I think it's about time we had a fuel management tutorial added to the game tutorials!

Jerry has been telling me how many calls to the fuel rats they have been recieving since the PS4 launch. It's a truly absurd number! Surely this is basic game mechanics and should be taught along with the basic game tutorials that are available in game!

Can this please be added to save a lot of people, a lot of wasted time and hopefully reduce the number of tools calling the fuel rats to get them out of a jam... [yesnod]
 
From the title of this thread I had expected you would be asking for a tutorial on how to keep your fuel as low as possible to get maximum jump range and how to plan travelling long distances that way.

Hmmm, OK, can we have on top of a fuel management tutorial for beginners also have an advanced fuel management tutorial please?
 
From the title of this thread I had expected you would be asking for a tutorial on how to keep your fuel as low as possible to get maximum jump range and how to plan travelling long distances that way.

Hmmm, OK, can we have on top of a fuel management tutorial for beginners also have an advanced fuel management tutorial please?

Both good points, I should have said BASIC fuel tutorial same as the fuel rats give themselves and an in depth tutorial that might include engineering too...
 
Its not that complicated and when you don't understand basic game mechanics you learn it the hard way by paying your insurance. It is still Elite Dangerous and not Elite pony farm
(don't take it too seriously ;))
 
Maybe we should let natural selection do what it does. Fuel 'management' in ED is hardly rocket science.

Or maybe, you know, not?

If a new player is frustrated that's one less player recommending the game. Seems a reasonable approach to tackle an issue highlighted by statistics rather than someone just edge-case complaining that the learning curve is steep.

I wanted to learn everything for myself (or at least try to before seeking help), I just didn't do any of the tutorials. My first couple of docking attempts were abysmal ;)
 
Or maybe, you know, not?

If a new player is frustrated that's one less player recommending the game. Seems a reasonable approach to tackle an issue highlighted by statistics rather than someone just edge-case complaining that the learning curve is steep.

I wanted to learn everything for myself (or at least try to before seeking help), I just didn't do any of the tutorials. My first couple of docking attempts were abysmal ;)

IDK, I'm ambivalent on this one. I'm all for good explanations where required, but a super-basic concept like "vehicle need gas" seems like it should not require much explanation. I really don't buy into any major detrimental effects to the game at large caused by players frustrated at what is almost next to "turn on game" in complexity. That playerset is likely to not survive much else in this game if refueling is turning their heads out.
 
We already have one. You run out of fuel you messed up. It isn't hard to take 15 seconds and actually consider if jumping is going to strand you. They even let you know what the next star type is now it should be a no brainer. Just KGBFOAM and carry on or if not it is time to plot a new route.
 
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Or maybe, you know, not?

If a new player is frustrated that's one less player recommending the game. Seems a reasonable approach to tackle an issue highlighted by statistics rather than someone just edge-case complaining that the learning curve is steep.

I wanted to learn everything for myself (or at least try to before seeking help), I just didn't do any of the tutorials. My first couple of docking attempts were abysmal ;)

I mean you're of course free to produce such a tutorial to help the few edge cases who not only failed to read the manual but also have trouble understanding on their own that spaceships in ED use fuel, and that fuel will eventually run out.
But I certainly don't want Frontier to waste their limited time and resources explaining that.
 
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A couple of things to consider here are the relative lack of scoopable stars on the horizontal galactic plane around LHS3447, and the galmap's default tending to look like a fairly two dimensional map on first opening. It is not intuitive that not every system has a dock either. To me it looks deliberately designed to be hard to understand on that first view from trevithick dock.
 
Haha, once before ship transfer, I bought a sidey to go transfer a ship. A few jumps later, out of fuel. Only time I've ever self destructed (didn't know about fuel rats yet).
 
A couple of things to consider here are the relative lack of scoopable stars on the horizontal galactic plane around LHS3447, and the galmap's default tending to look like a fairly two dimensional map on first opening. It is not intuitive that not every system has a dock either. To me it looks deliberately designed to be hard to understand on that first view from trevithick dock.

We've moved on from "gas in vehicle make go" to "intentional noob roadblock"? Really?
 
Considering the galaxy map will allow you to plot a route with nothing but scoopable stars now... I hardly think this is a "thing".
 
HAHA I ran out once, no scoop on my newly earned hauler early in the game, right by a scoopable star. self destructed.. NEVER again. :)
 
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There's also some tutorials to get you going in-game.

Susanna's point is that this doesn't just affect the noob without fuel, it adds workload to the Fuel Rats.

Work load?
They exist solely to help stranded players. I mean, the hint is in their name. They're not obliged to do it, they do it because they want to. Work load?... bloody hell...
 
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