If ED fails to support oculus is it Star Citizen for everyone?

I personally can no longer play ED with out VR. HTC vive long term support may be unclear if SteamVR does away with extended mode support. Star Citizen has recently announced VR integration being a high priority for the early part of 2016? How many of you are prepared to jump ship to Star Citizen if FD fails to properly support VR?
 
I backed star citizen too but the flight model does not really do it for me if I am honest however forgetting that for a moment looking at how it runs on my high end machine I can't imagine it running well on vr without huge optimisation.

Hypothetically if I did not cancel my rift order and if FD did leave me holding the can with an expensive black out sleep aid I would still play ED but it would just be far less than I do now and I would play my other games .

Then in a few years I would probably get a vive cv2 and go back to ED.

I am hoping none of that comes to pass however imo odds are on rift support one way or another
 
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I personally can no longer play ED with out VR. HTC vive long term support may be unclear if SteamVR does away with extended mode support. Star Citizen has recently announced VR integration being a high priority for the early part of 2016? How many of you are prepared to jump ship to Star Citizen if FD fails to properly support VR?
I have no idea how you came to the conclusion that frontier wouldn't support Oculus, they've clearly stated several times that they will support both.
 
How many of you are prepared to jump ship to Star Citizen if FD fails to properly support VR?

For VR?

No, that is very unlikely.
Not for the prices that have been announced for VR equipment and the quality they currently can offer for that.

Also I strongly prefer ED's flight and combat model
Also I really do not like the planes in space approach of SC with all the ridiculous flimsy bits sticking out everywhere.
Also I will first have to see when/if SC gets released.
Also I do not like the limited universe box approach.
Also I do not like the pay to win model of SC at all.
And I have several more objections I won't go into here.

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Uhh I don't get it?! Then why are you lurking in this VR forum thread?....trolling are we?

Threads show up in the 'New Posts' search. No lurking necessary.
 
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I will play Elite with VR. I fully expect Oculus Rift to work on Elite by the time it comes out. Though I plan on getting the Vive.
If Star Citizen comes out and it's good (fingers crossed), I will definitely play that in VR too.
 
Still I didn't bought ED because I am waiting for official information what kind of VR headsets will it support. I am not going to play it on normal 2D screen at all... but I suspect not too much people people is thinking like me. Star Citizen is also in my interest - but it is completely different game and for sure it will not be replacement for ED.
 
I personally can no longer play ED with out VR. HTC vive long term support may be unclear if SteamVR does away with extended mode support. Star Citizen has recently announced VR integration being a high priority for the early part of 2016? How many of you are prepared to jump ship to Star Citizen if FD fails to properly support VR?

Yes. I've no interest in elite without VR support. As a premium beta backer who signed up solely for oculus support (there was no Vive at that time) I'm extremely disappointed in their poor communication. Unfortunately I'll have lost that investment but I've no intention of ever playing the game on a monitor.
 
I will continue to play E/D on SDK .5.

If my CV1 doesn't support SDK.5 when it shows up in April, or Frontier haven't yet implemented 1.0 support, I will continue to play E/D on SDK .5 on my DK2.

I don't care if I have to have a special PC, permanently at .5 with at DK2 attached that never gets another driver update, Windows update, etc, just to be able to play E/D on SDK .5. The experience it delivers is just that worth it to me.
 
It will be a long time before SC becomes anywhere close to play nice in VR. They must first of all finish (or at least have a stable base of features - still a moving target) and then greatly optimize their code. As stated above, perhaps in the year 2525...
 
Star Citizen has recently announced VR integration being a high priority for the early part of 2016?

https://www.elitedangerous.com/en/made-for-vr/

Elite Dangerous is MADE FOR VR. It is on the front page. Its Cobra Engine has been made for VR, even if VR works just in extended mode.

I would be careful in taking all those announcements for granted: we'll be up for some rough rides and lot of tinkering, just be prepared.

Or stick to a PSVR.
 
Jump ship - Nope !!
However I would certainly take a look at SC, it's an incredible project and looks very interesting but still has a long way to go.
 
SC has a lot of hurdles to overcome for good VR support. They need to decouple the camera from head movement; as it stands that's all highly integrated. They need to figure out how their canned animations (such as entering/exiting the cockpit) will work without making players VR sick. Most importantly, they need to heavily optimise the game as even on high-end machines the frame rate is nowhere near the 90 FPS recommendation for presence. I think they *will* eventually get over these hurdles, but suspect only those with truly high-end machines (and possibly only next-generation GPUs) will be able to use it.
 
I wouldn't jump ship but I doubt I'll buy anymore DLC, skins etc until we see Oculus runtime 1.0 supported and not some crummy SteamVR implementation.
 
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