I would like to see this too, but we will never see this because he simply does not play this game.
+1 or the Engineers still wouldn't be a grindfest.
We had to wait... what... over a whole year for them to change it from a
Casino - to something that is only meeting us halfway (as in, they removed 2 out of 3 wheels of the spin machine, but we're still left with one that only gets better each time it is cranked).
Still takes 7-10 attempts to max just 1 G5 module - and the latest Guardian Power Plant and Power Distributor are pretty big let downs - the weapons are fine, I love them - but still, again, held back from greatness by only being limited to 4x experimental weapons.
Oh, and everything is just Size Medium.
It is just so frustrating how they have gone about implimenting it.
Would it have been too hard just to allow us the choice of out-fitting all 8 hard points with experimental weapons and/or turreted versions, and then just upping Thargoid HP by 2x or 3x?
Would it have REALLY been that hard to do when the net profit would have been less frustration when outfitting?
I give up.
I've tried logging in recently - I want to play this game - I really do. But after 15/16 weeks total play time on my account
(that's roughly 2,688 hours of solid play), and after all the past year of engineering, eye-balling planets, doing back-ground sim stuff...
I just can't bring myself to leave the launch pad. It actually makes me feel sick thinking about it.
I love the Guardian content, it felt like a new game for a week playing it - the ambient atmosphere, music, all of it - I loved it - but then the old drudgery of GRINDING for the new Guardian tech kicked in, which wasn't too bad "cool guardian stuff!" was circulating in my head, along with thousands of other players - but having to complete odd missions to get odd bits of materials to also unlock it after all that effort?
Wow. It made me sigh, again, in total frustration. You mean, after spending 30 odd hours at the Guardian Structures, farming everything, you now want me to get materials from human missions or ships or signal sources? Really?
I haven't even begun to unlock any of the human/thargoid technology yet - I just flat-out hate the idea of plugging in so much time for something such as the Caustic Resistance armour with no other bonuses besides the measily +3% resistance that is still subject to diminishing returns.
If you think I'm wasting my time to do that, get bent.
I've said it before - I just don't believe the developers play their own game - they spend it theorycrafting in weekly meetings and have no concept of time because some sort of Thargoid singularity has them frozen in suspended animation. That, or it is literally a few ideas on a napkin - because, hey, if NASA does it, and we make space games, stuff on napkins is cool, lets base our game on it.
Joking aside, they need to get their minds together.
They are making the exact same mistakes with the Engineers and Thargoid/Guardian content that World of Warcraft made - as in, only a small percentage of players actually manage to play all the content, the rest have better things to be doing or just aren't flat out interested in the grind like it is Black Desert Online (which is how Elite feels, in all honesty).
edit; so yeah, I'm so dis-heartened by the game right now. I wanted multicrew to be great - I wanted it to be a game mode where I could get my friends playing the game, who aren't the type who do space sims etc - but
a) the turrets are just weak as hell, no benefits,
b) ship-launched fighters the only other option, but
c) the credits were rank based, so players earned so much less when the hypocritical decision with
d) meant, at the same time the patch dropped, wing players get the full benefit of payments despite rank - where in the HELL is the sense in that?
The design decisions are astonishing.
Why, in the same patch, would you limit credit payments for your new, shiny co-op mode where players could be in the same vessel, while at the same time give no limit to any wing mates in their own ships and everyone shares the entire FULL amount?
What!?!?
Aside from the connection problems (which have gotten majorly better), there is no incentive to do multicrew - you can't even deploy SRVs with your friends to explore Guardian ruins.
And on top of all of that? Another golden qoute
"If it proves to be popular, we'll continue to improve it" or something along those lines. So, if it is actually BAD because of YOUR BAD decisions, you will just give up on it?
So yeah... not impressed.
You dare put the pressure on US if something you released isn't good that you just won't simply expand on it? When you badly implimented it in the first place? It's just as bad as the qoute from Sandro in the OP's post about "not wanting to waste our time".
Sigh.
Rant over.