Idea: Player corporations could be treated as an in-game faction

Liked the idea except for one small but crucial point that has been made elsewhere with reference to separating solo and open play.

There is one galaxy simulation that runs everyone's game. Nobody escapes this and so limiting a section of the game to open play is fundamentally impossible with the current architecture.
 
Liked the idea except for one small but crucial point that has been made elsewhere with reference to separating solo and open play.

There is one galaxy simulation that runs everyone's game. Nobody escapes this and so limiting a section of the game to open play is fundamentally impossible with the current architecture.

Not sure. If a player faction is just like any other faction, except the perks I mentioned, a simple check to see if you're in Open or Solo, and disabling missions for the player faction, if you're in Solo could work, I think.
 
Not sure. If a player faction is just like any other faction, except the perks I mentioned, a simple check to see if you're in Open or Solo, and disabling missions for the player faction, if you're in Solo could work, I think.

Yea, not a huge operation to check one boolean flag (or tri-flag, solo/group/open).
 
My thought was that after 1.2 When a Wing enters a system it becomes a faction in that system. As it gains influence it would then become the dominant faction. An addendum would be that Wings could be allies with other wing. If they can automate the station creation then the wing could then generate a community goal to build a station. This would offer opportunities for other wings to vie for faction dominance in a system.
 
My thought was that after 1.2 When a Wing enters a system it becomes a faction in that system. As it gains influence it would then become the dominant faction. An addendum would be that Wings could be allies with other wing. If they can automate the station creation then the wing could then generate a community goal to build a station. This would offer opportunities for other wings to vie for faction dominance in a system.

To me, anything would work right now, as long as it gives players the feeling of doing something that has an impact on the game.
 
if you could truely "join" factions and be more then a freelance for hire bulletin board type i feel one might have a better sense of commitment.

Yes. I don't think we need player created factions, we just need allying yourself with a faction in-game to actually mean something.
 
Hullos all!

Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)

Original thread here

Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.

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I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.

Here's an idea I'd love to see (just an example):

A player corporation (PC) could create a headquarter on a station. The PC would then appear as a faction on that station, like every other faction.

The background simulation would then create missions for the PC, like for every other faction on that station.

If the PC gets control of the station, that station would now sell equipment, fuel, repairs, ammo at a heavy discount (15-25%), to the members of the PC.

Commodities could also be sold at a discount (lower - maybe 5-10%), or bought at a premium price (again, 5-10%).

Other PC groups or players could then try to fight the controlling PC's dominance by doing missions for other factions.

Like every other faction in-game, if the PC gets dominance, there is a chance for this dominance to spread to other stations and systems nearby. The PC would then have more stations/systems to fight for/keep control over.

This would create a great opportunity for PCs to have something worth fightning for.

PCs could work together or fight each other for dominance. Especially if two PCs start competing for the same systems, things would get interesting.

All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.

Stuff like this would make for an interesting universe, with people really caring about what's going on in "their" system.

So the original thread that you refer too is in "essence make Elite more like EVE", and you decide to create a thread around your own ideas to make elite more like EVE...


Can we not have different games, that can offer different play types and styles around the same theme "Space"? Or must they all be the same therefore the UI is really the only difference. I brought Elite Dangerous warts and all as the design path is completely different in approach to EVE...

Therefore those who want an EVE like experience in elite, will much like those who want EVE to be a more Elite dangerous be disappointed... Really its about choice, as a consumer you choose a product that suits your needs... Would you buy a car if you wanted it to handle like a motorbike?
 
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So the original thread that you refer too is in "essence make Elite more like EVE", and you decide to create a thread around your own ideas to make elite more like EVE...


Can we not have different games, that can offer different play types and styles around the same theme "Space"? Or must they all be the same therefore the UI is really the only difference. I brought Elite Dangerous warts and all as the design path is completely different in approach to EVE...

Therefore those who want an EVE like experience in elite, will much like those who want EVE to be a more Elite dangerous be disappointed... Really its about choice, as a consumer you choose a product that suits your needs... Would you buy a car if you wanted it to handle like a motorbike?

You know, I really enjoy my Mustang but I wish it had a truck bed so I could haul things I don't need from Home Depot around... and you know maybe a bike rack on top so I could stop by my local bike trail and take a quick ride. I mean who doesn't right, it's not like I bought a Mustang for its performance traits or value, why should I be forced to drive it like the fun car it is.
 
The whole guilds/corps/clans etc idea, no matter how it's formulated, goes directly against FDev's principle of ED being about "one man in his ship". They've said many times it won't happen, and there's no reason to expect a 180° turn around now.
 
You know, I really enjoy my Mustang but I wish it had a truck bed so I could haul things I don't need from Home Depot around... and you know maybe a bike rack on top so I could stop by my local bike trail and take a quick ride. I mean who doesn't right, it's not like I bought a Mustang for its performance traits or value, why should I be forced to drive it like the fun car it is.

Not quite sure what your getting at, however I will clarify my position I cannot see the point of creating a similar "Change ED to resemble EVE like play", thread already running? Is not the creation of a multitude of similar threads that are in essence the same just a flood the board tactic. The are three so far? My position is I play ED because it is ED and not EVE...

There are 3 factions created by the devs and that can not be taken over by any group of players... Players however can choose to either support any of the Three factions or none in what ever play style they make, they can form loose allainces that play together too influnce systems but unlike EVE they will never have the ability to control the game world too the extent that being a single player is left at the mercy of a group.
 
So the original thread that you refer too is in "essence make Elite more like EVE", and you decide to create a thread around your own ideas to make elite more like EVE...


Can we not have different games, that can offer different play types and styles around the same theme "Space"? Or must they all be the same therefore the UI is really the only difference. I brought Elite Dangerous warts and all as the design path is completely different in approach to EVE...

Therefore those who want an EVE like experience in elite, will much like those who want EVE to be a more Elite dangerous be disappointed... Really its about choice, as a consumer you choose a product that suits your needs... Would you buy a car if you wanted it to handle like a motorbike?

I don't care about Eve. I don't want Elite to be like Eve.

With your logic, we shouldn't have spaceships, lasers, money, chat, as they are already in Eve.

What I want is something to bring players more together (this game was sold as an MMO). As it is now, I feel no way of accomplishing anything in this game whatsoever, except making money to buy better equipment and ships, which I will use for... nothing.

Elite players are on their own, fair enough. But we can't do anything worth anything to influence the highly promoted dynamic galaxies. We do the same bland missions for the same bland factions, who in the end mean absolutely squat to any of us.

We can't work together, as the mechanics for doing stuff together are so borked they're useless at the moment. Even an essential thing as grouping is nigh impossible, as some players can't see each other, or see each other's targets.

We can barely communicate in-game in a workable fashion. Text chat is cumbersome, and voice chat is wonky at best.

A single player who's playing Solo or Open can't do anything with other players. The only multiplayer aspect working right now is one-on-one PvP. Want to fight more than a one-on-one, you'll be lucky to have everyone see everyone simultaneously.

If adding guilds to this game as a means to bond players together towards a common goal, means taking some aspects that are already present in Eve or other games, so be it.

Edit: And yes, I created this thread as a standalone, as I don't see my suggestion as an attempt to make this game more like Eve, but as an attempt to introduce some flavour into this (currently) bland game. I fear that if nothing happens, people will get bored really quickly, and leave for other games.
 
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Not quite sure what your getting at, however I will clarify my position I cannot see the point of creating a similar "Change ED to resemble EVE like play", thread already running? Is not the creation of a multitude of similar threads that are in essence the same just a flood the board tactic. The are three so far? My position is I play ED because it is ED and not EVE...

There are 3 factions created by the devs and that can not be taken over by any group of players... Players however can choose to either support any of the Three factions or none in what ever play style they make, they can form loose allainces that play together too influnce systems but unlike EVE they will never have the ability to control the game world too the extent that being a single player is left at the mercy of a group.

3 factions that you have absolutely NO impact on. Only real reson for grinding reputation is for system permits or to be able to buy Federation/Emperial ships.

You fighting for the Empire 24/7 will gain you squat. No special missions, no acknowledgement, nothing.

Meh.
 
I don't care about Eve. I don't want Elite to be like Eve.

With your logic, we shouldn't have spaceships, lasers, money, chat, as they are already in Eve.

Err actually, using YOUR logic Eve shouldn't have them as they were already in Elite in 1984. Silly logic, don't you think?

The point is that we want Elite to be like Elite. If we wanted it to be like Eve, we'd just play Eve. The whole guilds/factions/clans thing isn't like Elite, it's like Eve.
 
Hullos all!

Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)

Original thread here

Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.

**********************************

I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.

Here's an idea I'd love to see (just an example):

A player corporation (PC) could create a headquarter on a station. The PC would then appear as a faction on that station, like every other faction.

The background simulation would then create missions for the PC, like for every other faction on that station.

If the PC gets control of the station, that station would now sell equipment, fuel, repairs, ammo at a heavy discount (15-25%), to the members of the PC.

Commodities could also be sold at a discount (lower - maybe 5-10%), or bought at a premium price (again, 5-10%).

Other PC groups or players could then try to fight the controlling PC's dominance by doing missions for other factions.

Like every other faction in-game, if the PC gets dominance, there is a chance for this dominance to spread to other stations and systems nearby. The PC would then have more stations/systems to fight for/keep control over.

This would create a great opportunity for PCs to have something worth fightning for.

PCs could work together or fight each other for dominance. Especially if two PCs start competing for the same systems, things would get interesting.

All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.

Stuff like this would make for an interesting universe, with people really caring about what's going on in "their" system.


Nope. I Don't want anything like this.

Why are you trying to change the game so much? It was never intended to be mainly a PVP game. Don't you remember that thing about PVP is supposed to be rare and meaningful? It looks like you just want to make it more common.

That players can PVP is all the incentive they need. No special discounts should be needed.
 
Nope. I Don't want anything like this.

Why are you trying to change the game so much? It was never intended to be mainly a PVP game. Don't you remember that thing about PVP is supposed to be rare and meaningful? It looks like you just want to make it more common.

That players can PVP is all the incentive they need. No special discounts should be needed.

Ny point is to give something to care about, fight for, work towards.

Right now, there is no incentive for me to participate in the "evolving galaxy". Nothing you do, solo or grouped, changes anything, anywhere.

The PvP part is not important. That's just to add flavour, to give something worth doing PvP for. There is nothing now, except to try and get as high a bounty to your name. My suggestion is to give players something to do, that's actually meaningful.

Right now, there is no meaning to PvP.
 
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I can see where Fangrim is coming from with this suggestion.

My immediate thought was no, because it can be reasonably assumed that NPC factions are made up of thousands if not hundreds of thousands of individuals - given the populations of the systems that these groups have influence over, how else can they generate enough influence to effectively control a star system?

Then I thought some more, players appear to be able to significantly impact upon the influence of these factions, so either players are worth more than NPCs (in terms of amount of influence per head) or factions are considerably smaller, influence represents how the general populace regards these smaller groups and the actions of players are as significant as the factions they work for.

If it were the latter, then guilds may be able to garner sufficient numbers (and cause effects) to achieve faction levels of influence among the populace.

I don't really think this would upset the status quo significantly. Players would still have to be beholden to major factions (Empire, Alliance, Federation) as they could never compete directly with those, all that would be changing is that instead of players working to promote NPC minor factions, they'd be promoting their own.*

An issue exists with how autonomous those players could be allowed to be. With NPC factions, they follow the guiding influence of the major faction they're affiliated to - if the Federation is allied with a player, so will all the minor factions affiliated with the Federation. With players it's not that straightforward, if players decided to attack a (theoretically) allied player not of their guild/minor faction (but allied to their affiliated major faction), they'd be breaking an underlying "rule of the galaxy" set by the game. Given the "anything goes but with consequences" attitude that FD have taken with the game, players couldn't be prohibited from this, but they should expect enormous repercussions - capital ships turning up to quell rebellious tendencies, if they persisted in this kind of action.

It would really need the ability for players to establish stations though, so that they could generate missions (if only for themselves).

It's an interesting idea, depending on what level of interaction/effect that FD decide guilds should have in the game. Certainly if FD want guilds to exist (and they have suggested it's a possibility later) they will have to offer some incentives for the effort required by players to run such.

*EDIT - they could of course be independent, which would remove the issue I addressed above quite neatly.
 
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