What a load of cobblers. I just started a fresh account and guess what... all the keys are already bound, and I can take off, fly, land, change modes, fight, etc. all with the default bindings on a pitiful PS4 controller. Sure, I had some gloriously funny moments in combat because I use a custom setup on my main account and my brain is still trained for that setup, but I've sorted that now.
For most controllers the predefined setups are indeed fine. When you have a HOTAS (like mentioned in the first posting), things look a bit different here. By now there are profiles for a number of them, but still not for all. And people who have HOTAS often combine it with different hardware.
So if the OP didn't buy one of the few HOTAS systems where the game has predefined profiles for, some setting up is in order. (And i have to admit, even years after launch, i sometimes do a bit of finetuning still. )
Sure, but if someone decides to use custom hardware then surely they can expect to have to create custom setups, and I hardly see this as an legitimate complaint for new players - Hotas is too hard to set up? [...]
There is definetely a pretty good preset for the X52, I use it all the time (with some minor adjustments).For most controllers the predefined setups are indeed fine. When you have a HOTAS (like mentioned in the first posting), things look a bit different here. By now there are profiles for a number of them, but still not for all. And people who have HOTAS often combine it with different hardware.
So if the OP didn't buy one of the few HOTAS systems where the game has predefined profiles for, some setting up is in order. (And i have to admit, even years after launch, i sometimes do a bit of finetuning still. )
.....
I'll go out on a limb and say that If i cant sort my way through a tutorial in this game, then someone brand new to the game likely will not make it through it either.
I'm not opposed to making the game "more game", but please don't remove the fiddly for those of us who like it. I'm not talking about this stupid "Analysis vs. Combat Mode" crap, rather I'm talking about the ability to map EVERYTHING exactly like I want to on my DS4. I recently bought Everspace, a "game-like" game, and I couldn't play it because the controls were way too limiting! For example, I have to chose between yaw and roll, I can't have both!?! Yet I'm forced to have lateral sideways thrust (called strafe in that game) and am not allowed to swap that out with yaw. Thrusters and fire buttons are also hard-coded, so I'm shooting when I want to thrust, I can't fly right, so I just put the game away after about 10 minutes.please make the game more "game" like and less fiddly. I don't want to spend hours rebinding all of my buttons and sorting out all of the flight modes WOW wasn't successful because it was fiddly button-binding fun. If you want players, make it more accessible to those of us that do not want to spend our prescious weekends learning to do simple things in a "game", with or without the help of a poorly thought out tutorial.
Still does not necessarily mean the tutorials are particularly well designed and could not do with improvement though.
In a gaming environment, a good tutorial should be able to be completable by pretty much anyone - if it can't, then there is something fundamentally wrong with either the tutorial or the mechanics it is trying to teach.
I only bind what I need to bind. There is plenty that can be left and never looked at again.Yea yea, the FDev knights goin strong! geez this forum.. OP is right. This game is bad designed an thats not for debatte. U either are the type that dont mind to bind keys for half a weekend or ure the type that will stop playin. Everyone here talkin big now start crying when they keybind get reseted again an they have to bind them anew! "dOnT AttAck mY fAVoRitE GamE duh" mentallity is sickening in this forum.
If u eat poopoo from baby age u wont complain eatin poopoo as adult
Thats a big logic jump there. Seems the main issue is binding all the keys which isn't necessary and a control bug with the FSS. Nice try though.From the sounds of things, your objections are predominantly pertaining to much of what was done in the 3.3 update. Specifically, the main gripes seem to be about the fallout of the introduction of the Combat/Analysis modes, FSS, and possibly Space-Golf.
Prior to 3.3 my HOTAS Warthog + VR combo was pretty much maxed out in control mappings and reorganising the controls to take into account the changes caused by update 3.3 was not a particularly pleasant experience - especially since I personally detest the FSS and Space-Golf mini-game mechanics and find the Combat/Analysis mode split at least a little unnecessary.
Further more, the repetitive and annoying in-game warnings due to the Combat/Analysis mode split combined with mixed mode firing groups are totally unnecessary. The HUD itself should (and already does) provide sufficient obvious visual indicators regarding what kit is active given the combination of firing group and equipment mode.
I disagree with your apparent suggestion to make things more gamey - presumably, reduce the available control mapping options; However, I do agree that FD could do more wrt making the mapping of controls more user friendly and should move away from the mini-game approaches to system scans and surface scans.
Assuming you are a PC based player, in the immediate term the following site might help with more visually tallying your control mappings to your physical control system(s): https://edrefcard.info/.
Still does not necessarily mean the tutorials are particularly well designed and could not do with improvement though.
In a gaming environment, a good tutorial should be able to be completable by pretty much anyone - if it can't, then there is something fundamentally wrong with either the tutorial or the mechanics it is trying to teach.
For most controllers the predefined setups are indeed fine. When you have a HOTAS (like mentioned in the first posting), things look a bit different here. By now there are profiles for a number of them, but still not for all. And people who have HOTAS often combine it with different hardware.
So if the OP didn't buy one of the few HOTAS systems where the game has predefined profiles for, some setting up is in order. (And i have to admit, even years after launch, i sometimes do a bit of finetuning still. )
Voice Attack is not entirely reliable, for some it might work perfectly but for others it is next to useless. The problem is fundamentally that on at least some versions of windows the Voice Recognition engine is absolute pants even after training. The only answer to that is to find a voice recognition engine that both works well for you and that Voice Attack can use. With Windows 10 it seems Microsoft's own rubbish voice recognition solution or bust.I'm actually surprised nobody's offered the most obvious solution to the key binding issue. Yes, there are a lot of things that need binding, but why do you need to remember what keys are for what? I have the X52 pro HOTAS and the only buttons I use are for firing weapons, navigating menus & locking on to my targets and destinations. For everything else, I use Voice Attack. All you have to do is remember what voice commands you assigned and that's it. I have no clue what keyboard buttons do what because I talk to the game instead. As for the rest of the game, it's a learning curve that you either can or cannot get past. Tools can simplify the game, but the individual has to figure out how to play.
Voice Attack is not entirely reliable, for some it might work perfectly but for others it is next to useless. The problem is fundamentally that on at least some versions of windows the Voice Recognition engine is absolute pants even after training. The only answer to that is to find a voice recognition engine that both works well for you and that Voice Attack can use. With Windows 10 it seems Microsoft's own rubbish voice recognition solution or bust.
Web cams and VR headsets typically have microphones built-in, as do most laptops. Ultimately though, a reasonable desktop microphone can be acquired for less cost than most game controllers.Not to mention that using any kind of voice recognition requires a person to both have and use a microphone.
Not everyone has one and not everyone who does have one wants to use it while playing a video game. Mine is on a headset, for example, which includes headphones as well as the microphone. I do not WANT to use the headset while playing games. My 5.1 positional audio speaker setup is far superior and I find headsets uncomfortable after prolonged use (I have a really big head...they don't make them sized for me).
Stand alone microphones as well as the ones in Web Cam work horribly for voice recognition if you also have other ambient audio (music + the game) piping through a 5.1 surround sound speaker system around them. I have tried them. Only way around the problem is to have all audio go low volume while the Mic is enabled, which ruins immersion as well as just gets generally annoying to listen to.Web cams and VR headsets typically have microphones built-in, as do most laptops. Ultimately though, a reasonable desktop microphone can be acquired for less cost than most game controllers.
[...] For everything else, I use Voice Attack.[...]