If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

Status
Thread Closed: Not open for further replies.
Can't believe that people arguing that it's not repetitive and dull.

If, you had to do it many, many times it would be.
I, like anyone who was doing it at it's launch didn't have to - I did it six times - unlocked everything I wanted and have enough spare to unlock anything in future (lucky me, perhaps I'll buy a lottery ticket).
It was moderately entertaining - like I say it's a drop rate problem.
Also, you don't HAVE to do anything or own everything - a "little" effort is not a bad thing - something between the initial launch rate and how it is now would be fine.

But you dont get 3,you get 1,so its even more grindy than the usual grind.

How about you let other people decide how they feel about the game rather than putting words in their mouth?

Plenty of us enjoy the game but are objective enough to see it has flaws,some obviously are not.

You get 1 now - you didn't use to.
The basic design is ok - it just needs drop rate rebalanced.
 
Last edited:
I enjoyed doing it, maybe you shouldn't try to do it all at once.

This is an entirely valid point.

For every other thing in the game.


With this, it's all in one specific place, and there is only one specific action to take to get it.

I'd be 100% onboard with you if you didn't need to go a pretty huge distance to get to the specific area, where you really only have that one activity to do.

Add more stuff to do out there, and it would be fine.

Stick a station out there, with some missions to kill thargoid scouts, put a bunch of mining gear in it's outfitting, and a few decent ships for mining in the shipyard. Chuck in some mining missions on it's bulletin board, add a special system that works similarly to when the stations need repairs, to build the station up.

There's nothing else BUT the guardian sites.

So the options are -

Stay there and unlock it all.
Or go and unlock something, then fly all the way back, then, fly all the way out there to do the same thing you did last time, another bunch of times (with nothing else to do to break it up)


I know it makes no sense to do this, and I wouldn't want this done, but it would be way less of a problem if the sites were in the bubble. You could stop and do something else, without needing a huge travel distance.

There's way better options than any of the above to make it better though.

But the idea of "Just do it over time" doesn't work very well for this particular thing, whereas it does for all the other many many repetitive tasks in the game. Repetitive tasks are fine, if there are options to do many different tasks (which don't involve a significant investment of pressing J a lot of times)
 
Two persons - I might not have a furry hat - but I think it's fine, other than needing the drop rate on bluprints tweaked....... for repetition's sake - IT'S A DROP RATE problem.... cough
Plus as Stigbob has been showing - you dont HAVE to unlock everything at once (Guardian or otherwise).
Plus I'm starting to get a bit narked at the number of folk feeling they "deserve" everything at once and right away - "where's my Guardian thingmabob ?, my End Game (tm) ship ? my NECTAR points .... I've earned them by simply logging in haven't I ? "
And if they don't get what they want, right now, the way they want it ..... "WAAAH you've ruined my precious"
Sure there are things in the game that can be improved on or done better - some additons , why not ?...... but please get a ruddy grip, bunch of weans greeting, really.

We've got a grip. You don't seem to have grasped the nature of the complaint, which is that the activity is boring.

Clear?
 

Some people enjoy playing Tetris and people that have a background of playing Farmville-style games may well think that Elite is amazing. People that have played modern MMOs against human opponents may well find the brainless AI and endless RNGesus procedural everything rather boring.
 
Last edited:
This is an entirely valid point.

For every other thing in the game.


With this, it's all in one specific place, and there is only one specific action to take to get it.

I'd be 100% onboard with you if you didn't need to go a pretty huge distance to get to the specific area, where you really only have that one activity to do.

Add more stuff to do out there, and it would be fine.

Stick a station out there, with some missions to kill thargoid scouts, put a bunch of mining gear in it's outfitting, and a few decent ships for mining in the shipyard. Chuck in some mining missions on it's bulletin board, add a special system that works similarly to when the stations need repairs, to build the station up.

There's nothing else BUT the guardian sites.

So the options are -

Stay there and unlock it all.
Or go and unlock something, then fly all the way back, then, fly all the way out there to do the same thing you did last time, another bunch of times (with nothing else to do to break it up)


I know it makes no sense to do this, and I wouldn't want this done, but it would be way less of a problem if the sites were in the bubble. You could stop and do something else, without needing a huge travel distance.

There's way better options than any of the above to make it better though.

But the idea of "Just do it over time" doesn't work very well for this particular thing, whereas it does for all the other many many repetitive tasks in the game. Repetitive tasks are fine, if there are options to do many different tasks (which don't involve a significant investment of pressing J a lot of times)

I get that, but it's only a 20-25 minute trip if you take an explorer ship. If you don't like jumping and want a distraction it's one episode of Rick and Morty or Futurama, personally I try to speed jump by shaving the time down with each hop which is like a racing mini game. There's always the possibility of using it as a first or final destination for an exploration trip, as none of the stuff you collect is cargo you have to keep it's all data and mats.

FSD upgrades are good they make everything much easier, but space used to be big the bubble feels small now crossing it used to take an evening.

Some people enjoy playing Tetris.

Some don't they deal with this terrible issue by not doing it.
 
If, you had to do it many, many times it would be.
I, like anyone who was doing it at it's launch didn't have to - I did it six times - unlocked everything I wanted and have enough spare to unlock anything in future (lucky me, perhaps I'll buy a lottery ticket).
It was moderately entertaining - like I say it's a drop rate problem.
Also, you don't HAVE to do anything or own everything - a "little" effort is not a bad thing - something between the initial launch rate and how it is now would be fine.
You get 1 now - you didn't use to.
The basic design is ok - it just needs drop rate rebalanced.
So, you're actually agreeing with the thread but cashed in on Fdevs early release bug cycle. If you believe in doing things the correct, the Fdev way, you should drop a third of those blueprints and do the relog 22+ repeat dance.

I get that, but it's only a 20-25 minute trip if you take an explorer ship. If you don't like jumping and want a distraction it's one episode of Rick and Morty or Futurama, personally I try to speed jump by shaving the time down with each hop which is like a racing mini game. There's always the possibility of using it as a first or final destination for an exploration trip, as none of the stuff you collect is cargo you have to keep it's all data and mats.
FSD upgrades are good they make everything much easier, but space used to be big the bubble feels small now crossing it used to take an evening.
Some don't they deal with this terrible issue by not doing it.
So, don't play the game, watch TV whilst doing the boring slog of Elite Dangerous (what to do if you're in VR?), I think that too is agreeing with the meat of the thread, that there are too many boring gameplay loops in Elite Dangerous which is why Netflix is required whilst playing the game.
 
So, you're actually agreeing with the thread but cashed in on Fdevs early release bug cycle. If you believe in doing things the correct, the Fdev way, you should drop a third of those blueprints and do the relog 22+ repeat dance.

There are always early pre-balancing exploits, some players made their entire space-cash fortunes by just jumping on the most recent one. I don't think you can dump things out of storage now with the new storage system.

So, don't play the game, watch TV whilst doing the boring slog of Elite Dangerous (what to do if you're in VR?), I think that too is agreeing with the meat of the thread, that there are too many boring gameplay loops in Elite Dangerous which is why Netflix is required whilst playing the game.

No that answer only exists in your head. I suggested an alternate way to approach it, and TV as an option for players of the spaceship flying game who don't actually enjoy flying their spaceships. Thankfully I don't fall into that category yet I frequently listen to audio books whilst gaming, it's not an ED specific thing RTS's would be terrible without it.
 
Meanwhile somewhere on the Thargoid front

zscWCeh.jpg
 
i never leave home without my trusty can of Bat Shark Repellent.

So are the Guardian weapons good alternatives to the normal 'human' ones? I know they can't be engineered, although I'm certain that'll be coming in the future, and the comments I'd read on them when they first came out was that they were underwhelming. Is this no longer the case? Forumites that have them seem to enjoy them, but it would be useful to know how they stack up vs human ships and Thargoids these days. Are the Aegis weapons still competitive or is my dusty bug hunter going to be laughed at if it's still toting it's 'old' AX weaps?
 

Jex =TE=

Banned
There's nothing repetitive and dull about my shiny new plasma chargers.

When are you going to get it that whilst YOU love repetitive, easy, simple, dull game mechanics most other people don't and actually want some gameplay for their time.

You're not convincing anyone and yet you drone on about how much fun you are having whilst dismissing everyone else's opinion as wrong.

Maybe you should climb down from your high horse and contribute something here?
 
When are you going to get it that whilst YOU love repetitive, easy, simple, dull game mechanics most other people don't and actually want some gameplay for their time.

You're not convincing anyone and yet you drone on about how much fun you are having whilst dismissing everyone else's opinion as wrong.

Maybe you should climb down from your high horse and contribute something here?

How many guardian modules have unlocked so far or are you still just repeating a moan you read somewhere, which contributes nothing.
 
i never leave home without my trusty can of Bat Shark Repellent.

So are the Guardian weapons good alternatives to the normal 'human' ones? I know they can't be engineered, although I'm certain that'll be coming in the future, and the comments I'd read on them when they first came out was that they were underwhelming. Is this no longer the case? Forumites that have them seem to enjoy them, but it would be useful to know how they stack up vs human ships and Thargoids these days. Are the Aegis weapons still competitive or is my dusty bug hunter going to be laughed at if it's still toting it's 'old' AX weaps?

They are amazing, you can two shot a Thargoid scout with plasma chargers. The "KAPOW" screenshot above was as my first shot hit and took him down to 41% hull the second finished him off.

I've yet to apply them to non-alien targets.

The shock cannons are also funky, they fire semi auto so you can snipe accurately at range or unload as fast as you can pull the trigger when you close up.
 
Last edited:
When are you going to get it that whilst YOU love repetitive, easy, simple, dull game mechanics most other people don't and actually want some gameplay for their time.

You're not convincing anyone and yet you drone on about how much fun you are having whilst dismissing everyone else's opinion as wrong.

Maybe you should climb down from your high horse and contribute something here?

You are talking to someone with such an inflated ego it dwarfs Betelgeuse.

i never leave home without my trusty can of Bat Shark Repellent.

So are the Guardian weapons good alternatives to the normal 'human' ones? I know they can't be engineered, although I'm certain that'll be coming in the future, and the comments I'd read on them when they first came out was that they were underwhelming. Is this no longer the case? Forumites that have them seem to enjoy them, but it would be useful to know how they stack up vs human ships and Thargoids these days. Are the Aegis weapons still competitive or is my dusty bug hunter going to be laughed at if it's still toting it's 'old' AX weaps?

I'm not sure. The stats you see are for human hulls and i believe they get bonuses against Thargs. As to being better? i also don't know that but they seem to be just different type of weapons, rather than straight up being different.
 

Jex =TE=

Banned
How many guardian modules have unlocked so far or are you still just repeating a moan you read somewhere, which contributes nothing.

How about, rather than trying to deflect the question so you don't have to answer it that you answer it?

No, you'd rather not answer because you don't have one because you're wrong and rather than admit that, and that you can't get enough of cheap and easy game mechanics whilst thinking the rest of us should love them, you obfuscate over and over.

Ignored.
 
You are talking to someone with such an inflated ego it dwarfs Betelgeuse.

It's OK for people to enjoy video-games, it's not some sort of character flaw.

I'm not sure. The stats you see are for human hulls and i believe they get bonuses against Thargs. As to being better? i also don't know that but they seem to be just different type of weapons, rather than straight up being different.

Speaking with the natural authority of someone who has actually used them I can reassure you that they are AMAZING !!!!1!!.

How about, rather than trying to deflect the question so you don't have to answer it that you answer it?

No, you'd rather not answer because you don't have one because you're wrong and rather than admit that, and that you can't get enough of cheap and easy game mechanics whilst thinking the rest of us should love them, you obfuscate over and over.

Ignored.

Ah, thought so. That explains why you don't know anything about it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom