You know, I am honestly conflicted here. I do think that design by commission is a bad idea for a videogame, and that there needs to be a strong executive voice, someone with a defined vision. On the other, I think that many examples could be taken from the history of Elite where a larger attention given to the community's ideas might have made the game objectively better. There must be some kind of balance between the two, but I'm not sure that Elite/Frontier quite nailed that.
And, as an aside: I really wonder how much DB has a direct influence on Elite's development nowadays. We haven't even seen him in a livestream since...I don't know, over a year I'd say. This is another communication failure TBH: back in the kickstarter/beta days, DB was the figurehead, the near-legendary game designer infecting us all with his enthusiasm and plans for the future of the game. Now? He can be occasionally seen on Twitter, commenting on some recent space news or complaining about public transportation in Cambridge -- and that's about it. I'm sure he's busy with other things -- CEO kind of things -- but as I said, I think it's a communication/PR mistake to completely disappear from your own game. No wonder people start whispering that Elite is without a direction.