If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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It’s not necessarily the length of time things take in Elite. It’s more to do with the monotonous and repetitive gameplay, that you have to engage in to enjoy the sandbox.
 
Don't feel too bad about it. Although I know I am always right, I understand such perfection is a rare thing so not everybody can agree with me all the time. [noob]



It's funny that you should mention that quote though. That quote was DB saying he wants balance between the various activities, so as to preserve variety and player choice.
And when you consider that the core gameplay loops in ED are pretty simplistic and can get old quick (which, when you look close enough, is always the real issue behind that big red muleta people call the grind), maintaining variety to do a bit of everything without focusing too hard on any one tedious activity is at the core of how one can enjoy ED in the long run.



Well that is how the game was initially designed. Not as a grind simulator, but a game in which you'd just do stuff as you came across it. Why is so much information obfuscated? So that you'd discover and figure things out on your own (which would be 75% of the fun) rather than follow the intructions of a wiki to the letter ( because at this point you'd have skipped that very same 75% of the fun). Why do things take time to unlock? Because you're not meant to spend a week doing nothing but grinding for them. Because those things aren't meant to be the focus of your gaming sessions, they're just a distant goal, and unlocking them kinda happens eventually. They're meant to be the cherry on top: you're meant to enjoy the process, and once in a while you also get the satisfaction of unlocking them.

So let's say you somehow accidentally find a thargoid, your weapons are useless and it sends you on a one way trip to the rebuy screen.
Next time you find one, or it finds you, how would you prepare for it, given that the game purposely obfuscates this information?
I'm not sure what point your trying to make.
That we should revel in the bad game design and accept it joyfully?
On second thought, I'm not even sure why I responded to this nonsense. I can't take you people seriously anymore when you post this kind of utter drivel.
 
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Don't feel too bad about it. Although I know I am always right, I understand such perfection is a rare thing so not everybody can agree with me all the time. [noob]



It's funny that you should mention that quote though. That quote was DB saying he wants balance between the various activities, so as to preserve variety and player choice.
And when you consider that the core gameplay loops in ED are pretty simplistic and can get old quick (which, when you look close enough, is always the real issue behind that big red muleta people call the grind), maintaining variety to do a bit of everything without focusing too hard on any one tedious activity is at the core of how one can enjoy ED in the long run.



Well that is how the game was initially designed. Not as a grind simulator, but a game in which you'd just do stuff as you came across it. Why is so much information obfuscated? So that you'd discover and figure things out on your own (which would be 75% of the fun) rather than follow the intructions of a wiki to the letter ( because at this point you'd have skipped that very same 75% of the fun). Why do things take time to unlock? Because you're not meant to spend a week doing nothing but grinding for them. Because those things aren't meant to be the focus of your gaming sessions, they're just a distant goal, and unlocking them kinda happens eventually. They're meant to be the cherry on top: you're meant to enjoy the process, and once in a while you also get the satisfaction of unlocking them.


I'm 100% sure you don't follow your own advice even a little tiny bit. Ever.
 
+1 or the Engineers still wouldn't be a grindfest.

We had to wait... what... over a whole year for them to change it from a Casino - to something that is only meeting us halfway (as in, they removed 2 out of 3 wheels of the spin machine, but we're still left with one that only gets better each time it is cranked).

Still takes 7-10 attempts to max just 1 G5 module - and the latest Guardian Power Plant and Power Distributor are pretty big let downs - the weapons are fine, I love them - but still, again, held back from greatness by only being limited to 4x experimental weapons.

Oh, and everything is just Size Medium.

It is just so frustrating how they have gone about implimenting it.

Would it have been too hard just to allow us the choice of out-fitting all 8 hard points with experimental weapons and/or turreted versions, and then just upping Thargoid HP by 2x or 3x?

Would it have REALLY been that hard to do when the net profit would have been less frustration when outfitting?

I give up.

I've tried logging in recently - I want to play this game - I really do. But after 15/16 weeks total play time on my account (that's roughly 2,688 hours of solid play), and after all the past year of engineering, eye-balling planets, doing back-ground sim stuff...

I just can't bring myself to leave the launch pad. It actually makes me feel sick thinking about it.

I love the Guardian content, it felt like a new game for a week playing it - the ambient atmosphere, music, all of it - I loved it - but then the old drudgery of GRINDING for the new Guardian tech kicked in, which wasn't too bad "cool guardian stuff!" was circulating in my head, along with thousands of other players - but having to complete odd missions to get odd bits of materials to also unlock it after all that effort?

Wow. It made me sigh, again, in total frustration. You mean, after spending 30 odd hours at the Guardian Structures, farming everything, you now want me to get materials from human missions or ships or signal sources? Really?

I haven't even begun to unlock any of the human/thargoid technology yet - I just flat-out hate the idea of plugging in so much time for something such as the Caustic Resistance armour with no other bonuses besides the measily +3% resistance that is still subject to diminishing returns.

If you think I'm wasting my time to do that, get bent.

I've said it before - I just don't believe the developers play their own game - they spend it theorycrafting in weekly meetings and have no concept of time because some sort of Thargoid singularity has them frozen in suspended animation. That, or it is literally a few ideas on a napkin - because, hey, if NASA does it, and we make space games, stuff on napkins is cool, lets base our game on it.

Joking aside, they need to get their minds together.

They are making the exact same mistakes with the Engineers and Thargoid/Guardian content that World of Warcraft made - as in, only a small percentage of players actually manage to play all the content, the rest have better things to be doing or just aren't flat out interested in the grind like it is Black Desert Online (which is how Elite feels, in all honesty).

edit; so yeah, I'm so dis-heartened by the game right now. I wanted multicrew to be great - I wanted it to be a game mode where I could get my friends playing the game, who aren't the type who do space sims etc - but a) the turrets are just weak as hell, no benefits, b) ship-launched fighters the only other option, but c) the credits were rank based, so players earned so much less when the hypocritical decision with d) meant, at the same time the patch dropped, wing players get the full benefit of payments despite rank - where in the HELL is the sense in that?

The design decisions are astonishing.

Why, in the same patch, would you limit credit payments for your new, shiny co-op mode where players could be in the same vessel, while at the same time give no limit to any wing mates in their own ships and everyone shares the entire FULL amount?

What!?!?

Aside from the connection problems (which have gotten majorly better), there is no incentive to do multicrew - you can't even deploy SRVs with your friends to explore Guardian ruins.

And on top of all of that? Another golden qoute "If it proves to be popular, we'll continue to improve it" or something along those lines. So, if it is actually BAD because of YOUR BAD decisions, you will just give up on it?

So yeah... not impressed.

You dare put the pressure on US if something you released isn't good that you just won't simply expand on it? When you badly implimented it in the first place? It's just as bad as the qoute from Sandro in the OP's post about "not wanting to waste our time".

Sigh.

Rant over.

I feel you and i 100% agree. They slowly are destroying this game's soul..

But after farming so much salt from the community who knows.. they maybe can afford a faster internet connection in the near future..

..pathetic.
 
You all need to go outside and mow the grass. Gives you a break from the game.

There is nothing more grindy than mowing grass. And when you've done it, it has to be done all over again next week [mad]

And you'll hope it rains, so you can play ED again [big grin]
 
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You all need to go outside and mow the grass. Gives you a break from the game.

There is nothing more grindy than mowing grass. And when you've done it, it has to be done all over again next week [mad]

And you'll hope it rains, so you can play ED again [big grin]

Rep.
 
Well, you found the provider I use myself. Where high speed internet... is still a century away. ;)

your both lucky this is what I get from CL "This is unfortunate, but there is no bandwidth at this moment to provide High-Speed Internet at your address. This is a temporary condition, so feel free to check back with us at your convenience." and i have a CL exchange 5 feet inside my property

Wide area wifi is all I can get halfway up Mt Hood :p
 
Well that is how the game was initially designed. Not as a grind simulator, but a game in which you'd just do stuff as you came across it. Why is so much information obfuscated? So that you'd discover and figure things out on your own (which would be 75% of the fun) rather than follow the intructions of a wiki to the letter ( because at this point you'd have skipped that very same 75% of the fun). Why do things take time to unlock? Because you're not meant to spend a week doing nothing but grinding for them. Because those things aren't meant to be the focus of your gaming sessions, they're just a distant goal, and unlocking them kinda happens eventually. They're meant to be the cherry on top: you're meant to enjoy the process, and once in a while you also get the satisfaction of unlocking them.

Do you honestly believe that solving the same guardian ruin puzzle over and over again to get blueprints is something that "kinda happens" eventually in normal gameplay, let alone is enjoyable? If different ruins gave unique blueprints and you had to visit them all, I'd say you have a point, but that's not how it is.
 
You all need to go outside and mow the grass. Gives you a break from the game.

There is nothing more grindy than mowing grass. And when you've done it, it has to be done all over again next week [mad]

And you'll hope it rains, so you can play ED again [big grin]

Mowing grass may be grindy, BUT:

1. You can mow your own way with no rng!
2. Your motor driven efforts always yield immediate results!
3. Your neighborhood community loves it! Mow en masse and reshape your lawns together! No connection issues! Ever!
4. Your mower will never be nerfed!
5. It doesn't only rain on thursdays!

Take Control Of Your Lawn Now!
 
Mowing grass may be grindy, BUT:

1. You can mow your own way with no rng!
2. Your motor driven efforts always yield immediate results!
3. Your neighborhood community loves it! Mow en masse and reshape your lawns together! No connection issues! Ever!
4. Your mower will never be nerfed!
5. It doesn't only rain on thursdays!

Take Control Of Your Lawn Now!

Make The Lawn Great Again!
 
A stream of themselves unlocking guardian tech implies grinding for it, spending a gaming session or two focused on nothing but that, which is the opposite of how the game is meant to be played. You're not supposed to set your mind on just one thing and go for it hardcore until you hate the game.

You think forcing the devs to adopt your game style will prove your point that the game is too grindy? All it will prove is that any game style overly focused on achievements is a stupid way to go about playing video games.


Did you unlock at least one module ? No? Don't talk about thing you don't already unlocked.

Yes ? How did you unlock it ? Did you travel 400 YL or 600 YL to unlock it ?


Because well, if you unlocked it when playing mission board and while staying at your base system... Well hat down master
 
So wait, only for the blueprints you would have to do the structures 64 times?

Yep. Enjoy the "immersion" as you grind your life away. Even if it wasn't the same structure, then it becomes worse as you have to jump and fly to 64 different sites, at the very least you can find one and just grind away but holy hell that kind of gameplay is why I haven't logged in for a while and am favoring other games at the moment.

That's just TOO much grinding, its worse than Korean grindfest mmos which are usually legendary for grinds.
 

Avago Earo

Banned
Yep. Enjoy the "immersion" as you grind your life away. Even if it wasn't the same structure, then it becomes worse as you have to jump and fly to 64 different sites, at the very least you can find one and just grind away but holy hell that kind of gameplay is why I haven't logged in for a while and am favoring other games at the moment.

That's just TOO much grinding, its worse than Korean grindfest mmos which are usually legendary for grinds.

There's a beautiful woman that works in 'my' local supermarket. In an instance, I saw the attraction in grinding.

I do weddings too.
 
TBF, Ed (or even Brett) doesn't deserve that level of pain.
An active ED developer should be forced to do it.
Another tenner (£20) if Sandro does it, he's the one who values our time.

A stream of themselves unlocking guardian tech implies grinding for it, spending a gaming session or two focused on nothing but that, which is the opposite of how the game is meant to be played. You're not supposed to set your mind on just one thing and go for it hardcore until you hate the game.
You think forcing the devs to adopt your game style will prove your point that the game is too grindy? All it will prove is that any game style overly focused on achievements is a stupid way to go about playing video games.
Fly near a 1000 LYs, go round the site a couple of times, fly back a 1000 LYs 'cause there's absolutely nothing else out there to discover, to do a light bit of mining, touch of engineering, HazRes waves of enemies or a couple of missions; before flying out a 1000 LYs to do another couples of goes on the merry go round, etc etc etc... is that what you're suggesting?
 

Avago Earo

Banned
Imagine if this was an 'Adult' site. 'Let's see the owners of PH (or whatever site you've never browsed at 4am) stream themselves', followed by comments regarding 'grinding' and 'immersion'

I don't do kids parties.
 
It reduces dev cost to do grindy think like that. Just do once and it is done.

Most incredible is the gameplay connect/disconnect. In all other games, it would be an exploit but in Elite, it has become a part of the game. Just prove gow wrong things went.
 
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