If Combat Logging is a bad thing. Then why is it okay to attack a player faction without being seen?

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Our wing had a protracted BGS battle with another group. For weeks. We would catch glimpses of the opponents in Open, our wing flew in Open, they didn't.

They were/are a larger group and quite active, the encounter ended when both sides tired out of running missions, bounty hunting, and so on to earn points for the respective sides. They were able to take over some of our territory. Eventually we reduced the number of systems we controlled (too large an area to defend) and gained back what we lost and desired to keep.

No PvP to speak of except when outside mercenaries came in a few times but lost interest as the Open part of the war was one-sided and not much action.

The OP is making a valid observation, I can relate to his frustration, trying to combat enemies that can't be seen. Many of us were very frustrated when our opponents, never seen/engaged, were successful in attacking us, playing in private group or solo only.

However, with so many players against any form of PvP (optional), I don't believe FD is going to change much in regards to restricting BGS (or parts of it) to Open.
 
You know, you finally convinced me, it's unfair.

The BGS is meant to be equal across all platforms and modes, but alas, it is not.
Every player can influence the BGS as he deems best, and nobody can interfere with him while doing so. Except open! Should you meet him in open you can actually drive him off or straight away kill him! This seems to me an unfair advantage of the open mode over the others, and I consider a new campaign that FD shall remove open from BGS!

And what does it achieve? Nothing, not in an instanced environment where you can set people on ignore. And sure you can do a lot of things against people who use the BGS against you. You can use the BGS against them. Sure, there are things that need balancing, and the PvP crowd could be addressed with propper benefits for their activities.

Anyways, what is this thread for except 90s kid trolling everyone? We already had a very productive discussion on this where even a few interesting compromises were discussed. I am pretty sure we can continue a civilized discussion of actual gameplay mechanics without having to resort to "listen this is what is going to happen because I say so and I am always right" as that introduces no value to the actual discussion.
 
This is not rocket science dude.

Indeed.

It is no rocket science that
- the problem you propagate does not exist
- the solution you propagate does neither solve the problem, nor anything else
- the solution isnt possible to be implemented
- if against all odds it is possible to be implemented, it will be easily circumvented.

You are the only person in this thread who does not understand this.
 
Indeed.

It is no rocket science that
- the problem you propagate does not exist
- the solution you propagate does neither solve the problem, nor anything else
- the solution isnt possible to be implemented
- if against all odds it is possible to be implemented, it will be easily circumvented.

You are the only person in this thread who does not understand this.

Nah mate, I think you have it backwards.
 
, the encounter ended when both sides tired out of running missions, bounty hunting, and so on to earn points for the respective sides.

This is how BGS conflicts happen. Nothing to do with Open.

No PvP to speak of except when outside mercenaries came in a few times but lost interest as the Open part of the war was one-sided and not much action

This, too, is how BGS conflicts work.

Many of us were very frustrated when our opponents, never seen/engaged, were successful in attacking us, playing in private group or solo only

It is an assumption they were in PG or Solo. Maybe were on PS4 in Open, and complaining on reddit at the same time that you weren't playing open.

However, with so many players against any form of PvP (optional), I don't believe FD is going to change much in regards to restricting BGS (or parts of it) to Open.

And now you not only accept at face value that Open Only works (it doesnt) plus complain people are against PvP. But why should someone engage in PvP when PvP is not part of a BGS conflict?

That is like playing a game of chess and complain that your opponent does not like to face you in a wrestling match.
 
This is how BGS conflicts happen. Nothing to do with Open.



This, too, is how BGS conflicts work.



It is an assumption they were in PG or Solo. Maybe were on PS4 in Open, and complaining on reddit at the same time that you weren't playing open.



And now you not only accept at face value that Open Only works (it doesnt) plus complain people are against PvP. But why should someone engage in PvP when PvP is not part of a BGS conflict?

That is like playing a game of chess and complain that your opponent does not like to face you in a wrestling match.

Were playing a game with lasers, rockets and multicannons. This would be no different than cutting off supply lines in GuildWars 2 if you have ever played that.

Good game but its exactly the same thing. If I cut off your resources and physically stop you to take over that control point, which would be a system in our case.

ITS THE SAME THING.

But go ahead, say its a false comparison.

Powerplay is the same thing Finn or anyone else listening. The same basic concepts apply, Shoot or deliver. One is transaction based, the other is based as a whole amount.

The engagements that happen between players in either scenario is exactly the same. Simple attack and defence.

Lets stop your charade now.
 

Robert Maynard

Volunteer Moderator
There is no effective blockade mechanism in this game - and cannot be while mode switching remains part of the game.

While PowerPlay may be being considered for change, the BGS is not - from what Sandro has said comparatively recently.
 
There is no effective blockade mechanism in this game - and cannot be while mode switching remains part of the game.

While PowerPlay may be being considered for change, the BGS is not - from what Sandro has said comparatively recently.

Right, back to the conversation on the side we had a bit ago. I dont think either are going to exist as we see them today. Going to be something completely different all together.
 

Robert Maynard

Volunteer Moderator
Right, back to the conversation on the side we had a bit ago. I dont think either are going to exist as we see them today. Going to be something completely different all together.

We can all speculate and guess what the exciting new features may be.

Whether any of the guesses are correct is another matter entirely.
 
We can all speculate and guess what the exciting new features may be.

Whether any of the guesses are correct is another matter entirely.

But everyone's guesses will be right, until they are proved wrong! Then of course some will blame FD for screwing up lol
 
I want to play the "If..." game!


  • If Combat Logging is a bad thing. Then why is it okay to exit the game at all?
  • If Combat Logging is a bad thing. Then why is it okay to use a docking computer?
  • If Combat Logging is a bad thing. Then why is it okay to have more credits than me?
  • If Combat Logging is a bad thing. Then why is it okay to eat cheese on a Wednesday?

(OK, that last one is silly. Thursday is OK)
 
We can all speculate and guess what the exciting new features may be.

Whether any of the guesses are correct is another matter entirely.

Correct. Ive never seen a game like this get torn in so many directions though. I think that part is pretty obvious and we could agree.

One idea leads to another sort of thing. I just hope some of that is thought of before hand this time.

Whatever it is. Its gonna be big. Bigger than normal. Bigger than just an expansion.
 

Robert Maynard

Volunteer Moderator
Correct. Ive never seen a game like this get torn in so many directions though. I think that part is pretty obvious and we could agree.

That we can.

One idea leads to another sort of thing. I just hope some of that is thought of before hand this time.

It does - however, given the range of guesses, not all of them can co-exist.

Whatever it is. Its gonna be big. Bigger than normal. Bigger than just an expansion.

Not too sure about that - as LEP owners will receive it as part of their pass, it suggests that, whatever "it" is, it forms part of the lifetime of Elite: Dangerous:

We do have one exciting piece of news to share that to date, we have not shared with our community. A while ago, our development went from pre-production into full production on our next major milestone of Elite development.

What that means in the simplest terms is that the team are actively working on the next major landmark which takes us into our next era for Elite. We aren’t going to be ready to talk about or announce any details for quite a while yet, it is early in the development and there is still a long way to go, but I can say that this is something that will be scheduled to release a considerable time after the final update in the Beyond series. We will have more details on exactly what this means and how the era will roll out after the release of Beyond – Chapter Four, but this does mark some exciting next steps and a continued commitment to the long term vision for the game and our community.

Naturally, there will be community questions that might come up from this information. We aren’t going to be ready to talk about what method or model the content will be. What we can say is that it’s expected to be a major milestone in the history of Elite and will be paid content. Lifetime Expansion owners will obviously receive the content as part of their pass.

Good to hear that full production commenced "a while ago" though.
 
There is a reason the Background Simulation is called the Background Simulation. The reason is that there is stuff happening in the background.

And it's quite realistic to have the stuff in the background do things you are unaware off. Even with just one planet at our disposal, we don't have a complete overview of all factors and variables that influence society around us. It stands to reason that in a bubble with many thousands of civilizations a lot of stuff is happening which we don't have control, or even knowledge off.

Having said that, the complaints about the BGS often have an element of an unbalanced mechanic, be it murder or exploration data, or the way either is resolved, or how UA bombings can impact a station. These are balancing issues unrelated to the modes. Point being, it's good we can't control what happens in the background. It's good the background throws us some curveballs. But we should always have the possibility to be able to react on those curveballs.
 
That we can.



It does - however, given the range of guesses, not all of them can co-exist.



Not too sure about that - as LEP owners will receive it as part of their pass, it suggests that, whatever "it" is, it forms part of the lifetime of Elite: Dangerous:



Good to hear that full production commenced "a while ago" though.

Yeah, should see some results sooner than later. with 100 people bangin it out. Im talking within 6 months.
 

Robert Maynard

Volunteer Moderator
Yeah, should see some results sooner than later. with 100 people bangin it out. Im talking within 6 months.

I don't expect that it's that "soon™" - as Zac made a point of mentioning "a considerable time after after the final update in the Beyond series" - with Ch.4 / 3.3 expected before the end of December.
 
I don't expect that it's that "soon™" - as Zac made a point of mentioning "a considerable time after after the final update in the Beyond series" - with Ch.4 / 3.3 expected before the end of December.

Figuratively speaking, just thinking out loud here. They were done with JP for a while before its actual release. A lot of people migrated over and has been knocking this out for a while. So they have the basics of whatever they are teasing done. Like some of the gameplay is already there. So between now and 6 months is a good time frame. Maybe even sooner actually.

The last stream Adam Woods was on. He sat down at the cockpit and said it was different than the things he was working on behind the scenes.

Oh baby, huge changes.
 

Robert Maynard

Volunteer Moderator
Figuratively speaking, just thinking out loud here. They were done with JP for a while before its actual release. A lot of people migrated over and has been knocking this out for a while. So they have the basics of whatever they are teasing done. Like some of the gameplay is already there. So between now and 6 months is a good time frame. Maybe even sooner actually.

Oh, I expect we'll hear about it sooner and possibly see sneak peeks of the work in progress (of features / elements that have been judged to be absolutely definitely included in the release) - just that I'm not expecting it to release for about nine months (or possibly more).

There was a comment in a stream quite some time ago that one Dev had been working on an underlying aspect of the game for quite some time as part of a future development. Two candidates for possible "beyond Beyond" content, that are already on the list of things that Frontier have said they'd like to do are atmospheric planets and "space legs". Given the more realistic nature of the JWE environment compared to Planet Coaster, it's possible that there's some cross-over to E: D from changes to COBRA required to implement these features in both games.

The last stream Adam Woods was on. He sat down at the cockpit and said it was different than the things he was working on behind the scenes.

Oh baby, huge changes.

A change in the cockpit / HUD could be minor or major - all that Adam was really indicating is that there was a noticable difference - which *could* have been a Squadron HUD element, just as the Wing HUD element is an obvious change to the HUD that came in in 1.03.
 
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