After reading 12 pages of forum posts this is the one I can relate more to which for the TL;DR folks translates to "why isn't Elite Dangerous actually Dangerous?"
And I see a lot of people, thinking that lack of documentation is the same thing as having an hard game, it is not. Once you get to know the game the most likely cause of death is a station wall... it is just disappointing.
Point number 2 would be the lack of NPC interaction, or rather how the lackluster interaction feels disconnected from the Universe. Actually all the whole Universe feels disconnected from itself. Why are NPCs at Nav Points or why don't players get dropped into a nav point once they enter a system? That at least would explain why they are there.
Point number 3: The lack of interaction with the Universe. It doesn't even have to go full EvE but why can't players do an effective blockade of a system? If everything goes through the Nav Point why can't we shoot everything there and stop the supply (well, besides the whole solo mode / instancing thing but lets focus on NPCs which are the bulk of trading anyway) from reaching stations in the system? If FD does not want us to do this then the response needs to be to have more police / escorts / whatever protecting the nav points / traders and not artificial and invisible barriers.
Point number 4: NPCs again - can we at least get some procedurally generated pictures of NPC faces on the bulletin board so it feels like we're actually talking to people instead of a bot? As other players suggested some kind of dialogue would be helpful as well.
Point number 5: USS and RNG just suck the belief out of this game. Especially for bounty hunting it just so bad it hurts. There is no way to make yourself believe you are stalking your prey instead of just praying to the RNG gods to let this USS be the USS that has your mission objective.
And there are probably plenty of other things that could help make the Universe feel more alive which probably tops everything else on my list. What is the point of planetary landing if the planets will feel dead? What is the point of (proper) multiplayer if all you accomplish is visiting a graveyard with your friends? Lots of work to be done and it won't be easy.
And I see a lot of people, thinking that lack of documentation is the same thing as having an hard game, it is not. Once you get to know the game the most likely cause of death is a station wall... it is just disappointing.
First of all: I like the game! I enjoy playing it and I neither regret having spent money for it (the game itself (starting with beta), a new joystick) nor will I hesitate to invest even more money (Oculus Rift, expansions, maybe even some skins). I am looking forward in excitement to whatever new feature FD will present us.
But still, I think there is something missing.
What is missing so far in repect to this thread, however, is not more shiny stuff. ED is full of it already. Athmospheric fligth, planetfall, walkable spaceships - all this will be highly appreciated and add to the overall experience for sure. But it will not change my personal grieves with the game.
It is neither multiplayer. Coop missions, multi crew ships, coordinated jumps... all of this and more will be great and the game will benefit from having it without any doubt. But it will not solve what I miss.
In my opinion - and it is only an opinion as good as everybody else's - the "magic" that is missing, the lackluster ingredient is the feeling of achievement.
Those who played 'The Original' might remember the struggle to reach the safety of the next spaceport under constant attacks of pirates. The anxious look on the sensors, the adrenalin rush whenever a groupe of blips indicated unknown spaceships approaching your vessle. Are they friend or foe? Will they attack or just passing you, minding their own busyness?
Transporting valuable haulage was a real risc! When you finally arrived at your destination, your hands might have trembled, maybe some sweat pearls stood on your forehead - but you knew that you actually had achieved something! Cashing in your trading profit was merely a sweet add-on!
Combat was forced on you! You had to withstand or perish! There was no "oh, do I want to fight or not?" mini game, no every-once-in-a-while interdictions. There were only laser-hits pattering on your shields!
And this was the reason, why you desperately wanted to upgrade. Why you were grinning from one ear to the other, when you finally could afford a better ship, a better weapon, better shields. Because it helped you to actually SURVIVE (and not just to have a new and "interesting" game experience)!
So, in my opinion, there is no additional content needed, to bring back the "magic" of the original game. All you need is already there! More content is welcome, of course, but will not change much.
What is really, really needed, is to bring back actual DANGER into Elite: Dangerous. A new... no, the OLD balance!
And with the danger, the feeling of achievement and sucess in overcoming it!
Point number 2 would be the lack of NPC interaction, or rather how the lackluster interaction feels disconnected from the Universe. Actually all the whole Universe feels disconnected from itself. Why are NPCs at Nav Points or why don't players get dropped into a nav point once they enter a system? That at least would explain why they are there.
Point number 3: The lack of interaction with the Universe. It doesn't even have to go full EvE but why can't players do an effective blockade of a system? If everything goes through the Nav Point why can't we shoot everything there and stop the supply (well, besides the whole solo mode / instancing thing but lets focus on NPCs which are the bulk of trading anyway) from reaching stations in the system? If FD does not want us to do this then the response needs to be to have more police / escorts / whatever protecting the nav points / traders and not artificial and invisible barriers.
Point number 4: NPCs again - can we at least get some procedurally generated pictures of NPC faces on the bulletin board so it feels like we're actually talking to people instead of a bot? As other players suggested some kind of dialogue would be helpful as well.
Point number 5: USS and RNG just suck the belief out of this game. Especially for bounty hunting it just so bad it hurts. There is no way to make yourself believe you are stalking your prey instead of just praying to the RNG gods to let this USS be the USS that has your mission objective.
And there are probably plenty of other things that could help make the Universe feel more alive which probably tops everything else on my list. What is the point of planetary landing if the planets will feel dead? What is the point of (proper) multiplayer if all you accomplish is visiting a graveyard with your friends? Lots of work to be done and it won't be easy.