Liked the idea except for one small but crucial point that has been made elsewhere with reference to separating solo and open play.
There is one galaxy simulation that runs everyone's game. Nobody escapes this and so limiting a section of the game to open play is fundamentally impossible with the current architecture.
Not sure. If a player faction is just like any other faction, except the perks I mentioned, a simple check to see if you're in Open or Solo, and disabling missions for the player faction, if you're in Solo could work, I think.
My thought was that after 1.2 When a Wing enters a system it becomes a faction in that system. As it gains influence it would then become the dominant faction. An addendum would be that Wings could be allies with other wing. If they can automate the station creation then the wing could then generate a community goal to build a station. This would offer opportunities for other wings to vie for faction dominance in a system.
if you could truely "join" factions and be more then a freelance for hire bulletin board type i feel one might have a better sense of commitment.
Hullos all!
Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)
Original thread here
Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.
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I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.
Here's an idea I'd love to see (just an example):
A player corporation (PC) could create a headquarter on a station. The PC would then appear as a faction on that station, like every other faction.
The background simulation would then create missions for the PC, like for every other faction on that station.
If the PC gets control of the station, that station would now sell equipment, fuel, repairs, ammo at a heavy discount (15-25%), to the members of the PC.
Commodities could also be sold at a discount (lower - maybe 5-10%), or bought at a premium price (again, 5-10%).
Other PC groups or players could then try to fight the controlling PC's dominance by doing missions for other factions.
Like every other faction in-game, if the PC gets dominance, there is a chance for this dominance to spread to other stations and systems nearby. The PC would then have more stations/systems to fight for/keep control over.
This would create a great opportunity for PCs to have something worth fightning for.
PCs could work together or fight each other for dominance. Especially if two PCs start competing for the same systems, things would get interesting.
All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.
Stuff like this would make for an interesting universe, with people really caring about what's going on in "their" system.
So the original thread that you refer too is in "essence make Elite more like EVE", and you decide to create a thread around your own ideas to make elite more like EVE...
Can we not have different games, that can offer different play types and styles around the same theme "Space"? Or must they all be the same therefore the UI is really the only difference. I brought Elite Dangerous warts and all as the design path is completely different in approach to EVE...
Therefore those who want an EVE like experience in elite, will much like those who want EVE to be a more Elite dangerous be disappointed... Really its about choice, as a consumer you choose a product that suits your needs... Would you buy a car if you wanted it to handle like a motorbike?
This has noting to do with Godwin's Law....Godwin so soon?![]()
You know, I really enjoy my Mustang but I wish it had a truck bed so I could haul things I don't need from Home Depot around... and you know maybe a bike rack on top so I could stop by my local bike trail and take a quick ride. I mean who doesn't right, it's not like I bought a Mustang for its performance traits or value, why should I be forced to drive it like the fun car it is.
So the original thread that you refer too is in "essence make Elite more like EVE", and you decide to create a thread around your own ideas to make elite more like EVE...
Can we not have different games, that can offer different play types and styles around the same theme "Space"? Or must they all be the same therefore the UI is really the only difference. I brought Elite Dangerous warts and all as the design path is completely different in approach to EVE...
Therefore those who want an EVE like experience in elite, will much like those who want EVE to be a more Elite dangerous be disappointed... Really its about choice, as a consumer you choose a product that suits your needs... Would you buy a car if you wanted it to handle like a motorbike?
Not quite sure what your getting at, however I will clarify my position I cannot see the point of creating a similar "Change ED to resemble EVE like play", thread already running? Is not the creation of a multitude of similar threads that are in essence the same just a flood the board tactic. The are three so far? My position is I play ED because it is ED and not EVE...
There are 3 factions created by the devs and that can not be taken over by any group of players... Players however can choose to either support any of the Three factions or none in what ever play style they make, they can form loose allainces that play together too influnce systems but unlike EVE they will never have the ability to control the game world too the extent that being a single player is left at the mercy of a group.
I don't care about Eve. I don't want Elite to be like Eve.
With your logic, we shouldn't have spaceships, lasers, money, chat, as they are already in Eve.
Hullos all!
Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)
Original thread here
Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.
**********************************
I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.
Here's an idea I'd love to see (just an example):
A player corporation (PC) could create a headquarter on a station. The PC would then appear as a faction on that station, like every other faction.
The background simulation would then create missions for the PC, like for every other faction on that station.
If the PC gets control of the station, that station would now sell equipment, fuel, repairs, ammo at a heavy discount (15-25%), to the members of the PC.
Commodities could also be sold at a discount (lower - maybe 5-10%), or bought at a premium price (again, 5-10%).
Other PC groups or players could then try to fight the controlling PC's dominance by doing missions for other factions.
Like every other faction in-game, if the PC gets dominance, there is a chance for this dominance to spread to other stations and systems nearby. The PC would then have more stations/systems to fight for/keep control over.
This would create a great opportunity for PCs to have something worth fightning for.
PCs could work together or fight each other for dominance. Especially if two PCs start competing for the same systems, things would get interesting.
All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.
Stuff like this would make for an interesting universe, with people really caring about what's going on in "their" system.
Nope. I Don't want anything like this.
Why are you trying to change the game so much? It was never intended to be mainly a PVP game. Don't you remember that thing about PVP is supposed to be rare and meaningful? It looks like you just want to make it more common.
That players can PVP is all the incentive they need. No special discounts should be needed.