I'm really bored and annoyed by now.
I'm just waiting for my ship to finally reach its destination.
Then I'm waiting for my ship to finally reach the right speed and distance to the station so I can finally press one button.
Then I'm waiting for my ship to finally reach the station.
Then I'm waitin for my ship to slow down.
Then I'm annoyed by the small dock entrances and the fiddly work.
Then I'm waiting for that stupid thing in front of my ship to finally go down so I can get the hell out of that dock.
Then I'm annoyed by the small dock entrance.
Then I'm waiting for my ship to finally get out of the restricted area.
Then I'm waiting for the hyperdrive to charge.
Then I'm waiting for the hyperdrive loadingscreen to be done.
Then I'm annoyed by the AFK test aka dodge the giant sun coming closer and closer.
Repeat.
Frontier take an example of X3's gameplay and trading model.
It makes absolutely no sense that my ship can't steer anymore if it goes too fast or slow.
It always steers at the same speed, just if you go fast you can't corner sharply.
Also why is there so little to do when it comes to trading?
I have to go through another 300 docking maneuvers before I can buy a new ship.
And Why do you make me buy class 3 shields so I can't do anything but more trading with my ship?
Make shields a reserved slot for every ship and give the cargo ships some reasonable cargo slots.
I'm still just running away from every enemy ship because my ship is entirely unarmed and has only class3 shields because they are just enough to get away, since that is by far the most effective way to make money.
In other words: The most effective way to make money is also the most boring way.
Do something about that WITHOUT ANNOYING THE PLAYER EVEN MORE, the game is boring and annoying enough right now.
Space flight costs time. There is no way around it or the entire experience of traveling through space would get nullified.
To me it seems a spacesim like this is not the thing for you. You want action all the time. The X-wing series would be more to your liking I believe. Those games (and I love them too) are only about combat action in limited maps without any form of simulated space travel.
You seem to want to remove everything that is essential for a minimal experience of the simulated environment. If that is so, you really should go play a different, more gamey game. ED is not your thing.
The docking entrance is not small by the way. It is absolutely huge. Every ship fits through with ease, but you do need to develop the skills.
I agree the trading needs to be improved and needs more depth, but as I have said many times: This is a game in development and it gets improved all the time. I have no doubt we will yet see big improvements to the trading model.
It makes absolutely no sense that my ship can't steer anymore if it goes too fast or slow.
It always steers at the same speed, just if you go fast you can't corner sharply.
You really have no idea what you are talking about. Have you got any idea what speeds are involved? Being able to make sharp turns at those speeds would be absolutely ridiculous. As I said before: I think this just is not your kind of game considering the scope of your critique..
Wait a minute... you are not talking about ftl flight, but about normal space flight? In that case this is the flight model FD has chosen. I feel it works well and it adds to your decision making when in combat. Personally I like it. You can use FA off to get very different results when turning.
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Yes but only if they change the travel times.
Considering your previous comment I think that means shortening the travel time?
I am completely against that. Also see my above reaction to your previous complaints.