If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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That's not quite correct - you could - or at least I could and I'm sure a lot of other explorers could - tell right away if that planet was a Water World, or that a planet that looked like an ELW was in fact an HMC and not an ELW, just by selecting it on the System Map and listening to the soundscape. You can still do that now after building up a system map.

So really, the FSS spectrum thingy is in place of listening to the sounds in the system map. The former is visual, the latter was aural.

I'm getting better at using the FSS, but I have hearing loss, and cannot distinguish signals sometimes, especially when they are close together. Aural cues are challenging for a UI to mesh with a densely packed visual display, like the spectrum display.
 
Drop in to a nav beacon and scan it. It instantly resolves all signal sources for free, totally exempted!

Really? That's cool!

It's also a bit dangerous for my alt-CMDR, who is desperately wanted in certain systems for "crimes". Hopefully I can scan without being noticed in silent running...

ps - if Frontier ever does bring back the ADS, maybe they could let it resolve all signal sources on honk. I'd actually have a use for the ADS if they did this!
 
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Really? That's cool!

It's also a bit dangerous for my alt-CMDR, who is desperately wanted in certain systems for "crimes". Hopefully I can scan without being noticed in silent running...

ps - if Frontier ever does bring back the ADS, maybe they could let it resolve all signal sources on honk. I'd actually have a use for the ADS if they did this!

The idea behind the FSS was to connect the various activities.
Using the FSS to find USSs is one of the main reasons for the FSS.
FDev already abandoned the idea to have players use the FSS in the bubble to find stations (that notable signal Human found is a remnant of that idea) and planets and resorted to the old ADS/system map method.

And btw, if you are just looking for USSs, just fly around they will show up in the HUD if you are close to them. USSs are now spawn on system entry and new ones spanning after a certain amount of time.
 
The idea behind the FSS was to connect the various activities.
Using the FSS to find USSs is one of the main reasons for the FSS.
FDev already abandoned the idea to have players use the FSS in the bubble to find stations (that notable signal Human found is a remnant of that idea) and planets and resorted to the old ADS/system map method.

And btw, if you are just looking for USSs, just fly around they will show up in the HUD if you are close to them. USSs are now spawn on system entry and new ones spanning after a certain amount of time.

Curiously, I can find signal sources fairly well with the FSS. It's odd, but that lower end of the spectrum display seems easier for me to resolve. Weird.
 
Except the honk didn't provide all the stellar body information that the blue blob machine does. If I wanted to be 100% sure the planet I was looking at in the system map was a water world or ammonia or whatever I had to fly to it and then scan it not sit in a mini game.

See this is the bit I don't understand - we don't even need to fly to planets today to get a decent idea of their composition. I'm talking real life 20-21st Century, not in game. The classification of our solar system was basically done from the Earth. So I don't get why in the 34th Century you would have to fly to something to confirm, for example, that it had an ammonia atmosphere. More complex/detailed breakdowns might necessitate flybys, but not this basic classification of a body.
 

Scytale

Banned
See this is the bit I don't understand - we don't even need to fly to planets today to get a decent idea of their composition. I'm talking real life 20-21st Century, not in game. The classification of our solar system was basically done from the Earth. So I don't get why in the 34th Century you would have to fly to something to confirm, for example, that it had an ammonia atmosphere. More complex/detailed breakdowns might necessitate flybys, but not this basic classification of a body.

ED is just a game ! And some people don't like at all what the FDevs have done with it.
You like the FSS stupid minigame ? Enjoy it !
I can't spend one minute of my play time point n' clicking at dull blue blobs ? There are other great space games, and more coming.
 
ED is just a game ! And some people don't like at all what the FDevs have done with it.
You like the FSS stupid minigame ? Enjoy it !
I can't spend one minute of my play time point n' clicking at dull blue blobs ? There are other great space games, and more coming.

There are?
 
I can't spend one minute of my play time point n' clicking at dull blue blobs ? There are other great space games, and more coming.

Just out of curiosity - what would you be doing whilst you were spending x minutes flying around a system just to get within scan range of all the planetary bodies? Is pointing and clicking really worse than sitting and waiting?
 
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The idea behind the FSS was to connect the various activities.
Using the FSS to find USSs is one of the main reasons for the FSS.

Not sure what your source is on this, but one small step Frontier could make in connecting the FSS to a combat ship is not forcing my HUD into Analysis Mode every single time I exit the FSS. After all, I can activate the FSS in Combat Mode (thank the Maker), so leave it in Combat Mode. And while we are at it, let me use the FSS in normal space. Sitting still in a very hostile system while in supercruise lacks a certain finesse that my assassin CMDR is known for.

But in the meantime, hacking scanning a nav beacon in silent running feels appropriate for my "ninja" alter-ego [arrrr]
 
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Drop in to a nav beacon and scan it. It instantly resolves all signal sources for free, totally exempted!

Which is the most telling facet of this fiasco by far.

This tells me that Fdev knew that, if they forced Bubble dwelling players to use this tool, they would lose those players. Which is odd. If the tool is sufficiently engaging to outright replace exploring a system - which it has done - then why was it deemed unfit for use in the bubble?

It's either good enough to be the method for discovering systems...or it's not. And while I for one am thankful that it's not mandatory in the bubble, that fact alone tells me that fdev was not confident in the tool. And rightly so, as it turns out.
 
Yeah, heaven forbid we have to fly our ships to so something in this game...

Is sitting and waiting (and let's be fair, sometimes for quite a long time - not engaging the player at all) really a fulfilling thing to do?

You do still have to fly your ships to the planets to map them.

I understand that people are unhappy, but FDev have replaced nothing with something. Is the nothing really preferable?
 
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Scytale

Banned
Just out of curiosity - what would you be doing whilst ... ?

Me ? Same thing any Explorer in the history did while navigating. Consulting maps, charts, ship logs, planning routes, etc.. (EDD, EDSM, Forums, etc..)
But we are talking of two different visions of what "Exploration" is.
 
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