Newcomer / Intro If you think the game will get easier later, think again. I really think I'm done with it:(

It would seem that the OP is talking about the thoroughly broken interdiction mechanics in this game as to which I totally agree.

Probably the most despised mechanism currently ingame and fdev don't say a word.
 
Interdiction's do happen too frequently and with seemingly poor AI forethought. It can happen both ways I had a Novice Diamondback Scout interdict my Corvette yesterday, that didn't work out too well for the NPC [squeeeee]

The only thing I can really say is ED involves combat, you can't do a passive role hoping to avoid it I'm afraid and sometimes the odds aren't fair.
 
The only thing I can really say is ED involves combat, you can't do a passive role hoping to avoid it I'm afraid and sometimes the odds aren't fair.
With respect; I disagree....... to the extent that you pick your fights.

If you can't avoid, run and/or use counter-measures then sure. If you want to go out and look for a fight then sure.

The only time I got slammed by an uber-NPC lately I ended up dead through my own stupid mistake. Will I die in future? Sure. But for whatever reason it doesn't seem to be happening to me much (knock on wood).
 
Avoiding a fight (or attempting to) is the pilots choice to a combat event, I'm not saying you are forced to fight and win I'm saying you can't avoid the prospect of combat because it comes to you it is baked into the game. If you don't like that then deep exploration is really the only trade you can take atm that's just the way FDev have done it.
 
When I was flying an Anaconda it took me way longer than that to kill a Python NPC. This was literally seconds. Someone else posted in the Support section that he was insta-killed by NPCs. This is "broken".

It would have been seconds if there were 4 of them, 4X the power = 4X the speed of the destruction.

If there were 4 of you shooting that annaconda it would have been equally as quick.

I Get interdicted loads, I have died from an interdiction only a few times, and that is because I CHOSE to engage them and totally underestimated their strength, once you decide to take on someone, it's generally a fight to the death, either you or them, its very hard to get out of a fight once you have started one unless you are faster than them.

To turn and face 4 ships is suicide, only one outcome is possible and that's a trip to the rebuy screen.

Every time i have chosen to submit and run, i have escaped successfully, even in my hauler and type 7, if your getting killed by Interdicted your doing something very wrong, if your in good health you can always escape.
 
The game isn't difficult, if you die, it's only because you don't make the good choice at the good moment... ED isn't a game about relaxing if you are doing anything else than exploring... ED is a Dangerous game ;) Keep cool and gain some skill Cmdr
 
I agree with the OP in that some of the interdictions are glitched. Not all, but some. I have had the same npc interdict me over and over, even appearing magically beside me when I have interdiced another ship just to continue firing at me.. low wake out, drop out to normal space and wella.. there it is beside me again still firing. Thats pure glitch material, and needs sorting as do multiple npc's targetting you with some hell on earth weaponry that barely gives you any chance at all of low or high waking. Its just unfortunate that some cmdrs throw the towel in frustation and anger. Hopefully the OP will have some second thoughts and persevere. It is still a great game for all the glitches.
 
Hi Adam, sounds like your decision is made, so be it. This game relies heavily on it's RNG, it's unfortunate but on rare occasions you would be forgiven for thinking the game has conspired against you but that's is not true. It could be better implemented if it checked on the state of a players ship before generating, unfortunately it left you with no chance of survival which is not in my opinion intended game play. However as I said, I believe these situations to be very rare based on my own 21 months of heavy play. If your moving on I wish you good luck out there Adam and many hours of happy gaming. :)
 
Last edited:
It sucks that you've reached the point where you feel so frustrated that you want to leave the game.

I've only been playing about 5-6 weeks and I've had s few moments where I've turned off and played something simpler, that offers more immediate rewards. But I do like the challenge and feel that I learn from each of these instances. Who knows, maybe it'll come to this point for me but I usually blame myself for not choosing the right option or taking a mission that's out of my League at that moment in time.

Hope you find a game that you can enjoy similar to this.
 
I was naive to think that I finally got off the ground so I started running missions again.

I was just on a mission to pick up a data canister. Just my third mission. I'm in a A-graded Python with two Shield Boosters. Four NPCs (FOUR!!!) jump in. My shields are down by the time I was able to turn around to face them. I didn't even have the time to see what they were, my hull was already taking damage. I jumped out only to be interdicted by a        ing Master AI in an Anaconda few moments later. I rage quit, literally reset the computer power.        ck this game seriously. I gave it 300 hours. I'm not an idiot. I've played games most of my life. This game is not playable in its current state.

Frontier Dev: KNOCK IT OFF WITH        *ING INTERDICTIONS!!!!! THIS GAME IS BROKEN!!!!



Happened a few times to me too.
I just get out of Dodge as quickly as possible in such situations.
I always go into USS with full shields, 4 pips in systems, just in case...
It doesn't matter if the threat indicator say Threat 0, ALWAYS go in prepared for what might happen.
Always assume the worst. That is Elite Dangerous and I love that.

I do believe that interdictions should be tuned down a bit, especially the ones linked to missions. They can be a bit much.

No, I want less fighting and I want fair fights. That's all.

But even when they tune the interdictions down situations like you describe will still happen. They are simply bad luck. Just like in real life.
FD is creating a system in which things will happen to you and they do not control every little thing the ED universe generates.

Asking for fair fights is a bit much. Sometimes you just have to run.

However FD should try to avoid putting the players in situations they cannot escape from at all.
That would frustrate too much.
If your defeat is a consequence of the wrong decision then that is fine.

What I hate are the interdictions by ships that spawn magically behind you out of nothing.
That definitely is a wrong game mechanic.
 
I shot down an Imperial Clipper with my trusty Cobra Mk IV last night. Got some scratches on my canopy but otherwise wasn't that hard.
 
About half of the rage quit threads on the forum start with this.
A Python is the first ship where the cost of a rebuy becomes pretty high. A combat fitted Python is formidable, but still has weaknesses - its agility being the main one. But a multi-purpose build, or worse a trade build, is never going to do well against elite NPC wings. A Python doesn't usually have the speed to low wake out of an interdiction, so tactics that worked for a smaller ship don't always apply to the Python.

Basically this. Python is a big change for most people and if you don't adjust you face the rebuy screen and that too requires some adjusting... and then there's engineers. Frankly, I think the Python is a risky ship and requires careful understanding. It's no wonder so many of the complaint threads about loosing their ships comes down to loosing a Python. Even fully a rated it can still get caught out and new pilots to it get a false sense of security from all those guns. With some engineering though, it does become rather beastly.
 
I personally don't think ED is steep learning curve.
Compared to other space "sims" out there (mainly thinking about Eve Online), it's relatively low frustration, high fun factor (there is no "solo play" in Eve).
Would you prefer to have stress free game, with no risks and no dangers?
I doubt many people would play it for more than 2-3hrs, as it would get deadly boring, especially in sandbox type of games.
There needs to be some counterpart to player's activities in solo play and that's NPCs.
Are they overpowered? Dunno (not playing ED long enough), but they need to exist to keep the balance that attracts players (even without the classical PvP).
It's just part of PvE and if you don't accept to have any challenges or risks, this kind of games may not be suited for you.
 
It would seem that the OP is talking about the thoroughly broken interdiction mechanics in this game as to which I totally agree.

Probably the most despised mechanism currently ingame and fdev don't say a word.

I feel for the OP but you must take all of the game an not just the bits you want (if you want to play it). It's realistic that a wing of pirates would gang up on a trading vessel; strength in numbers. The question is, how many times has this happened to you? Recently i got interdicted by three ships and I high-waked it outta there. I dont care what you're in (to a degree), you're in trouble at that point. This has only happened once for me and i suspect it is the same for you. You got unlucky, it happens and it is very realistic (in the context of this game).

However, I have noticed that the interdiction mechanic (the "mini-game"of evading the interdiction) is broken. I used to be able to evade them more often than not but now it is impossible. I am not sure what has changed but you should be able to at least have a chance to evade, now the target just zooms right off screen leaving no chance to evade whatsoever. I have been wondering about this and whether it is bugged...
 
The real question is why the hell did 4 NPCs jump in and took my shields down in couple of seconds?
I did manage to jump out from that situation and I'd have made it safely to a nearby station if if it wasn't for the interdiction soon after.

So then the next question is why a Master AI in Anaconda interdicted me moments after I barely escaped with shields down and hull down to 60%?

A game is a piece of software and it has logic built in. The developers choose to set the logic in a way that it gave me no chance to survive.

Something like

IF shields down x%
and
player just been in a fight
THEN do not interdict?

Perhaps the kind developers at FD might have the answers to both questions.

Lets flip it around a little, the leader of a group of black ops mercenary pilots gets a contract to prevent the Blue Velvet Underground's hired pilot from completing a certain task. His source in the BVU tells him that a certain Python is attempting the mission, he immediately sends a wing to stop the Python as it tries to collect its target and as he really doesn't want to risk the loss of reputation and credits of a failure set off himself in his Anaconda so he can try and intercept if the Python escapes.

Apart from having more resources available it is not unlike the assassination missions offered to us.

There is I think a problem with perceived fairness in games, because we are involved our perception is what seems fair to us not what is objectively fair. Take for example another game I played a lot in that game there was an arena mode where who played first could make a big difference this was decided by a coin toss, when I won the toss more often than not or every other turn it all seemed fair to me but when on a loosing streak I would swear at the screen about cheating software. When not caught up in the game I know perfectly well that a simple coin toss will produce even numbers of heads and tails at the end of an infinite number of tosses but there was nothing dishonest about a run of hundreds coming out the same way but it doesn't feel right or fair especially when you are involved in it.
 
If y'all will excuse me for a moment, I'm just gonna stop here, ramble for a few, and then move on about my day [hopefully I'll have finished my coffee, and can get into the game.]

So as a general rule, and I'm not sure how proud I am to admit this: I tend to be a rager. Not "destroy my computer in rage" type of rager, but I'm somewhat competitive, and don't like to lose. That said, I STRANGELY tend to be somewhat introspective when it comes to situations and death within Elite: Dangerous.

For example, I FINALLY got my wife to try out the game [bought her an X52 pro and everything] but I'm Pledged to one of the Imperial factions. I was waiting for her outside Azeban Orbital last night waiting for her to figure her into of the mail slot. I'm in a long distance D rated HAULER. . because 10 jumps to imperial territory ain't that shabby .. . .

Yea. . . some Federal agent local yochol decided I was a great opportunistic snack. 32% hull I make it into the station. I'm frustrated, but I get the game. I'm a soft target somewhere I probably shouldn't be.

If only Azeban Orbital sold something besides sidewinders and Type 9s ><

So I figured I'd go hit up V374 Pegasi because, why not. . .probably a good excuse to rebuy a Clipper. . . Launch out of the station and. . .

let's just say I didn't die, but MAN was I steamed!

I won't even MENTION the other day when I went to a nav beacon in my hybrid hauler/combat Anaconda, got jumped for being "hostile" and then found out that stupid SRV bay was still turned on: Blew the fuse on the power plant, no shields, too cheap for hull upgrade......

[well OK, I mentioned it]

So with all that said. . . 4 on 1 is too much to ask from ANY single ship. Double that if it's a Python. I know, everyone LOVES the Python, but I've never found it good for anything except getting it shot up and expensive repair bills. It's slow, it's unmaneuverable, it has boatloads of weapon hardpoints that REFUSE to even THINK about looking at a target. I WANT to love the ship. . but it's garbage, it's always been garbage, it's always GONNA be garbage. [note: I haven't done much with engineers yet, and the above is my OPINION. You're more than welcome to have yours, just please don't try to force it on me, because I'm NOT going to change my mind... no matter how much I'd love to]

So hear you are in a Python, facing off against 4 ships, and you make the good call: Get the HECK outta dodge. Unfortunately, they've already kinda beat you up, shields down chewed up. . and the game decides "I don't like you today: You're going down"

Any other time you'd have left that anaconda eating wake, but you're chewed up, you're a little rattled from the engagement you just left. Maybe you didn't have time to even think of hitting boost, or killing FA and trying to drunken washing machine to buy time. Maybe it was over so fast you didn't get time to breathe or think. Maybe you froze. Maybe you didn't even have time to.

Is it the foul excrement of a disgruntled bovine that fate set this Anaconda upon you? Absolutely! I don't see anyone here disagreeing with you on that one, myself included. Sometimes the game senses weakness and goes for the jugular. I don't do those types of missions myself, but I've my share of double and triple interdictions after a bad time at the local has res or occasional nav beacon.

But every time it happens, for SOME REASON. . .I find myself asking shortly thereafter "ok, debrief. What happened. Why did it happen. What could I have done differently to forge a different outcome"?

And every time, no matter how quickly or disastrously the situation unfolded. . .I find at LEAST two or three things I'd have done differently in hindsight. It can be as simple as "just the wrong ship" or "just want to see what he is before I jump" -- Rule number one: DON'T LOOK BEHIND YOU >< /headdesk -- I still have trouble with that one.

So, Mr. OP, if you're still out there. . if you're reading this:

Sleep on it, take a break, bang your head into the desk a few times . . and we'll keep your ships engines warm for ya:

Just in case :)
 
I will stop, after this post, because I don't want to come out too antagonistic, but since you argued that games do get easier as you go and named the games you named:

Games do get harder, actually. Opponents get more capable and their equipment gets more powerful. Just like in Elite.

It is countered by you, also getting better equipment and more importantly, a skill to deal with enemies. JUST LIKE IN ELITE.
Only in Elite you somewhat decided to ignore that and decided you rather want a walk in the park, instead. Which is not gonna work.

I think this touches on where the disconnect some players feel with Elite Dangerous. Unlike most other games, there is no levelling, no perks, no special bonus' provided simply by spending time in the game. There is no actual progression in the typical sense...money and ship size is not really any indication of actual piloting skill.

Every time I see a thread along the lines of...what do I have to do to get an Anaconda as fast as possible...is it is a good thing that I'm not a jerk because that CMDR just screams "Toast" to my combat fit Viper MkIV. A good pilot ranked Competent in a well equipped Vulture will shred a bad pilot ranked Elite in an A rated 'conda every single time...just as it should be.
 
OP is right that the game does not get easier just because you have money and a big ship. In fact in some ways having a big ship makes it harder, because your rebuy is bigger, and so are the ships sent against you.

This is a common misconception by many players, that a bigger ship will make the game easier. But ED isn't that kind of game.

You need more skill to keep an expensive ship in the sky, not less. And I don't mean combat skill, I mean game skill and knowledge.

I think it's a good thing. Keeps you interested.
 
OP is right that the game does not get easier just because you have money and a big ship. In fact in some ways having a big ship makes it harder, because your rebuy is bigger, and so are the ships sent against you.

This is a common misconception by many players, that a bigger ship will make the game easier. But ED isn't that kind of game.

You need more skill to keep an expensive ship in the sky, not less. And I don't mean combat skill, I mean game skill and knowledge.

I think it's a good thing. Keeps you interested.


I agree.
And when you get to ships like the python you should have already acquired all the knowledge and game skill you need.

One of the reasons I hate these big buck community goals is that some/many people get too fast to big ships without the game skill that they should have.
 
Last edited:
OP is right that the game does not get easier just because you have money and a big ship. In fact in some ways having a big ship makes it harder, because your rebuy is bigger, and so are the ships sent against you.

This is a common misconception by many players, that a bigger ship will make the game easier. But ED isn't that kind of game.

You need more skill to keep an expensive ship in the sky, not less. And I don't mean combat skill, I mean game skill and knowledge.

I think it's a good thing. Keeps you interested.

Quite so.
 
Back
Top Bottom