I wish I could share my style of playing with everyone.

I see so many people posting stuff about this game. I read rant after rant of unhappy commanders. I really don’t know what it is that those guys are doing in game. I feel like I’m taking crazy pills when I read all the unhappy posts. It’s almost as if they are talking about some other game I’ve never even heard of. I wish there was a way I could give them my eyes and let them see the game from a different point of view. I’ve NEVER been bored while playing elite. I do have some theories as to why I never seem to be unhappy with anything and maybe those of you who feel the same way about the game can tell me if you are the same. I enjoy reading books for fun. I like to imagine what my commmander is thinking at any given moment. I envision things happening as a result of something I’ve done (like when someone is giving a mission requesting battle weapons I think about them unpacking them and like arming for an assault somewhere). I enjoy powerplay because I don’t do the things for merits. I’m the description of every power player it has a description. I don’t fortify systems for Pranav Antal, I ship dessidents who are causing trouble in the area. They have been imprisoned and I’m picking them up and taking them back for Re-Education. When I pin blueprints I see the engineer handing me schematics that later on I give to the mechcanics at a station and they look it over and understand what they gotta do and they do it. That’s it. That it! That’s all it takes to enjoy the poo out of this game. Stop looking at it like a bunch of gears turning and instead look at it like a Watch.

Well said.

I've been saying since Alpha that the best way to play this game is to take the viewpoint of your Commander in the Elite Universe. That when I look at the trade screen, I don't see "High" or "Low" demand, I see desperate buyers shouting at my Commander from the docks, each trying outbidding the other... or a bored wholesaler drawling, "We don't really need that stuff right now, but I'll take it off your hands for you."

Of course, some people poo-poo that kind thinking as roleplaying or *gasp* "using your imagination."
 
While you might post in the forum to change everyone's mind, I don't think he wrote it for the same reasons that you would do. He wanted to share, not educate everyone like the previous forum post, or the previous, or the previous.

Speaking from the heart. That's the way.
 
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While I can fully agree that its best to play ED with a bit of imagination and a relaxed nature I have to play devils advocate a bit and rant a bit for myself below.

Imagination is great. It has its limits though. You can imagine amazing stories and dialogues in your head all day but doesn't make them in the game you paid for. Imagining your having fun during a grind helps your boredom maybe but doesn't change the fact that you are still grinding repetitive and possibly uninteresting tasks.

I am of the opinion that a grind is real mechanic and can be measured, and not just this idea that is all in your head etc.
Is the reason why no mans sky failed because players didn't use their imaginations enough to fill in the gap? nah, it was a grindey, repetitive and shallow game.

Of course people aren't playing the same game as you because they are playing ED and you are playing OnTheMinute's Imaginary headcanon fantasy... I mean any piece of crap game can become good if you just imagine yourself playing something better but are you really playing a good game? are you really having fun?

Basically, I think this game suffers from a seriously unhealthy amount of fanboy ism that tends to come up with silly and contrived arguments to cover up and hide some glaring issues with ED. Understand that all this is coming from a player that has bought the game twice, been playing since the early days and continue to play hundreds of hours and even buy micro transactions for it. So I like the game, but it is absolutely a filthy grind fest and huge time sink of a game with still some very real issues needing to be smoothed out and aspects of game play expanded on. Let's not lose sight of reality.

Bottom line, quite frankly I don't think these posts help anyone really. You might not like it and they may not all be right but the complaints and issues raised in the forums eventually end up honing the game into a better product but a post like this doesn't serve to improve anything. Nobody that currently dislikes ED with start imagining it being good now that they have read your post.
This

You're right, we're pretending to fly spaceships in a massive galaxy. And you don't need any imagination for that, as the game presents that to you. All games are you pretending to be/do something you don't/can't normally do.
Do not put words into my mouth
 
While I can fully agree that its best to play ED with a bit of imagination and a relaxed nature I have to play devils advocate a bit and rant a bit for myself below.

dude, respect group therapy, no point in bursting the bubble. they'll rip it from the inside when they're ready. thanks! :)
 
While I can fully agree that its best to play ED with a bit of imagination and a relaxed nature I have to play devils advocate a bit and rant a bit for myself below.

Imagination is great. It has its limits though. You can imagine amazing stories and dialogues in your head all day but doesn't make them in the game you paid for. Imagining your having fun during a grind helps your boredom maybe but doesn't change the fact that you are still grinding repetitive and possibly uninteresting tasks.

I am of the opinion that a grind is real mechanic and can be measured, and not just this idea that is all in your head etc.
Is the reason why no mans sky failed because players didn't use their imaginations enough to fill in the gap? nah, it was a grindey, repetitive and shallow game.

Of course people aren't playing the same game as you because they are playing ED and you are playing OnTheMinute's Imaginary headcanon fantasy... I mean any piece of crap game can become good if you just imagine yourself playing something better but are you really playing a good game? are you really having fun?

Basically, I think this game suffers from a seriously unhealthy amount of fanboy ism that tends to come up with silly and contrived arguments to cover up and hide some glaring issues with ED. Understand that all this is coming from a player that has bought the game twice, been playing since the early days and continue to play hundreds of hours and even buy micro transactions for it. So I like the game, but it is absolutely a filthy grind fest and huge time sink of a game with still some very real issues needing to be smoothed out and aspects of game play expanded on. Let's not lose sight of reality.

Bottom line, quite frankly I don't think these posts help anyone really. You might not like it and they may not all be right but the complaints and issues raised in the forums eventually end up honing the game into a better product but a post like this doesn't serve to improve anything. Nobody that currently dislikes ED with start imagining it being good now that they have read your post.

I wish i could give you my eyes and allow you to see the game the way i do.
 

verminstar

Banned
I totally recognize the fact that their rants are fueled by their passion for the game. It truly makes me sad to think that im somehow in some exclusive club and im not allowed to invite anyone and the only way to join is by choosing and not from being asked to join like the Freemasons. Elite Dangerous is the greatest game ever made. It is a masterpiece and the future of gaming itself. I know people will think i went way overboard with that statement but i really wish i could invite them to feel the same way. I haven't paid for another game since ive purchased Elite: Dangerous. When i log in and i hear the intro music i feel a wave of peace and tranquility wash over me like an awesome wave.

I totally understand the passion, I really do...Ive been here over two years, flown half a million light years exploring some of it and put my name on black holes and neutrons and ringed earth likes. I plan on takin an engineered T10 to beagle point later on this year just cos Ive never been there...its my own personal one that got away...sorta like me bucket list.

And I still play this game every single day...so I can assure ye I really do get it ;)

But not everyone will...thats why this game appeals to a niche audience. Sadly it also means a high player turnover when they begin to figure out what a sandbox actually means...comes with the territory ^
 
I see so many people posting stuff about this game. I read rant after rant of unhappy commanders. I really don’t know what it is that those guys are doing in game. I feel like I’m taking crazy pills when I read all the unhappy posts. It’s almost as if they are talking about some other game I’ve never even heard of. I wish there was a way I could give them my eyes and let them see the game from a different point of view. I’ve NEVER been bored while playing elite. I do have some theories as to why I never seem to be unhappy with anything and maybe those of you who feel the same way about the game can tell me if you are the same. I enjoy reading books for fun. I like to imagine what my commmander is thinking at any given moment. I envision things happening as a result of something I’ve done (like when someone is giving a mission requesting battle weapons I think about them unpacking them and like arming for an assault somewhere). I enjoy powerplay because I don’t do the things for merits. I’m the description of every power player it has a description. I don’t fortify systems for Pranav Antal, I ship dessidents who are causing trouble in the area. They have been imprisoned and I’m picking them up and taking them back for Re-Education. When I pin blueprints I see the engineer handing me schematics that later on I give to the mechcanics at a station and they look it over and understand what they gotta do and they do it. That’s it. That it! That’s all it takes to enjoy the poo out of this game. Stop looking at it like a bunch of gears turning and instead look at it like a Watch.

Good to hear.
See, i don't understand your point of view either.
But i can respect it while still maintaining my own (and different) opinion.
 
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Good to hear.
See, i don't understand your point of view either.
But i can respect it while still maintaining my own (and different) opinion.

Do you enjoy reading?
Edit: Sorry i forgot to ask, What is you own different opinion?
Edit: Double Sorry! Is your diffrent opinion based on your technique to enjoying the game? or That the game is not good? Talk to me like you would a child. Im unable to read between lines.
 
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Deleted member 38366

D
I guess if you have no pattern recognition, alot of fantasy, no sense of background (past events and issues causing deva vu) and a healthy dose of "pink glasses", everything indeed would seem just perfect.

However, the entire game is mechanical like an old watch and frequently invites Players to conduct in repetitive tasks humans originally (literally) invented factory robots for. Mind-numbing, boring, predictable, scripted.
Robots are immune to that.
On top, that "mechanical watch" suffers from a myriad of issues, temporarily rendering a frightening portion of its gears dysfunctional at times.

But other than that, it's indeed a good idea to enjoy what still works for you and just chug along.
Nothing wrong with that.
~40 years ago, I probably would have played and enjoyed it the same way.

These days I sometimes glance over the Logo and I could swear it reads UbiSoft or EA. Looking at it again it doesn't of course. Still, at times it sure feels like it. Can't help it.
 
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I guess if you have no pattern recognition, alot of fantasy, no sense of background (past events and issues causing deva vu) and a healthy dose of "pink glasses", everything indeed would seem just perfect.

However, the entire game is mechanical like an old watch and frequently invites Players to conduct in repetitive tasks humans originally (literally) invented factory robots for. Mind-numbing, boring, predictable, scripted.
Robots are immune to that.
On top, that "mechanical watch" suffers from a myriad of issues, temporarily rendering a frightening portion of its gears dysfunctional at times.

But other than that, it's indeed a good idea to enjoy what still works for you and just chug along.
Nothing wrong with that.
~40 years ago, I probably would have played and enjoyed it the same way.

These days I sometimes glance over the Logo and I could swear it reads UbiSoft or EA. Looking at it again it doesn't of course. Still, at times it sure feels like it. Can't help it.

This is the type of stuff that makes me feel like im taking crazy pills! I have no idea what youre implying my friend. Im basically a when it comes to reading between the lines. All that just registered as you saying im a robot? lol Im truly curious so please explain!
 
I can relate to the OP's perspective as I get hooked on games and really just play one or two and that's all I do outside of real life. I love space games but as ED wasn't so big across the pond, my previous experience was with other games like StarFlight and X-Wing. The only other game I was so enthralled with was Command and Conquer before EA games destroyed it, so I guess I do like the grinding experience. Even s, I never find myself bored and I got a second account so I could work on one thing while also exploring in the other account.

The complaints though seem to fall into multiple categories and reflect for me different aspects of player experience. Some are from really talented players that have great insights into what could be and I learn from them, others are frustration as to things that should or could be changed to make things better for what they want to do. There are also a lot from players who are not really getting this game and want other things...

One thing I do see from the forum activity is there are a number of folks who would like more in game interaction, and the forums, for me at least, are another on-line community. I appreciate most all the comments I read and gain a lot from many...but then I am still trying to see what the next hyper-space jump brings my way.
 
Albeit I have no interest in power play or bgs I don't get bored, too.

Maximizing my beloved combat Anaconda (f* Corvette and Cutter) to fully G5 + experimentals on everything possible was a lot of fun to me and then owning every cz and hazrez there is.
It now is a vessel that could be called before 3.0 a god roll ship.

Almost 6000hp with around 50% resistance to everything, two SCBs 1900 Bi-Weave with 50 to 60% resistences, six endlessly fireing beam turrets + 2 long range PAs and even a Vulture can not outmaneuver it thanks to the best possible thrusters.
If I could I would build it in real life.

Especially drawing materials from various sources brought diversity and fun. The key to success is knowing where to search.

I've also done Delkar mining, fitted a T9 for cg trading, went to burning starports, completed 1st class passenger missions, did Guardian and Thargoid content and just finished engineering my ASP to over 50 ly.

There is a lot more to do like exploration, further engineer unlocking and wing related content.

I was lucky I came across Draconis 17 back in the days.
It sure did save me a lot of time and got me a very good starting ground.
If you consider progressing through most of the ships it, by now, is very possible, too. The gap from medium to large is a big rouf though. Too many credits needed for the large ones with good internals.

Just be diverse. Monotony in a sandbox game means immediate rage, released onto the forums.
By now I know legit ways of making very reasonable credits and materials.

Elite surely is amazing and the ongoing development always draws me back.
 
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I know what you are talking about, but any immersion attempt on my side gets wrecked by some unnatural gameplay decisions and limitations.
I've lived quite some time and learned some history to know that there are always were some causes for human and society behavior, rules, laws and so on, as well as reasons for which things are way they are. And I might say that unnatural and inefficient things do not survive for long unchanged.

And I see too little of cause and effect thing going in Elite. I mean I understand why all this mess happened, it is because FD tries to build immersive competitive casual hardcore space simulator game [blah] or something like while orienting to 1984 gameplay roots at that. And because of console peasants' existence. Balance between those things can be achieved, but its a long way from being done. But that understanding doesn't help my immersion in any way whatsoever. Things are just too blatant and obvious.

I do understand that some limitations and simplifications such as the absence of relativistic time model or speed limitations are necessary. But some of the limitations are either placed due to unfinished game play or for the sake of *spirit* I do not really share, and frankly, sometimes are just look so devs are just lazy and make up excuses.

I have no problem playing X3 the way described in OP. Also, I might add that I was quite okay with no property runs in that game, despite the economy being its main part. Although I understand that even its economy, the core part, quite far from being realistic, it doesn't break immersion as hard as things in Elite do.
And I have no way of playing Elite the same way. I was fully immersed for first two weeks or so, then it got shattered as the stupidity of some things became too obvious.

Why only two fire buttons? Because.
Why no autopilot? Because.
Why no selective vector flight assistance? Because
And why all those and other things I can do on my home PC are unavailable in 3300 or whatever? JUST BECAUSE. Do I have to imagine that things are more complicated than I see, even in areas it clearly cannot?
Why no business/property opportunities? BECAUSE.
Why an increase in investments does not increase your profit?? BECAUSE.
Why there are so many *Corporations* with no signs of stock markets? Because.
Material traders exchange rates?? Because.
Why have I to scavenge for destroyed ship parts having about billion? JUST BECAUSE.

I can go on and on. Its too obvious to me that places like Hutton Orbital cannot survive, or be profitable at least, without selective jump destination for multi-star systems. And whoever or whichever caused reasons for limitations like 2 fire triggers would be overthrown instantly IRL.
And people with alternative rates for materials would INSTANTLY show up.

I've dropped Elite a while ago, but returned as some steps in the right direction are clearly being made. The game started to give hope. But I cannot think about playing immersed as things are now.
 
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Albeit I have no interest in power play or bgs I don't get bored, too.

Maximizing my beloved combat Anaconda (f* Corvette and Cutter) to fully G5 + experimentals on everything possible was a lot of fun to me. Those Thargoids better beware now.

Especially drawing materials from various sources brought diversity and fun. The key to success is knowing where to search.

I've done Delkar mining, fitted a T9 for cg trading, went to burning starports, completed 1st class passenger missions, did Guardian and Thargoid content and just finished engineering my ASP to over 50 ly.

There is a lot more to do. Elite surely is amazing and the ongoing development always draws me back.

Bravo! You sound like a badass man! I read that in the "in a world.../This summer..." voice so it made me think of an action hero describing why hes gonna kick your and youre gonna lose.
 
I know what you are talking about, but any immersion attempt on my side gets wrecked by some unnatural gameplay decisions and limitations.
I've lived quite some time and learned some history to know that there are always were some causes for human and society behavior, rules, laws and so on, as well as reasons for which things are way they are. And I might say that unnatural and inefficient things do not survive for long unchanged.

And I see too little of cause and effect thing going in Elite. I mean I understand why all this mess happened, it is because FD tries to build immersive competitive casual hardcore space simulator game [blah] or something like while orienting to 1984 gameplay roots at that. And because of console peasants' existence. Balance between those things can be achieved, but its a long way from being done. But that understanding doesn't help my immersion in any way whatsoever. Things are just too blatant and obvious.

I do understand that some limitations and simplifications such as the absence of relativistic time model or speed limitations are necessary. But some of the limitations are either placed due to unfinished game play or for the sake of *spirit* I do not really share, and frankly, sometimes are just look so devs are just lazy and make up excuses.

I have no problem playing X3 the way described in OP. Also, I might add that I was quite okay with no property runs in that game, despite the economy being its main part. Although I understand that even its economy, the core part, quite far from being realistic, it doesn't break immersion as hard as things in Elite do.
And I have no way of playing Elite the same way. I was fully immersed for first two weeks or so, then it got shattered as the stupidity of some things became too obvious.

Why only two fire buttons? Because.
Why no autopilot? Because.
Why no selective vector flight assistance? Because
And why all those and other things I can do on my home PC are unavailable in 3300 or whatever? JUST BECAUSE. Do I have to imagine that things are more complicated than I see, even in areas it clearly cannot?
Why no business/property opportunities? BECAUSE.
Why an increase in investments does not increase your profit?? BECAUSE.
Why there are so many *Corporations* with no signs of stock markets? Because.
Material traders exchange rates?? Because.
Why have I to scavenge for destroyed ship parts having about billion? JUST BECAUSE.

I can go on and on. Its too obvious to me that places like Hutton Orbital cannot survive, or be profitable at least, without selective jump destination for multi-star systems. And whoever or whichever caused reasons for limitations like 2 fire triggers would be overthrown instantly IRL.
And people with alternative rates for materials would INSTANTLY show up.

I've dropped Elite a while ago, but returned as some steps in the right direction are clearly being made. The game started to give hope. But I cannot think about playing immersed as things are now.

thank you! very articulated and im thankful for that. I have a thing too. Markets having a demand list that they dont really need. I would love if their production of whatever they specialize in was based on what they have and have it be a real factor. so if this particular station doesnt get the materials used to make the products they sell then they simply wont have anything to sell until they get those things. The new gameplay mechanic they introduced with the "under repair" state for the stations is almost exactly the type of thing i wanna see more of! "give me things i need and you will see a result. if you dont you wont see the result" type of stuff.

I'm on the same happy pills, been on them since launch and I really cant stop taking them. Other games just wind me up!!
But I too am a dreamer. Thanks dude for the post.

Yea man! Im the one who should be thanking you for sharing your opinion with me. So thanks bro
 
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