from games like EVE: Online and Elite: Dangerous. I know that there ARE effectively in-game groups of players that practically live in these games and run it like a mafia or cartel.

When I play games, nothing gets to me faster than when I die to the bull that I had no chance against. As I said, when someone beats me in combat, I'm fine with it. But even in Solo Play, the vast majority of the ships I've lost haven't been lost because I lost a fair fight or because I crashed into something. They've been because of bugs and glitches. Like the NPC's 1-shotting me just after the engineers went live, or when I spawned inside a wall when I load up the game. Stupid stuff like that, and I'd really, REALLY rather not add yet another dimension to that kind of stuff going wrong. And that's not even counting the fact that I'm still not convinced Solo Play should be affected by the online community.

If this game had a real offline mode, I'd play it.

I dunno. As I go back and read this post, I realize it came off a lot more negative than I meant it to. I'm not even really sure I conveyed the reason I started the thread.

I guess the TL:DR version of it is that I'd "like" to be a more active member of the Elite community. But all the bull that kinda comes with that is just too draining on me. I enjoy it from time to time, but it's never long before I go back into my Solo Play shell. It's just too much.

I've been playing the Elite franchise since the original, and love the story, lore, and all of the meat the franchise has to offer, but with Elite: Dangerous and it's community driven events, I just question humanity, and wonder if it's really worth the effort.

If you want to try interacting with players who are not out to kill you all the time head on over to elitepve.com and join us over at Mobius. PvE Oriented player group with well over 40,000 members. We have 2 player factions in game that you could support, 1 in the bubble and 1 in Colonia. A lot of our members engage in the CG's as well, Plus there are people just out there doing their own thing.

I occasionally pop into open myself and have encountered both sides of the coin. I have run missions in a popular system without being harassed one day, and the next there is someone sitting inside the station scanning everyone hoping to ruin peoples passenger missions.
 
It is not an "admission" that one plays in solo mode. Everyone does it, even those who say they don't. Kinda like something else one does solo.

Have fun, CMDR.

I have absolutely no idea what you're going on about here.

Anyway... back to the topic in hand... There's absolutely nothing shameful about playing with yourself and so nothing shameful to admit.

I play with myself most of the time. My reason is because I'm trying to achieve some sort of goal; getting my standing up, or playing with the Back Ground Simulation. I prefer to spend my time achieving my goals instead of having an impromptu game of "escape the pirate"

Even though I wouldn't call myself the most sociable person in the world, I do find it fun to meet up with others to have a blast in fun little ships. We meet up on Wednesdays outside George Lucas on Wednesdays 7pm BST (18:00 on your ship's chronometer). You are more than welcome to join us.

https://forums.frontier.co.uk/showt...b-for-every-skill-level?p=4688218#post4688218

If you do join us just make sure you've collected all bounties and are prepared to die. We have been playing around with Eagles the past couple of weeks, but I still like the Sidewinder fights. Duelling in Stock Sidewinders has the advantage of an easy-to-establish level playing field, and the cost of death is something you can just laugh off.
 
Wow, this thread got a lot more activity than I thought it would. Thank you all for your input. Everyone makes good points, and I know Open isn't as punishing as people make it out to be. It's not like I *never* play in Open, it's just when I'm near the populated areas like Lave or Eranin that I make sure I'm in solo mode.

Ironically, I'm somewhat of a competitive gamer despite the fact that I'm alone most of the time. I have have almost every ship in the game outfitted with A-rated and engineered components, and several hundred million credits in cash on top of that. About the only ship I don't have is the Fed Corrvette, and that has more to do with my lack of interest in Fed rank grinding than it does any monetary investment.

I've trained myself on how to fly in combat with FA/Off, and I can drift my Annie and Cutter into almost any station dock. I've even spent time overloading my Fer-De-Lance with Railguns just to force myself to learn how to manage heat. I've gone to a lot of effort to make sure I'm a competent pilot at the very least. I don't for an instant think I'm a "great" pilot or anything. But I'm not a noob to combat flight sims either.
_________________________


Make no mistake, despite my introverted personality, some of the best times I've had in the games were with random players RPing as pirates. One time I was in a Cobra MK. III hauling some Soontil Relics, and a CMDR in a Fer-De-Lance interdicted me as I was coming into a station orbiting a gas giant with a ring system. While we were both locked in the interdiction struggle, the pathing plowed us both right into the rings, causing an emergency stop for both of us.

I knew I wouldn't win against a Fer-De-Lance. Not in my Cobra. I knew I was as good as dead if I turned to face him head on, so there was no way I was going to let the pirate dictate the rules of this game. But at the same time I didn't really feel like running either. I was feeling obstinate, so I had to change the game. Force him into playing on my terms. And that's exactly what I did. I figured "If he wants those relics, I'm going to at least make him work for it."

So I bolted for the asteroids of the icy ring system we'd fallen into. I knew that my engineered Cobra, with good thrust and boost management, could probably outmaneuver and outrun a Fer-De-Lance if he wasn't as engineered as I was, or using A-rated thrusters. It was a gamble, but I had a hunch, and I follow my hunches.

Sure enough, a few boosted hairpin turns around the debris later, I look back and see him noticeably drifting wide around the chunks of ice trying to catch me. He was either green, or he had low rated thrusters. I had a chance.

A few crazy close debris passes later, I saw him clip a block of ice. He'd knocked off a layer of his shields, and got knocked wide around the next block. This was it. He was distracted, and I decided to make my move. I turned FA off, whipped my Cobra around 180 degrees, and let myself drift behind the next mass of ice and out of his view. I waited what seemed like an eternity. I was counting in my head... "1... 2... 3... NOW" I thought, and slammed on my booster, halting my momentum and thrusting the exact opposite way I'd been going, zipping right over his ship a mere few inches from the top of his canopy just as he came around the corner.

By the time he'd recuperated and gotten his ship turned around, I was already 2.5+KM in front of him, and well out of his weapons range even if the ice of the rings wasn't in the way, protecting me. If I was going to lose him entirely, this was the time. So I shut all my systems down, enabled silent running, dropped a heat sink, and used FA/Off to drift further into the ice field. By the time he picked up my dropped heat sink on his scanners, I was out of sight. He stalked the area around my dropped heat sink for a good long while while I used only microbursts from my thrusters to keep from hitting anything myself. If I showed up on his scanners at all, it was only in blips.

Eventually he gave up, and started heading up and out of the rings. So I sent him an in-game message: "Pleasure doing business with you commander." His response? I wouldn't know. He died in just a couple shots to an NPC security Anaconda that jumped in seconds before.

I actually kinda felt bad for him.
 
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Wow, this thread got a lot more activity than I thought it would. Thank you all for your input. Everyone makes good points, and I know Open isn't as punishing as people make it out to be. It's not like I *never* play in Open, it's just when I'm near the populated areas like Lave or Eranin that I make sure I'm in solo mode.

Ironically, I'm somewhat of a competitive gamer despite the fact that I'm alone most of the time. I have have almost every ship in the game outfitted with A-rated and engineered components, and several hundred million credits in cash on top of that. About the only ship I don't have is the Fed Corrvette, and that has more to do with my lack of interest in Fed rank grinding than it does any monetary investment.

I've trained myself on how to fly in combat with FA/Off, and I can drift my Annie and Cutter into almost any station dock. I've even spent time overloading my Fer-De-Lance with Railguns just to force myself to learn how to manage heat. I've gone to a lot of effort to make sure I'm a competent pilot at the very least. I don't for an instant think I'm a "great" pilot or anything. But I'm not a noob to combat flight sims either.
_________________________


Make no mistake, despite my introverted personality, some of the best times I've had in the games were with random players RPing as pirates. One time I was in a Cobra MK. III hauling some Soontil Relics, and a CMDR in a Fer-De-Lance interdicted me as I was coming into a station orbiting a gas giant with a ring system. While we were both locked in the interdiction struggle, the pathing plowed us both right into the rings, causing an emergency stop for both of us.

I knew I wouldn't win against a Fer-De-Lance. Not in my Cobra. I knew I was as good as dead if I turned to face him head on, so there was no way I was going to let the pirate dictate the rules of this game. But at the same time I didn't really feel like running either. I was feeling obstinate, so I had to change the game. Force him into playing on my terms. And that's exactly what I did. I figured "If he wants those relics, I'm going to at least make him work for it."

So I bolted for the asteroids of the icy ring system we'd fallen into. I knew that my engineered Cobra, with good thrust and boost management, could probably outmaneuver and outrun a Fer-De-Lance if he wasn't as engineered as I was, or using A-rated thrusters. It was a gamble, but I had a hunch, and I follow my hunches.

Sure enough, a few boosted hairpin turns around the debris later, I look back and see him noticeably drifting wide around the chunks of ice trying to catch me. He was either green, or he had low rated thrusters. I had a chance.

A few crazy close debris passes later, I saw him clip a block of ice. He'd knocked off a layer of his shields, and got knocked wide around the next block. This was it. He was distracted, and I decided to make my move. I turned FA off, whipped my Cobra around 180 degrees, and let myself drift behind the next mass of ice and out of his view. I waited what seemed like an eternity. I was counting in my head... "1... 2... 3... NOW" I thought, and slammed on my booster, halting my momentum and thrusting the exact opposite way I'd been going, zipping right over his ship a mere few inches from the top of his canopy just as he came around the corner.

By the time he'd recuperate and gotten his ship turned around, I was already 2.5+KM in front of him, and well out of his weapons range even if the ice of the rings wasn't in the way, protecting me. If I was going to lose him entirely, this was the time. So I shut all my systems down, enabled silent running, dropped a heat sink, and used FA/Off to drift further into the ice field. By the time he picked up my dropped heat sink on his scanners, I was out of sight. He stalked the area around my dropped heat sink for a good long while while I used only microbursts from my thrusters to keep myself from hitting anything myself. If I showed up on his scanners at all, it was only in blips.

Eventually he gave up, and started heading up and out of the rings. So I sent him an in-game message: "Pleasure doing business with you commander." His response? I wouldn't know. He died in just a couple shots to an NPC security Annaconda that jumped in seconds before.

I actually kinda felt bad for him.

There are 2 things you can count on man:

1: Threads like this will always turn into an Open vs Solo thread.
2: They'll always get a lot of attention.

:D
 
For me the choice of game mode is mainly down to time....

My game time is very limited and losing a ship would set me back days or weeks (depending on which ship I lose). Losing it to some bonehead because of the 'lulz' is not an option.

I played the original Elite and that was the gaming experience I was after with ED. I'm happy to play CQC and test my skills or lack thereof against other players. The problem with PvP in this game however is the PvP is mostly non consensual and very one sided. One player or a wing of engineered ships built for PvP against one player just going about their business.

I like PVP, I play many PVP games, currently Planetside 2 which is about as PVP as you can get but the cost of a ship loss to griefing / PVP to me is not measured in credits but in time, how long would it take to recoup my costs. In short I don't have time for it, not in ED.

So for me it's solo/pvt group all the way....never even considered open as an option, probably never will.
 
Disagree almost entirely. Almost being that you are right, changing the game from P2P to a proper multiplayer server now would be almost impossible, what i'm saying is it should have been done from the start.

Splitting the game up by region? Where'd you summon up that idea? Eve-Online has 1 big server, for all regions to connect to through "nodes" IE i used to play with Americans, Aussies, Brits, you name it. IF that can be achieved in the year 2003 just think what we can do now.

People who want to play Solo, can play Solo, they can do their own CGs which effect their own game in the same way that it does now.

By separating Open mode you open up many new game features that are currently impossible.

CGs:

Imperials want a station, Feds want to stop them, we've seen this a million times. What can the Feds do to stop it? Nothing. Just think of a system, being blockaded by the Feds trying to stop the supply getting to the station, to STOP their ENEMY from getting what they need? Its a very simple mechanic. You would then have the ability to blockade systems without it being pointless due to invisible supply from solo..., traders could then hire protection wings (2 new features) to get them through. Those huge space battles we see in the trailers that not only don't happen, but CANT happen in the game? They would occur. Bounty Hunters, could stalk and follow their prey knowing they would actually be where they are going, not logging on into a separate mode and sauntering off. Bounty Hunting which at the moment dosent and cant exist in a PVP form, would then exist.

You still have Solo, people who want to play in Solo still can, they can still wing up and PVE together, they still get the CGs and participate the same way they do now with the outcome only effecting their version. Open players who opt in to that mode of play can then unlock all the above mentioned features and many more that come with having a proper multiplayer infrastructure. It would give people the chance to actually ACTIVELY get involved in the universe, not just do a bunch of things and see how the numbers add up.

This is really off topic but since you asked...

First thing you need to bear in mind is that Elite is not EVE Online. Elite is pretty unique in having the one universe, one BGS, three modes but having said that, those "nodes" you mentioned that EVE online has? Those are regional servers, just given a different name. So EVE Online has the architecture I described.
 
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