97.2%? I see what you did there.Player base depletes by 97.2% overnight![]()
![]()
![]()
97.2%? I see what you did there.Player base depletes by 97.2% overnight![]()
![]()
![]()
It just shows that communication in 2015 wasn't really so much better compared to communication we had over the last years.If you like, but why does the date of the beta matter?
Which is exactly what they did with Horizon, which we didn't know anything about until a few months before release...And it's a fair chance that what's coming at the end of the year was alluded to in 2012
The quality and quantity of Frontier's communication has degraded. It's self evident. The most interesting news this month is Paige's departure. This is clearly the way Frontier want it to be, they want to make a splash when they can get some media attention. Makes sense from their point of view, but it's a bit meh from my point of view.
Of course nobody was surprised about CQC and Powerplay because they already communicated that before Kickstarter and everyone was happy. Well that's not how I remember 2015 at all, but if people need to fabricate random nonsense to compare how much worse Frontier is now compared to some imaginary stuff in 2015, who am I to argue against that?
Which is exactly what they did with Horizon, which we didn't know anything about until a few months before release...
You forgot PowerPlay(tm)Personal narrative
Engineers
FSS
CQC
All stunning![]()
They could justify anything they wanted to. Managing player expectations and rumor control is not part of their job. We’re the ones who keep making things up, throwing everything against the wall to see what sticks and then blame Frontier when we’re wrong, which, track record, is always.
We’re also the ones who repeatedly make ridiculous claims about in-game dangers based on the title, simply because the word “dangerous” is there.
What lies in store for us with this “New Era”? Only time will tell, but I promise, laundry detergent won’t be a part of it, despite “Era” being in the title.
What’s wrong with the Center for Disese Control we have?
Yes, that's what's probably going to happen. FDEV even said it themselves.Sorry, I couldn't resist it, Newsletter 86, 14 August 2015
So, perhaps only a few months until we hear about 2020vision?![]()
Yes more regular information in the media, would probably bring them more sales of the game.And it's a fair chance that what's coming at the end of the year was alluded to in 2012
The quality and quantity of Frontier's communication has degraded. It's self evident. The most interesting news this month is Paige's departure. This is clearly the way Frontier want it to be, they want to make a splash when they can get some media attention. Makes sense from their point of view, but it's a bit meh from my point of view.
Really hope it isn't for these things, and instead it's focused on using all the mechanics already at FD's disposal to much better effect.
Yes more regular information in the media, would probably bring them more sales of the game.
Depends what you consider new content. Personally, I rekon there is an entire big, new DLC patch worth of content which could be delivered, just by using existing mechanics.. that's how underutilised they are.I'm not sure how many people would be interested in buying a big patch with no new content as paid DLC. Very few would be my guess.
Depends what you consider new content. Personally, I rekon there is an entire big, new DLC patch worth of content which could be delivered, just by using existing mechanics.. that's how underutilised they are.
Realistically though, if FD can't make the most of what they've currently got, what hope does space legs, base building or atmospheric planets have? Is "Planetary scan mission" on an atmospheric planet really "new content" compared to on an atmosphereless world?
Well... that'd be because I'm not trying to sell it right nowArguably so, but you are not successfully selling this idea as something worth money to me.
Not really what I'm asking for... QOL is conveniences, bugfixes, UI improvements. Things which ultimately improve interactions with the game. What we're not getting, if you want me to "sell" it, a small fraction of what could be done is something like procedurally generated large-scale mission arcs... which are entirely feasible and would be new game activities using extant mechanics.... that's just one of many, many things they could do.It sounds like you want a big old QOL patch, which we already get for free.
Well... that'd be because I'm not trying to sell it right nowAnd that's because I've not got the time or space to regurgitate the sum of pr
Not really what I'm asking for... QOL is conveniences, bugfixes, UI improvements. Things which ultimately improve interactions with the game. What we're not getting, if you want me to "sell" it, a small fraction of what could be done is something like procedurally generated large-scale mission arcs... which are entirely feasible and would be new game activities using extant mechanics.... that's just one of many, many things they could do.
I guess you've misinterpreted what I'm describing. Procedural generation of these... there is no static "campaign" systems in that sort of thing. Yes "Procedural Generation" != RNG... but Procedural Generation is human algorithms combined with random generation, and it's still sticking with the "dowhateveryouwantulator" theme. But a dowhateveryouwantulator is not mutually exclusive to a system that generates activities around a particular activity you want to do.The engineers are the current single player campaign and its not really a story driven genre, playing the BGS gives you a purpose beyond yourself a variety of ways to progress it and visible progress in a larger story.
However if you look at the campaigns for X-games RNG spawns the wrong type of ship or no ship to progress the mission and you need to revert to an earlier save (a lot) which we can't do so it might not be possible. Don't get me wrong I like mission arc's its just what I hoped SC would be for six years ago whereas ED is more of a free roaming dowhateveryouwantulator.
I suppose the griefers camping mission systems would be funny though, unless it wasn't location dependent.
Yes but more frequent appearances in the press would bring more buyers for unit sales.They make money from unit sales since its not a sub game, so marketing reveals at the right time are an important part of the plan for making sales. Regular info for people already playing is less important than that.
Oh yes, more!whereas ED is more of a free roaming dowhateveryouwantulator.
Yes but more frequent appearances in the press would bring more buyers for unit sales.
Like for the kickstarter, many people missed the fundraising campaign.
And frequent reminders of the existence of the game can be beneficial.