I’d like more commanders in the Open

Seeing threads like this I'm becoming more and more convinced that this is necessary. We're continually told that anything goes in Open and those who like it that way aren't prepared to allow for others' preferences; they're happy to drive them off to Solo. FD aren't going to do anything about it soon, so the only thing to do is to reclaim Open for reasonable players using block. If enough people do this consistently, the player population will be partitioned into two kinds of instances: Mad Max and almost-PvE.
This is the way.
 
They've tried dealing with this using C&P rules applied to the galaxy but it hasn't worked in the past. There simply isn't the deterrent or consequences in game to make gankers think twice. There will always be players who get kicks out of spoiling another players fun and picking on the noobs because they can. You just have to look at distant ganks to see how much enjoyment they get out or ruining other players games. It's that kind of behaviour which killed Jumpgate for a lot of people and why Eve doesn't really attract many new players these days.

I used to be against it but the only way I see this being resolved is by having a PVE/PVP flag attached to the ship. You could dress it up as a Pilot Federation Jammer meaning that if it's active, other Pilot's Federation pilots cannot fire on your ship (even in conflict zones). I would say that this needs balancing, for example, it can only be switched on or off in a stationI.e. If you have the jammer on at any point in the last or game time, any actions you've done do not affect the BGS, Powerplay Background, or even CGs won't count.
 
Can you unblock people?

I considered blocking a cmdr once a couple of years back when some mates and I were trying to get into CQC, but every time we started up a game we'd sooner or later (usually sooner) get lobbied with this same player who would no contest wipe the floor with all of us. Unsure about weather or not it good be undone, I was hesitant to block him because I'd been seeing that cmdr frequently at community goals and A) never had a problem with him in open, and B) didnt want potential friend list/block lists conflicts stuffing around with instancing and diminishing the amount of cmdrs I'd see in open. The curb stomping we got from in CQC quickly killed off my mates enthusiasm for continuing with that mode, so it never got to the point where I might have decided to roll the dice on the block, and try and unblock later in open.
 

Robert Maynard

Volunteer Moderator
If you have the jammer on at any point in the last or game time, any actions you've done do not affect the BGS, Powerplay Background, or even CGs won't count.
Playing in Open with a jammer would be functionally no different from playing in Solo or PG where players do affect the BGS, etc. - so no need to arbitrarily remove the effects of those players....
 
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Robert Maynard

Volunteer Moderator
This is a pretty one-dimension viewpoint to have. The playstyles can match up nicely if people would stop trying to malign each other.
Only if those who enjoy PvP would take the time to consider whether their target actually wanted to engage them.

.... if not then it's an unwelcome intrusion - and can be completely avoided with a suitable choice on starting the game session.
 
Well said but I suspect it will fall on deaf ears here :(

In my apparently limited opinion, the game could be improved if the system security ratings were enforced. For example, for a cleanskin, Anarchy space should be highly dangerous, somewhere you only go to when you really have to. Likewise, a High Security system should be damn near instant death for anyone who likes to flirt on the wrong side of the law. Now that would mean places like SD become if not off limits, then extremely dangerous to those who want to play the bad guy.

The only other change is to label non-populated space just that, Non-populated - not Anarchy.
All this will lead to is a whole heap of threads about how Frontier broke the game by making security capable of destroying player ships in high RES whenever they hit a system security ship hard enough to trigger an assault bounty. Personally I'm all for turning security ships into something more than a clay shoot, but this would create more salt than any gankers possibly could.
 
Opt in PVP league, changes the colour of your icon on radar to announce that you are consenting to PVP, have a seperate score board and medal for PVP, squadron and individual, lose points on tables for attacking a player without a reason (not wanted, no cargo, not aligned to a rival power etc).
Would help the PVP players find a purpose.
 
Seeing threads like this I'm becoming more and more convinced that this is necessary. We're continually told that anything goes in Open and those who like it that way aren't prepared to allow for others' preferences; they're happy to drive them off to Solo. FD aren't going to do anything about it soon, so the only thing to do is to reclaim Open for reasonable players using block. If enough people do this consistently, the player population will be partitioned into two kinds of instances: Mad Max and almost-PvE.
Agree not to disagree. However, Karma can be a female dog.

And when she decides to transform, one of these parties will end up predictably producing more brine content than Mother Nature ever could in the Dead Sea.

At which point, said party will come on here trying to achieve the social interaction they completely failed to experience in Open. Which leaves one to speculate said party may be oblivious to the fact they're socially challenged morons in real life.... :ROFLMAO:

Exhibit #1: The typical Mad Max Cmnder rallying cry to get FDev to change ED into their form of game play


Exhibit #2: You simply. Cannot. Make. This. Sort. Of. Mad. Logic. Up


Exhibit #3: Here we go again. Seems this particular Mad Maxer was wound reaaly tight. To the point that it seems if a lump of coal was inserted in their derrière, you could come back in 1 week and extract a diamond....

 
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It's abundantly clear to me now, after reading this thread, why the Thargoids have only ever been a minor inconvenience instead of an actual existential threat to the bubble since they were introduced. Most of the people here would rather ignore them than actually have to contend with their presence.

This is exactly why we can't have nice things.
 
Agree not to disagree. However, Karma can be a female dog.

And when she decides to transform, one of these parties will end up predictably producing more brine content than Mother Nature ever could in the Dead Sea.

At which point, said party will come on here trying to achieve the social interaction they completely failed to experience in Open. Which leaves one to speculate said party may be oblivious to the fact they're socially challenged morons in real life.... :ROFLMAO:

Exhibit #1: The typical Mad Max Cmnder rallying cry to get FDev to change ED into their form of game play


Exhibit #2: You simply. Cannot. Make. This. Sort. Of. Mad. Logic. Up


Exhibit #3: Here we go again. Seems this particular Mad Maxer was wound reaaly tight. To the point that it seems if a lump of coal was inserted in their derrière, you could come back in 1 week and extract a diamond....

Both the open only argument and the make the meanie griefers go away are both equally ridiculous based on current reality.

It would be nice if players who are engaged in gameplay against another group of players would do so in open, but the choice is there not to do that. Just as the choice to not fly into a ganker's frag cannons, or build your ship to withstand the attack is there as well.
 

Robert Maynard

Volunteer Moderator
It's abundantly clear to me now, after reading this thread, why the Thargoids have only ever been a minor inconvenience instead of an actual existential threat to the bubble since they were introduced. Most of the people here would rather ignore them than actually have to contend with their presence.

This is exactly why we can't have nice things.
Frontier went down a different path with this incarnation of the classic Elite - instead of the combat focus of the original they introduced two new Elite ranks that can be achieved without firing a shot at a CMDR / NPC.

This being the case, it's not surprising that there are a number of players rather less combat focused than those for whom combat particularly appeals.
 
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