I want to go out exploring, then stop when I find a nice pristine ice ring and do some mining. Kill 2 birds with 1 stone as it were.

You don't need to do anything different. Take your best mining ship with 20LY jump range and go exploring. You might want to outfit an SRV bay. Otherwise, exploring and long jumping aren't the same things. I'd hate to lose a full load of VO's because my ship was too flimsy to withstand a few fender benders in the rocks.
 
I use my Exploraconda for deep-core mining, have it rigged and engineered for over 50LY jumps with a full 128T load. So far in two outings to a pristine icy ring system I found, one ring has yielded around 60 million in VOs and LTDs -- the DSS is essential for locating those hot spots. But be aware that even out in the deep black, hot spots seem to generate pirates and other miners, so only drop in once (as suggested above) with only limpets as cargo, and do your mining a ways out from the hotspot center. I was completely unmolested doing that. I carry both weapons (though not my strongest possible options -- too heavy) and a fighter bay for escort duty, but that's just 'cause I'm a bit paranoid even in Solo mode. I don't mind the income sharing, got plenty already.

Weapons loadout for mining includes the Seismic Charge Launcher, Abrasion Blaster, Subsurface Displacement Missiles, and Mining Laser, though the latter two can be skipped in planning only deep-core prospecting. Principal mining sensors are DSS and Pulse Wave Analyzer. Prospector and Collector Limpet Controllers are essential, get a Collector that can deploy at least two limpets simultaneously. When heading out, fill your hold near to top with limpets, as Prospectors are used up quickly looking for deep cores. Learn to read the Pulse Analyser results to reduce Prospector no-goes. My Refinery has ten bins as I sometimes go for Alexandrite and other higher-end minerals, whatever the DSS says is plentiful.

Long-range exploring and deep-core mining are not mutually exclusive, but the equipment and limpets restrict your ship's max FSD range. My current method while exploring the Guardian bubble out near the Zende outpost system is to log juicy planetary systems for later mining, after a thorough FSS scan of all unknown systems in the jump routes. So far I have three with many pristine icy rings to dig into.

RE: A Ratings: they tend to be heavy and will further limit your jump range. Most of mine are D or some other lighter-weight class, and all are engineered, mostly for weight reduction. I outfly interdictions regularly, so the additional A security seems superfluous to me.
 
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Oh yeah. Biggest fuel scoop that you can get. If you wanna save a bit of money grab the Grade B version.


Also you will need prospector limpet controller and collector limpet controller. As well as a pulse wave analyzer.
I got a 6A fuel scoop, fills up the gas tank very quickly, so fast in fact that I am wondering if it's a bit overkill! Thinking of maybe going down to a 5A next time.....
 
I'm partial to something like the Cobra Mk III for exploration as well, but it depends on the type of exploration you're after. Anyway, an AFMU, shields, some decent thrusters and some SRVs if you're wanting to land on worlds, A rated power supply to keep heat buildup down, maybe a heat sink launcher or two, the biggest FSD you can get, a Guardian jump booster, FSD range boost materials, a big fuel scoop as mentioned by others. That sort of thing.

I generally don't bother with maybe half of what some explorers might care to take with them, but they're there for the taking if you have the inclination.

For pretty much everything else, go with D rated with enough functionality for your needs to help keep the mass down.

Of course you can improve pretty much all of this to some extent with Engineering. Things like Engineering lighter weight sensors, especially for the Anaconda I hear, naturally your FSD for further jump range, and so on.

If you're looking to sell mined ores and exploration data in a specific place inside the bubble, you may have some troubles with NPCs. Likely something that would be survivable, but mistakes happen and we aren't always on our ace game. Personally, I like popping would-be trouble makers when my exploration loadout needs for a given type of exploration and ship can also support the arms, but this isn't generally advised for the PVE meta as it's often less risky to avoid and evade as needed instead of engaging, unless maybe you're one of the more PVP oriented players doing the advising, or just care to approach the game a bit differently like me. Anyway, point being, you can always sell data on the fringes and the like too.

Oh, also after the countdown to jump starts, throttle back down before jumping to white dwarf, neutron star, and black hole systems so you don't accidentally crash into their exclusion zones and take damage. If you find yourself in a pickle looking for fuel from scoopable stars (likely not much of an issue with an Anaconda) or just want to avoid certain star types for whatever reason, you can always select the star types you'd prefer and the checkbox to apply it to your plotted route on the galactic map UI. Scoopable star types are O, B, A, F, G, K, M.

For some virgin space, heading out toward the Skull & Crossbones nebula a few thousand Lys should suffice, as there's not all that much out that way for points of interest, so it generally gets less traffic.

Cheers.
Heh heh, I only got 50 Lys into my exploration and found a lovely pristine ice ring! I thought I would need to go a lot further.... 😀
 
Heh heh, I only got 50 Lys into my exploration and found a lovely pristine ice ring! I thought I would need to go a lot further.... 😀
Also found bits of space ships floating around in the middle of nowhere, with assorted materials and personal nav beacons. Not sure what that's about. But yeah, it was very easy finding that pristine ice ring, sorta disappointingly so. I thought I would have to go much, much further.... ah well, should not complain about another couple of hundred million credits in the bank account.!
 
There are much easier ways to find pristine rings that nobody uses. Unless you are just wanting to explore as well.
I like to role play when playing ED, looking up a webpage that tells me where the pristine rings are totally ruins the immersion for me - I mean in real life if someone put up a webpage telling everyone where you can dig up gold every man and his dog would be there and it would be total chaos! This felt a lot more real: a group of helpful vets telling the noob how to explore, noob goes off exploring, finds the pristine ice ring, gets very rich!
 
I like to role play when playing ED, looking up a webpage that tells me where the pristine rings are totally ruins the immersion for me - I mean in real life if someone put up a webpage telling everyone where you can dig up gold every man and his dog would be there and it would be total chaos! This felt a lot more real: a group of helpful vets telling the noob how to explore, noob goes off exploring, finds the pristine ice ring, gets very rich!
Even as an old timer of sorts, not being a miner, I'm the same way in general with how I care to approach the game and get external knowledge or insight from other players instead of getting it from third-party site listings. The exception to that would be my approach to the Engineers, as I see it as mostly meta game-play progression anyway. It's not the sort of stuff my Commander would be doing in the game otherwise. I don't even have access to any of the rank ships, for example, but I see them as being less compulsory than use of the Engineers regarding my ship capabilities and keeping up with everyone else, even just for things like exploration expeditions.
 
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The one jump exploration wonder? :LOL:

Nice. (y)
It was actually quite a few jumps, I forgot to ditch the reinforced hull armour before I left, so Porkchop was bit on the weighty side! Currently trying to find a station that will buy the reinforced hull armour off me so I can replace it with lightweight hull armour, then I am going to try again. Will try to resist the urge to mine all those pristine ice rings too!
 
Once you are 500lys from the nearest inhabited system pirates will not show up in rings. also I think you can sell the armour at any station and it will be replaced by lightweight armour
 
It was actually quite a few jumps, I forgot to ditch the reinforced hull armour before I left, so Porkchop was bit on the weighty side! Currently trying to find a station that will buy the reinforced hull armour off me so I can replace it with lightweight hull armour, then I am going to try again. Will try to resist the urge to mine all those pristine ice rings too!
No worries, just thought it was kind of funny, all things considered.

Cheers, and good luck on your future treks, Commander. o7
 
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Once you are 500lys from the nearest inhabited system pirates will not show up in rings. also I think you can sell the armour at any station and it will be replaced by lightweight armour
Tried to sell it at multiple stations but when I go to outfitting it says "out of stock". No worries, I do know a place that sells all the types of armour, will go there tonite and then Porkchop will shed some weight! Then I will try and get a bit further out into the stars.....
 
No worries, just thought it was kind of funny, all things considered.

Cheers, and good luck on your future treks, Commander. o7
Yeah, first sign of something valuable and it's bye bye exploration and hello lots and lots of credits! Maybe I should leave the mining gear behind next time..... 😆
 
The title is pretty much how my Colonia mining goes. Don't even need that much jump range to find an undiscovered system with a pristine ice ring.
I think it should be harder to find the pristine rings, especially seeing as void opals etc are so valuable. I made 60 or 70 million in a couple of hours play, which is sorta ridiculous.... 🤔.
 
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