StiTch, cannot see where I asked for that.
For combat upgrades I want to do combat missions.....not knitting. Make em far and wide, need to use pirate equipment whatever....but no moon buggies please.
Could make it really dangerous (need to take out waves of escorts) and take more time, that is not the issue.
The issue for me is (as Kornelius said more or less) micromanaging 600 resources with an excel spreadsheet is not fun and further for me moon buggies are not fun at all and also make me feel bad.
Now "playing my way" is being penalized.
Please let me choose in a menu to be able to get upgrades without using a moon buggy.
You're basically saying the game isn't written to
your specifications, so that's a problem.
For the record, you CAN get the majority of mats doing combat only. Always take cargo, limpets, and a collector controller to any RES you visit. Collect the pieces of your enemies. Go to war systems. Pick up the multitude of combat missions, choosing those with mats over just a credit payout, go blow ships up.
You can happily get low-level mods with a single mat now, generally not anything hard to come by. So there's only a problem if you want a higher grade mod that genuinely has a mat you cannot earn through combat missions. As for the commodities, ask the right people instead of whining and they may offer to trade you the mining commodities when needed.
By the sounds of it, your idea of "playing your own way" is having the whole game re-written to suit you. No, there should be no option so you can play the game and achieve everything in the same way as if you weren't doing combat.
If you want to "play your way" then damn well play your way and get on with it. Go out there, shoot stuff, work out how to achieve your goal. The concept that you want to lock yourself to a playstyle, but in the process accumulate everything you can possibly achieve and by methods that are non-combat based, is simply too self contradictory.
And to add a more personal note, if you need a spreadsheet for managing your modding, you're doing it wrong - and certainly not "playing your way". I just go visit the damn RNGineer, get a few low-level mods, look through his list to see what higher level mods I can achieve just by buying the commodity and what I can achieve with an extra mat I know how to farm. I then go get said resources and not once opened Excel. If I really want to achieve a particular mod I look it up and it's requirements using Inara (for the record that has a resource manager on it) and then -
hint of the century incoming - we happen to have a materials panel
in game just under where our cargo is. Who would have known that your current materials are listed in game for you to see! And the best bit...
it updates itself for you!
Excel sheet? Who the hell?