IF Space Legs, Atmospheric Planets and Base Building are not part of New Era...

And it's a fair chance that what's coming at the end of the year was alluded to in 2012 :)

The quality and quantity of Frontier's communication has degraded. It's self evident. The most interesting news this month is Paige's departure. This is clearly the way Frontier want it to be, they want to make a splash when they can get some media attention. Makes sense from their point of view, but it's a bit meh from my point of view.
Which is exactly what they did with Horizon, which we didn't know anything about until a few months before release...
 
Of course nobody was surprised about CQC and Powerplay because they already communicated that before Kickstarter and everyone was happy. Well that's not how I remember 2015 at all, but if people need to fabricate random nonsense to compare how much worse Frontier is now compared to some imaginary stuff in 2015, who am I to argue against that?

If people need to cover their eyes and fabricate their own version of the past to prove some self-made point, who am I to care...
 
They could justify anything they wanted to. Managing player expectations and rumor control is not part of their job. We’re the ones who keep making things up, throwing everything against the wall to see what sticks and then blame Frontier when we’re wrong, which, track record, is always.

We’re also the ones who repeatedly make ridiculous claims about in-game dangers based on the title, simply because the word “dangerous” is there.

What lies in store for us with this “New Era”? Only time will tell, but I promise, laundry detergent won’t be a part of it, despite “Era” being in the title.

I take your point, but it's not as though the expectation of Space Legs is completely without foundation - the developers stated it as a desired feature from the outset.
 
And it's a fair chance that what's coming at the end of the year was alluded to in 2012 :)

The quality and quantity of Frontier's communication has degraded. It's self evident. The most interesting news this month is Paige's departure. This is clearly the way Frontier want it to be, they want to make a splash when they can get some media attention. Makes sense from their point of view, but it's a bit meh from my point of view.
Yes more regular information in the media, would probably bring them more sales of the game.
 
Really hope it isn't for these things, and instead it's focused on using all the mechanics already at FD's disposal to much better effect.

I'm not sure how many people would be interested in buying a big patch with no new content as paid DLC. Very few would be my guess.

Yes more regular information in the media, would probably bring them more sales of the game.

They make money from unit sales since its not a sub game, so marketing reveals at the right time are an important part of the plan for making sales. Regular info for people already playing is less important than that.
 
I'm not sure how many people would be interested in buying a big patch with no new content as paid DLC. Very few would be my guess.
Depends what you consider new content. Personally, I rekon there is an entire big, new DLC patch worth of content which could be delivered, just by using existing mechanics.. that's how underutilised they are.

Realistically though, if FD can't make the most of what they've currently got, what hope does space legs, base building or atmospheric planets have? Is "Planetary scan mission" on an atmospheric planet really "new content" compared to on an atmosphereless world?
 
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Depends what you consider new content. Personally, I rekon there is an entire big, new DLC patch worth of content which could be delivered, just by using existing mechanics.. that's how underutilised they are.

Arguably so, but you are not successfully selling this idea as something worth money to me.

It sounds like you want a big old QOL patch, which we already get for free.

Realistically though, if FD can't make the most of what they've currently got, what hope does space legs, base building or atmospheric planets have? Is "Planetary scan mission" on an atmospheric planet really "new content" compared to on an atmosphereless world?

I like ED as is, or I would never have bought it. So I'm fine buying new content for it, if I didn't like ED as is I wouldn't even consider DLC.
 
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Arguably so, but you are not successfully selling this idea as something worth money to me.
Well... that'd be because I'm not trying to sell it right now :) And that's because I've not got the time or space to regurgitate the sum of pr
It sounds like you want a big old QOL patch, which we already get for free.
Not really what I'm asking for... QOL is conveniences, bugfixes, UI improvements. Things which ultimately improve interactions with the game. What we're not getting, if you want me to "sell" it, a small fraction of what could be done is something like procedurally generated large-scale mission arcs... which are entirely feasible and would be new game activities using extant mechanics.... that's just one of many, many things they could do.
 
Well... that'd be because I'm not trying to sell it right now :) And that's because I've not got the time or space to regurgitate the sum of pr

🤷‍♂️

Not really what I'm asking for... QOL is conveniences, bugfixes, UI improvements. Things which ultimately improve interactions with the game. What we're not getting, if you want me to "sell" it, a small fraction of what could be done is something like procedurally generated large-scale mission arcs... which are entirely feasible and would be new game activities using extant mechanics.... that's just one of many, many things they could do.

The engineers are the current single player campaign and its not really a story driven genre, playing the BGS gives you a purpose beyond yourself a variety of ways to progress it and visible progress in a larger story.

However if you look at the campaigns for X-games RNG spawns the wrong type of ship or no ship to progress the mission and you need to revert to an earlier save (a lot) which we can't do so it might not be possible. Don't get me wrong I like mission arc's its just what I hoped SC would be for six years ago whereas ED is more of a free roaming dowhateveryouwantulator.

I suppose the griefers camping mission systems would be funny though, unless it wasn't location dependent.
 
The engineers are the current single player campaign and its not really a story driven genre, playing the BGS gives you a purpose beyond yourself a variety of ways to progress it and visible progress in a larger story.

However if you look at the campaigns for X-games RNG spawns the wrong type of ship or no ship to progress the mission and you need to revert to an earlier save (a lot) which we can't do so it might not be possible. Don't get me wrong I like mission arc's its just what I hoped SC would be for six years ago whereas ED is more of a free roaming dowhateveryouwantulator.

I suppose the griefers camping mission systems would be funny though, unless it wasn't location dependent.
I guess you've misinterpreted what I'm describing. Procedural generation of these... there is no static "campaign" systems in that sort of thing. Yes "Procedural Generation" != RNG... but Procedural Generation is human algorithms combined with random generation, and it's still sticking with the "dowhateveryouwantulator" theme. But a dowhateveryouwantulator is not mutually exclusive to a system that generates activities around a particular activity you want to do.

A basic system is,
  • run some missions, get a tipoff to rando location X (like currently happens)
  • Find a shipwreck (this is where it currently ends), get a message prompt much like an inbox mission "Ship seems to have information about a derelict mining outpost, upload?" (y/n)
  • Gives you a timerless "mission" which you can abandon at any time, no penalty, to go check out some uninhabited system within 1,000LY.
  • Get to the system,mission USS in system, it's a (powered down) CQC asset, requiring you to hack access doors using recon limpets, deactivating power cores to get to a hatch with some cargo inside with a few mil worth of cargo[1] and a "Large Survey Data Cache". All these things are currently in the game. You could even throw over the environmental effects like heating up inside a damaged station, if you wanted to, while inside the superstructure, to add a bit of urgency to the operation.
  • Additionally, a data point has information identifying the faction of pirates who raided this station. You can upload that... start a mission arc to take down a threat 5/6 or 7 pirate USS in some rando inhabited system if you want. Obviously, you can go retool to a new ship before undertaking this.
  • Oh, and that Large Survey Data Cache? Adds a "rumor" to your codex ( :eek: ) to something in the galaxy you've never (personally) discovered before, whether that's as mundane as an ice planet in a region, or void hearts in some undiscovered neck of the woods. Get there in your own leisure.

Darting back to your comment about engineers, they are also totally underused.
  • Where's regular missions from Palin offered from a missionboard (not that silly "dock at OO" mechanic, bit dumb since he's not even there now).
  • Where's Ram-tah offering missions to retrieve guardian items
  • Where's the regular, unique interactions with all these characters that extend beyond "Right, G5'ed them, now just pin their blueprints and forget they exist".

These are the sorts of hooks and procedurally generated story content that are starkly missing.

[1] Of course, the disaster that was FD not addressing core mining for a year has ruined any value to such finds because "I could just mine that in minutes"
 
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They make money from unit sales since its not a sub game, so marketing reveals at the right time are an important part of the plan for making sales. Regular info for people already playing is less important than that.
Yes but more frequent appearances in the press would bring more buyers for unit sales.

Like for the kickstarter, many people missed the fundraising campaign.

And frequent reminders of the existence of the game can be beneficial.
 
Yes but more frequent appearances in the press would bring more buyers for unit sales.

Like for the kickstarter, many people missed the fundraising campaign.

And frequent reminders of the existence of the game can be beneficial.

Which is why they are saving up that hype to maximise on the new era, we've already bought the game and are actively hyping the next update ourselves by talking about it here.

They don't need to hype it to us and doing so would negatively effect future sales as the hype would die down pre-release.
 
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