I wonder if/when, visually, exiting hyperspace will be blended "seemlessly" into your arrival.
The hyperspace visuals ending and your arrival in a system do, IMHO, seem to still look like a loading screen ending in the sense that when you arrive at your destination, there's a clear instantanious cut from hyperspace to your new system. Indeed, even the addition of the star rushing up towards you doesn't seem to really fit, and within that 1 frame transition seems to change in apperance.
I wonder if that arrival could instead be done over 2-3 seconds with the system's star, background star field etc etc, all blending in over that time, instead of "blam" (a rather jarring) moment
ie: In one single frame, hyperspace effects disappear, properly rendered star and background appears, lots of HUD elements instantly appear. These could all be blended in over a second or to ideally appear seemless?
BTW - I'm not talking about adding more time. Simply using the last 2-3 second of the current hyperspace filler screen more productively. So there would be no different in the hyperspace jump time itself...
Here's an example I captured a while back. Not sure if/how applicable/fair it is now...
The hyperspace visuals ending and your arrival in a system do, IMHO, seem to still look like a loading screen ending in the sense that when you arrive at your destination, there's a clear instantanious cut from hyperspace to your new system. Indeed, even the addition of the star rushing up towards you doesn't seem to really fit, and within that 1 frame transition seems to change in apperance.
I wonder if that arrival could instead be done over 2-3 seconds with the system's star, background star field etc etc, all blending in over that time, instead of "blam" (a rather jarring) moment
ie: In one single frame, hyperspace effects disappear, properly rendered star and background appears, lots of HUD elements instantly appear. These could all be blended in over a second or to ideally appear seemless?
BTW - I'm not talking about adding more time. Simply using the last 2-3 second of the current hyperspace filler screen more productively. So there would be no different in the hyperspace jump time itself...
Here's an example I captured a while back. Not sure if/how applicable/fair it is now...

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