I want to go out exploring, then stop when I find a nice pristine ice ring and do some mining. Kill 2 birds with 1 stone as it were.

Tried to sell it at multiple stations but when I go to outfitting it says "out of stock". No worries, I do know a place that sells all the types of armour, will go there tonite and then Porkchop will shed some weight! Then I will try and get a bit further out into the stars.....
At a station that sells your ship will carry the armor.
 
I'm partial to something like the Cobra Mk III for exploration as well, but it depends on the type of exploration you're after. Anyway, an AFMU, shields, some decent thrusters and some SRVs if you're wanting to land on worlds, A rated power supply to keep heat buildup down, maybe a heat sink launcher or two, the biggest FSD you can get, a Guardian jump booster, FSD range boost materials, a big fuel scoop as mentioned by others. That sort of thing.

I generally don't bother with maybe half of what some explorers might care to take with them, but they're there for the taking if you have the inclination.

For pretty much everything else, go with D rated with enough functionality for your needs to help keep the mass down.

Of course you can improve pretty much all of this to some extent with Engineering. Things like Engineering lighter weight sensors, especially for the Anaconda I hear, naturally your FSD for further jump range, and so on.

If you're looking to sell mined ores and exploration data in a specific place inside the bubble, you may have some troubles with NPCs. Likely something that would be survivable, but mistakes happen and we aren't always on our ace game. Personally, I like popping would-be trouble makers when my exploration loadout needs for a given type of exploration and ship can also support the arms, but this isn't generally advised for the PVE meta as it's often less risky to avoid and evade as needed instead of engaging, unless maybe you're one of the more PVP oriented players doing the advising, or just care to approach the game a bit differently like me. Anyway, point being, you can always sell data on the fringes and the like too.

Oh, also after the countdown to jump starts, throttle back down before jumping to white dwarf, neutron star, and black hole systems so you don't accidentally crash into their exclusion zones and take damage. If you find yourself in a pickle looking for fuel from scoopable stars (likely not much of an issue with an Anaconda) or just want to avoid certain star types for whatever reason, you can always select the star types you'd prefer and the checkbox to apply it to your plotted route on the galactic map UI. Scoopable star types are O, B, A, F, G, K, M.

For some virgin space, heading out toward the Skull & Crossbones nebula a few thousand Lys should suffice, as there's not all that much out that way for points of interest, so it generally gets less traffic.

Cheers.
One thing no one mentioned that I have since found out: select maximum jump range, not economical jump range! No wonder it took me 22 jumps just to go 160ly! Figured that one out when I was selecting fuel-scoopable star types the other day.......😀
 
Just yesterday I arrived back in the Bubble and pieced together a deep space mining T10. No clue how it will perform, since I didn't have the time to test it yet, but it was something I wanted to try since the mining overhaul. Also my T10 finally has a purpose! Such a great ship! :)
 
I was planning on something similar but all the places where you need to sell to make the big money are in the bubble.

I am still learning about the best places for this kind of mining so I am trying different rings in various locations at the moment. As an example the first ring I tried was far too foggy and I couldn't see anything with my pulse wave analyser
 
I was planning on something similar but all the places where you need to sell to make the big money are in the bubble.

I am still learning about the best places for this kind of mining so I am trying different rings in various locations at the moment. As an example the first ring I tried was far too foggy and I couldn't see anything with my pulse wave analyser
It was foggy because an npc had already cracked an asteroid nearby; it gets very foggy when u crack them, and the windshield on ur ship starts to ice up too, which is a really nice touch from the developers. If you move a couple of km away you will leave the fog behind.
 
It was foggy because an npc had already cracked an asteroid nearby; it gets very foggy when u crack them, and the windshield on ur ship starts to ice up too, which is a really nice touch from the developers. If you move a couple of km away you will leave the fog behind.

I believe that this ring was foggy because it was close to the main star, the whole ring was foggy. I have seen this happen a couple of times now.
 
When you are in freezing fog and fire the Pulse Wave Analyser rocks with core fractures tend to be much more distinctive, unfortunately it isn't a common situation.
 
If I was going for out-of-bubble mining, I wouldn't go for a big fuel scoop and extreme jump ranges. Use the big slots for cargo, put some decent hull and shield on and add weapons. You don't need to go far, several tens of LYs are enough to see all the pristines you want... A small scoop and the use of jumponium to get back in as few jumps as possible.

But that's just me.

Void opals kLYs away are just the same as those close-by.
 
So apart from the usual mining gear, what else do I need? Total noob to exploration, but I have an A-rated Annie, and have done a lot of mining.
I recently returned from Distant Worlds 2 and finally was able to create the deep space miner I came up with when I was out there. I went with my Type 10 though, because I really love that ship and wanted it to have a purpose. Also, the cockpit is not far back like with the Anaconda.
This is roughly what I pieced together:

So far it performs very well, though I actually tuned the thrusters to Grade 5 Dirty Drives so the ship isn't that much of a space cow.
 
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