How does squadron combat work with fleet carriers? I read that there can't be 2 fleet carriers in the same instance. That's disappointing, because it means there can't be epic FC vs FC battles.
If only 1 fleet carrier is allowed per instance, how does a squadron attack a FC?
If fleet carriers are indestructible then there's no big end-game money sink. So once you've fully upgraded your FC, you'd continue to accumulate credits which eventually becomes pointless. Some people who worked hard to buy a FC can get upset if its destroyed. However, destructible ships are beneficial to the longevity of an online game. In Eve Online the biggest capital ships are destructible. Capital ships are very expensive, but Eve Online solves this obstacle by permitting player guilds (corporations) to share resources. So a new player could receive an expensive ship from a guild to participate in guild activities, battles etc. This ensures a continuous cycle of ship production and destruction which keeps the game economy alive. A compromise is possible. If the FC can be severely damaged by a hostile squadron, the FC owner would keep the ship and it adds a significant money sink in the end-game phase.
So the FC should support PVP gameplay too. It must be more than a mobile station.
If only 1 fleet carrier is allowed per instance, how does a squadron attack a FC?
If fleet carriers are indestructible then there's no big end-game money sink. So once you've fully upgraded your FC, you'd continue to accumulate credits which eventually becomes pointless. Some people who worked hard to buy a FC can get upset if its destroyed. However, destructible ships are beneficial to the longevity of an online game. In Eve Online the biggest capital ships are destructible. Capital ships are very expensive, but Eve Online solves this obstacle by permitting player guilds (corporations) to share resources. So a new player could receive an expensive ship from a guild to participate in guild activities, battles etc. This ensures a continuous cycle of ship production and destruction which keeps the game economy alive. A compromise is possible. If the FC can be severely damaged by a hostile squadron, the FC owner would keep the ship and it adds a significant money sink in the end-game phase.
So the FC should support PVP gameplay too. It must be more than a mobile station.
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