So what content would you add to the game that wouldn't imbalance what's here or make things happen so quickly that people who don't play obsessively could keep up with? For all the criticism there's few ideas that aren't either on the books for eventual inclusion or they're things that other people would find just as boring and tedious. I don't know what you're looking for in the game, to be honest. Would tractor beams or drones suddenly make mining fun for you? Would more steps in the exploration system make it more fun to do 500 times? Combat....shoot at stuff. Seriously? What the hell else would you be doing in combat?
1. Get explorable plants in ASAP. Even if you don't want to run around on foot, give us different flight mechanics within the atmosphere of planets, have us hunting down people on watercraft, aircraft, on foot, etc. And you can take them on in any of those same things, or never leave your trusty spacecraft at all. As someone who values exploration above anything else in video games, exploration right now is borderline pointless. Yes, there the occasional cool sight, but I want to SEE what each of these planets really looks like up close, I want to see the wildlife and the crazy terrains and the futuristic cities. I want to get out of my ship and explore the land. Hell, I want to be able to get out of my ship, PERIOD. I'm a commander, not a sentient space ship.
2. We have the live data feed giving us the story every day, have different factions give out different missions based on that content. Maybe faction X wants you to get together with a bunch of other mercenaries (NPCs, players, either one) and take down a capitol ship that's visiting a certain sector. Give us actual content based on these events, and try to make it available to people outside of the relevant systems as well.
3. Let me hire mercenaries of my own. I want wingmen. Since I can't play with my ' friends in open play, allow me some NPC help. Some big space battles would be much appreciated.
4. Fix the online play. Good lord, who launches a "release" product that's online-only WITHOUT A PROPER ONLINE INFRASTRUCTURE? This one's just embarrassing. I can't even play with my friends unless it's a private game. This is inexcusable on every level. I play games with my friends, this game promised I could do that, it never said that I'd have to sacrifice playing with literally anyone else to do so.
5. Have stuff happen. USSs are just random events that you can choose to ignore. Why do I never see stations under siege, or destroyed completely? Will I ever see a nuclear bomb going off on a planet's surface? Will I find a station where all the feds are crooked because they were overthrown internally by pirates, trying to charge fees? Why does the universe not interact with me in any way except to shoot me, scan me or fine me? Oh, and to give me a mission now and again.
6. As you get further from the starter system, make the AI *way* more deadly. The AI in the game right now is a joke. There's no sense of progression because you can literally take down the biggest and baddest ship you can find with the starter ship as long as you can keep the AI from lining up a super obvious shot with you. If I'm in a Sidewinder, I should be crapping my pants anytime someone approaches me, but I wasn't, I was totally cocky and it was completely justified because I was basically invincible, and I'm not even a good pilot! Another player would likely annihilate me, BUT I DON'T SEE THEM BECAUSE I CAN'T PLAY WITH ANYONE BECAUSE THE MULTIPLAYER IS BUSTED IF YOU WANT TO PLAY WITH FRIENDS.
7. Hire me as a private eye! A simple different take on the assassination missions, you hunt someone down and watch their activity from a distance, focusing on stealth and silent running. It would focus on spatial awareness (not being spotted by ANYONE, not just the target), which would be fun when there's lots of asteroids around.
8. Races! Nice, easy content, plenty of fun.
9. Tournaments! Who care who's fastest? Who's the most DEADLY? This could be PvP or PvE, either way, two people in a massive arena surrounded by a massive crowd of rowdy space rednecks! A fight to the death with big prizes at the end. Could include functional in-game tournament ladder systems. This would be an excellent way to get players to fight each other, and even non-PvP players to get some combat practice in against AI. For folks too scared to put their ships on the line, you could have a destruction-derby style event with rented ships covered by the buy-in cost. Of course, those willing to bet their own property will win much bigger prizes. (After all, everyone except the winner is exploded.) Also, make it illegal in certain systems, with police raids!
10. Space-towing and refueling! Allow me to use a laser-lasso (why not?!) to grab a poor ship who is out of fuel and tow them back to a nearby station for a hefty fee. Alternatively, allow me to take a ship loaded to bear with tons and tons of fuel to refill ships stranded in space for an even bigger fee. This could be both NPCs and players, with players getting their previous emergency beacons back. A better life support system will buy them more time for a refueling ship to arrive, and of course the fuel will be at an extreme premium, but cheaper than dying! NPCs could also stop by to save you, but there are 0 guarantees, no one at all could show up! You could even have the emergency beacon be an upgrade-able item, with longer range, and you could broadcast how much you're willing to pay (if more than the default price) to really entice people to come get you.
11. Have missions where I go explore abandoned stations, even still inside my ship, just flying around megastructures (I'm thinking bigger than the current ones, like they used to build them much bigger but they were unsafe compared to today's more compact stations.) in the darkness, with nothing but my ship's light in the total blackness, with maybe the occasional convenient spooky flickering light. There could be valuable weapons or intact ships in there, after all.
12. Salvage! Not just scooping up cargo from other ships, but the ship itself after it has exploded! Scrap is scrap! Space junkers are the best.
13. Put a little money into some future radio stations! Play future-style music, have talk shows that deal with the current goings-on in the world, recorded ahead of time but presented "live." Allow us to add our own music (properly, in-game.) -- sure, it's easy to do this outside of the game, but the immmerrrsion!
14. Space games! People talk about immersion, but there's nothing immersive about a universe where no one's having any fun (the world itself, I mean) -- why haven't people set up giant bowling pins that you launch asteroids at? No shooting ranges? If I'm in supercruise for 20 minutes when something is 500,000Ls away because the universe hates my guts, let me pop up a simple little game-inside-a-game. Hell, have a super cheesy in-game "app store" where you use CREDITS (Not real money!) to buy mini-games to play during downtime. That's what I'd have in my future ship, and don't you tell me otherwise! Life isn't just work work work kill kill kill!
15. Truck balls, but for space ships. Let the universe know exactly what kind of space trash you are!