If you could make one change to E:D

Lestat

Banned
The indicators are already there, perhaps you don't read the description properly.
No I posted that for the people who want to shorten supercruise and don't read the descriptions properly. I read them. I am tired of players crying foul because all they can do is Accept all Missions then complain about the Distance.
 
No I posted that for the people who want to shorten supercruise and don't read the descriptions properly. I read them. I am tired of players crying foul because all they can do is Accept all Missions then complain about the Distance.
Ahhh!
You're using this thread to fire salt at other players...
 
The ability to convert Anacondas into explorer variants with a C8 FSD and a C8 internal instead of a C7, but with no large/huge hardpoints, only 4 utility mounts and smaller PD, PP and sensors.
 
Honestly? Some grit, grime and chaos. Some zany stuff thrown in, adventure, FUN. A black market that's actually a black market. Shielded cargo holds for smuggling. Some sense of adventure and danger rather than a uniformly bland universe. It would be less grindingly boring IMHO. And can we see our ships from their exterior? Like in Flight Simulator back in the 80s/90s? Also, what about FOOD TO EAT? Seriously. Even a coffee cup on the dashboard. Or an Ed White style sandwich (Google it)...

LOVE THE GAME
I WISH SOMEONE WOULD HAVE PUT RAVEN'S BLOOD IN ITS MOTHERS MILK, HOWEVER.
 

Deleted member 38366

D
Hm, only one thing?

Replace the entire Management.

Preferably with a creative, innovative one. One that contains Game Designers. A team that is capable of and embraces communication .
Not grind or mechanics designers that only know 1980's/1990's unlock-gating or grind - nor pure spreadsheet designers with zero in-game experience.
I'm talking actual Game Designers with MMO and MMO Balancing experience. People who know the difference between "yep, this mechanically works" and "yep, this should be fun and surprising".
And a team with love and attention to Detail, with alot of common sense and an understanding how important QA is in modern products and why that is so.

Yeah, I guess that'd potentially solve 95% of all problems and unlock the true potential of this Game.
 
Hm, only one thing?

Replace the entire Management.

Preferably with a creative, innovative one. One that contains Game Designers. A team that is capable of and embraces communication .
Not grind or mechanics designers that only know 1980's/1990's unlock-gating or grind - nor pure spreadsheet designers with zero in-game experience.
I'm talking actual Game Designers with MMO and MMO Balancing experience. People who know the difference between "yep, this mechanically works" and "yep, this should be fun and surprising".
And a team with love and attention to Detail, with alot of common sense and an understanding how important QA is in modern products and why that is so.

Yeah, I guess that'd potentially solve 95% of all problems and unlock the true potential of this Game.
Surely, the only way to get experience is to do it.

On the whole I am pretty happy. I don't want it like a traditional MMO. Seen and done that many times.
 
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Hm, only one thing?

Replace the entire Management.

Preferably with a creative, innovative one. One that contains Game Designers. A team that is capable of and embraces communication .
Not grind or mechanics designers that only know 1980's/1990's unlock-gating or grind - nor pure spreadsheet designers with zero in-game experience.
I'm talking actual Game Designers with MMO and MMO Balancing experience. People who know the difference between "yep, this mechanically works" and "yep, this should be fun and surprising".
And a team with love and attention to Detail, with alot of common sense and an understanding how important QA is in modern products and why that is so.

Yeah, I guess that'd potentially solve 95% of all problems and unlock the true potential of this Game.

Its easy to say things like this, and get lots of upvotes or likes for it, but have you got any specific suggestions. Ok, you're the boss, you're going to hire some people, but those people will want direction. You're holding the purse strings. Waving your hands around and saying words like Fidelity and gameplay isn't necessarily going to get you a good game. I've seen "just do it" managers in action, it doesn't work well.

So, your uber game designers that you have hired will need direction. What are you going to tell them?

You don't want spreadsheet mechanics, you don't want gating or grind, exactly how do you want the gameplay to work? Best to be specific, otherwise the game designers might make you a game that results in lots of people posting on forums about how bad your game is and what they would do better if there wasn't someone useless in charge!
 
Replace Powerplay with a pinball tournament.

That I call vision.

Now I see clearly that it wouldn't take much to make this change happen. Hit enough bumpers on the imperial square and you undermined succesfully. Get the ball into a kick-out hole and you have fortified. Hit the gobble-hole and you have bunkered enough merits for a snipe at cycle-tick.

That will be great!
 
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