If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I think there is one big thing we’re all forgetting:

There was no need to remove the ADS/BDS/IDS from the game, the time taken to do so was wasted because the path to allow the minimising of disruption to existing players was overlooked.

All that's needed it to correct that oversight and more people are happy, everybody wins.

Nobody forgot any of that. Its just that people don't agree with your baseless assumptions.
 
Its been posted already a few times. Apparently it doesn't count because it was beta or they had their fingers crossed or something.

I really dont care if you are his secretary. Let him respond and quit trying to derail this thread too with your imaginary dev posts.
 
It was just a cheap, garbage placeholder for the unimmersible.

Your Immersion (a word most don’t have the right to use, becasuse they don’t understand it) is far less important than everyone else’s fun, because Your Immersion is 100% Your Problem.

The thing is that works both ways, as your "fun" is also 100% your own problem.
 
I did say “liken to” for a reason. No, they are not the same, especially when it comes to range. In terms of actual data collected, I should certainly think by the 34th century we would have made some advances. But more so in the terms of game playability, I don’t think more than a couple people would enjoy a round or two of Virtual Gas Chromatagraph/Mass Spectrometer either. So we really have to split differences here.

As for the ADS - I did not find any joy in the game play. I rarely looked at the system maps, unless I was bookmarking a specific planet, such as one with guardian ruins or pristine metallic rings. I still don’t use the system map much at all, outside of bookmarking or setting a course to a specific station. I don’t use the orrery at all.

In the old ADS system, I simply selected a body from my navigation panel and flew until within DSS range, dropping to 18% throttle at :10, so as not to overshoot while waiting for a scan to complete.

Now, under the FSS I am engaged in the process of scanning each planet, can select one to fly towards based on the presence of surface POI’s, or the appearance of the planet itself, or the interesting facts about it displayed on the FSS screen. And I can get right back to that same view simply by going back into it, should I forget if it was Somesystem A1B2 or A2B1 that caught my attention, with all the same data right there. Or I can remember and and set a new course from my Nav panel as before if I choose.

When I arrive I now have an interactive “game” of probing the planet to reveal map locations, mineral hotspots, and surface mapping the previous DSS either did not do, or did automatically, but in a very uninteresting manner. I still do not use the system map, except as before, to set bookmarks. I still don’t use the orrery.

Maybe this means I’m not a “real explorer”, just a “galactic tourist”, but I can live with that. It’s just vastly more active and enjoyable.

Hold on, can planet surfaces have hotspots for materials like rings??
 
Hold on, can planet surfaces have hotspots for materials like rings??

Geological POI’s have Crystalline formations that contain various materials. Likewise Biological sites such a Bark Mounds or Brain Trees has fungal growths that can be harvested for materials. Not quite the same as ring hotspots, as those are for mining cargo, but similar.
 
Yep, another waste of time. Could’ve just had the probe-business and kept ADS. Not wasted time on the silly, tedious, brainless, uninteresting, unimmersive, mini-game that is the eff-eff-ess.

(Yes, ADS was basic but it wasnt pretending to be a cool exploring tool like the woe-fully, mis-judged FSS).

I think what you describe here would have been a considerable QoL improvement on the pre-3.3 discovery process, and it is along the lines of what I expected to happen (before the plans were announced in September). Make it easier to find stuff at the end of the discovery process & streamline the process of fully discovering details of nearby bodies.

However the scanning at a distance benefit is also significant and opens up the wider galaxy to those less patient or tenacious in the community to be able to feel they are exploring too, by looking through a telescope rather than actually visiting the place. I feel this devalues the effort put into those pre-3.3 tags, and have a proposal to address this disparity in effort here:

Change pre-3.3 First Discovered Tags to First Visited

What the ADS did well was to not to make local discovery get in the way of exploring the galaxy itself, it allowed me to skip systems I had no interest in and to quickly spot potentially interesting things. Interesting means different things to different people, for some it's valuable of course.

Mostly what the ADS did was reward the experienced player that could spot something potentially interesting. The new process eliminates any requirement for experience or skill, once the basic controls have been settled on the FSS Scanner Screen literally tells the player in written words what the thing you are going to scan is before you scan it, and the act of scanning (zooming in & out again as fast as you can) is so trivial a task the player may as well scan anything the find anyway. There is no dilemma. There wasn't much of a dilemma before but now there is none at all. Just scan everything in the FSS Scanner Screen, go to the sysmap to identify the terraformables then go map them.

Putting the ADS back in means I'll be able to cover ground more quickly, ignoring the stuff that doesn't interest me (but may interest others, I leave it for them to tag) while being able to continue to play the sysmap guessing game (at speed).

What it will not be, is OP (in comparison to the new process) or in any way interfere with or diminish the value of being able to scan at a distance with the FSS Scanner Screen.
 
To quote Spock: “The needs of the many outweigh the needs of the few”. The anti-FSS crowd represents the few in this scenario.

So, our fun outweighs your immersion.

In many situations this is the case, where one attribute must be weighed against another. That isn't the case here, there is no reason why we cannot have both.
 
The thing is that works both ways, as your "fun" is also 100% your own problem.

It is, insofar as it is totally up to me to either have fun, or do something else that is fun. But how much or little I mentally engage with what I’m doing, that is a completely different matter. I can commit my full mental state to what I’m having fun doing, to the point of becoming oblivious to the real world around me and the passage of time, or I can commit no more of my faculties to what I’m doing than it takes to not run into a star, while I’m reading, posting, watching a show, or doing things I cannot mention here - and still have the same amount of fun.

That’s Immersion. Only you can make or break it (short of things like disconnections or power failures).

There is also a certain amount of innate fun that is created by the game and it’s environment. There’s no particular measure for this, but odds are everyone’s played something that just isn’t fun. For me, this would include nearly every board game created by Parker Brothers, and any form of solitaire created by anyone.
 
Forget immersion, feel free. I like the way that one word was focused on.

Can you not see just how incredibly lame the fss is? Point target at blob and twiddle ‘till it lights up.

You guys are happy with this?!

If so then you clearly have a higher tolerence for rubbish than I.
 
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Forget immersion, feel free. I like the way that one word was focused on.

Can you not see just how incredibly lame the fss is? Point target at blob and twiddle ‘till it lights up.

You guys are happy with this?!

If so then you clearly have a higher tolerence for rubbish than I.

Having to fly to within 5-50 light of every planet is far more rubbish. Do you even realise how TIMECONSUMING the old discovery was?
 
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Forget immersion, feel free. I like the way that one word was focused on.

Can you not see just how incredibly lame the fss is? Point target at blob and twiddle ‘till it lights up.

You guys are happy with this?!

If so then you clearly have a higher tolerence for rubbish than I.

Nope, I can’t see it at all, no matter how many times y’all draw crayon circles around it. I just keep seeing an active system of something to actually do, rather than a pathetic, passive system of doing nothing that has zero player engagement in it.

I mean, I get using docking computers. I can even understand wanting an auto-pilot. I get lazy. I’m good at being lazy too. But that terrible trash placeholder the FSS was less than lazy, but you’ll never see that no matter how many times I circle it with your crayons.
 
Having to fly to within 5-50 light of every planet is far more rubbish. Do you even realise how TIMECONSUMING the old discovery was?

But you didn't have to fly close to every planet, only the planets which you judged were worth visiting. And it still maintained the sense that you were flying in your ship tracking down interesting planets, flying through the system, rather than one step removed from it through an interface.
 
Forget immersion, feel free. I like the way that one word was focused on.

Can you not see just how incredibly lame the fss is? Point target at blob and twiddle ‘till it lights up.

You guys are happy with this?!

If so then you clearly have a higher tolerence for rubbish than I.

I find it satisfying, personally. Maybe I'm just a dullard.
 
But you didn't have to fly close to every planet, only the planets which you judged were worth visiting. And it still maintained the sense that you were flying in your ship tracking down interesting planets, flying through the system, rather than one step removed from it through an interface.

Its the same now. You scan them using the funky new FSS whilst flying, then decide to visit any planets you want to map. Or any lucrative signals you want to pop into.
 
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