Well, I played alien isolation without issues. If it's anything like that I will be fine. As to others, I don't really know.Biggest challenge for legs in VR is going to be controlling/moving in VR. There's no universal method for movement in VR, so it's not as easy as just a first-person camera moving around. That's probably going to be the greatest challenge to making it work for VR.
So you think one person would make a huge difference in a system of 100s of millions. I'm not so sure that would be a "real" economy either. Remember, us commanders are just a drop in the ocean in regards to the population and the commodities that are traded.Right now it absolutely doesn't matter for production if demand is met. Only BGS states do. I don't expect an EVE Online style player driven economy (as we have no manufacturing obviously), but it would be nice if consistently hauling needed commodities to a system would have an effect on the supply of said station - be it commodities or equipment/ships.
I agree. I can use it whenever you change goal posts or blatantly make stuff up.We need a huge yawn emote.
Whatever it is, as its an optional expansion, it needs to be easily gated. I can't see engine overhauls or updates of the current gameplay easy to gate.That is very much the key to space legs; not simply having them but having something to do with them. I'd have to hope that one of the reasons for the delay has been that IF it's a feature of the end-of-year update, they've learned the lessons from powerplay/multiplayer/[insert salt source of your choice] and this time aren't going to go with the 'introduce barebones new mechanics > content will be fleshed out over time > oops we forgot about that bit' model that we've seen in the past.
I've said before, if space legs gameplay at day 0 consists of allowing me to walk round a station in order to do things I can currently do from a menu in my ship and walk from the cockpit to my cargo hold where I can look at some boxes whilst sobbing quietly, that's not a £30-£40 DLC. It's something you introduce as a free update before then releasing the £30-40 DLC which provides actual content with which to use the new mechanics.
Given the fact it's going to be five years since a major paid-for DLC for Elite by the end of the year, I think it would be commercial suicide to expect players to pay for a DLC which doesn't provide significantly increased gameplay at release. Not for FDev as a company, they'll be doing fine with Planet Zoo DLC and the Coaster console release, but for this game specifically because it will be difficult for them to justify allocating significant dev resources to any further updates if the DLC sells poorly.
So yeah, here's hoping.
As for what would I hope for if the new update/Era doesn't include any of space legs, base building or atmospheric planets/planetary landings, given the amount of time it's taken you'd have to expect something like a serious engine overhaul and greatly expanded gameplay options within the current space-bound setting because otherwise, I just can't see how they could expect a DLC to be met with anything other than a lukewarm reception after this long a wait. They must also be aware that by referring to it as a 'new Era' and so on, they have raised expectations quite high - I'm not one to go crazy over marketing hype but when the game's developers refer to a future update in those kind of terms, in their financial filings as well as in direct communication to players, you'd have to say it's reasonable for players to think there's literally a gamechanger on the way and they're setting themselves up for a fall if they don't have something truly significant in the pipeline.
I agree. I can use it whenever you change goal posts or blatantly make stuff up.
Whatever it is, as its an optional expansion, it needs to be easily gated. I can't see engine overhauls or updates of the current gameplay easy to gate.
I understood perfectly fine. What you said was wrong, plain and simple.Its not my fault you didn't understand.
I understood perfectly fine. What you did was wrong, plain and simple.
So you think one person would make a huge difference in a system of 100s of millions. I'm not so sure that would be a "real" economy either. Remember, us commanders are just a drop in the ocean in regards to the population and the commodities that are traded.
I very much doubt that will realistically happen.If the one commander can meet a significant part of the demand... yep.
If they're not part of New Era, I'm gathering my fellow community influcers together and we're writing an open letter
(It never gets old)
Whatever it is, as its an optional expansion, it needs to be easily gated. I can't see engine overhauls or updates of the current gameplay easy to gate.
I very much doubt that will realistically happen.
I trade. But not at the moment. I'm on the other side of the galaxy.You aren't trading much, right? XD
Is it. I haven't played space legs yet. Looks like we have the real identity of commander thrust from Bradford here as he has already played elite feet and knows all about it..
I very much doubt it. If there are to be missions on stations, I expect them to be unique to the ones we get on our ships with unique gameplay. What I wish for is nothing like what you describe, so please don't presume to think you know.
I don't think a realistic economy in ED is very realistic.