So how long does it take to kill a Cyclops with four of the modified Shard cannons using standard ammo?I'm seeing a few posts here and there about folks either not wanting to grind out the Guardian stuff (totally understandable - it can get mind numbing after a while ), looking for some info on what Guardian weapons to pick, or are returning to a Bubble that is ON FIRE after an extended break and have no idea what's going on. If you're up for bug hunting and want to grab a few Guardian weapons or are on the fence about doing so, I highly recommend putting in a little effort for those Modified Guardian Shard Cannons that Salvation developed, if at all possible. They are DPS hoses, easy to aim, and can make quick work of Interceptors:
Source: https://youtu.be/-ZKLRjImArc
Plus, if you toss in Premium Ammo (which is comparatively cheap vs. other Guardian weapons), you can easily achieve a sub-30-second Cyclops kill with four Medium MGSCs:
Source: https://youtu.be/DtyudlFOzvQ
Clipper Build Link for those who are interested:
A few things to note with these:
- They run hot - bring extra heatsinks to mitigate their Thermal Load. You may need to double- or triple-sink when firing all four in rapid succession.
- Distributor Draw is relatively low; a 6A Charge Enhanced | Super Conduits Distro is able to keep up with 4 Medium MGSCs for about 32 seconds nonstop.
- Be mindful that your weapons will generate more heat as the WEP Capacitor depletes - see point #1.
- Premium Ammo only requires:
- 8 Carbon (Raw, G1)
- 4 Vanadium (Raw, G2)
- 8 Crystal Shards (Manufactured, G1 - Trade down with Exquisite Focus Crystals from Mission Rewards)
- 6 Guardian Power Cells (Guardian, G1 - Farm from Guardian Sites as you're getting Weapon Blueprints)
- Use them on a ship whose hardpoints will converge on something smaller than a moon Clipper fixed auto-harmonization when????
Having a quick look at the build, here's what I suggest:Soo. I have a leftover FDS sitting around. Would a build like this work or do I need module reinforcement on it?
Clippers have the speed to outrun any Thargoid and the durability to stare down a Hydra. Only thing really holding it back is the hardpoint placement, but that's not an insurmountable issue with a bit of practice.Hmmm....
I was wondering about a ship to "explore" all the new thargyness and I was thinking of a Cutter (simply for it's speed and the number of slots available for HRPs/MRPs) but I'm now thinking an iClipper might be a viable alternative.
Happy relogging!I'm going to need a lot of weapon blueprints. Sigh.
Thargoids track your ship based on its current heat percentage: if it's below ~25% and you're moving fast enough, their shots won't connect and you can avoid the majority of the incoming fire.I always feel like going crazy when I watch these videos.
Thargs seem to be way, way more aggressive towards me.
Pretty sure it´s something I´m doing wrong, but what exactly?
I took out the Cyclops in the first video with stock ammo, so about 2-3 minutes with practice and relatively relaxed flying. I could probably drop that down to 1-2 if I was a bit more aggressive with burning down the shields, but I was working on my flakless swarm management there.So how long does it take to kill a Cyclops with four of the modified Shard cannons using standard ammo?
Thanks a lot! I knew it was something obvious I´m to stupid to notice.Thargoids track your ship based on its current heat percentage: if it's below ~25% and you're moving fast enough, their shots won't connect and you can avoid the majority of the incoming fire.
I got the permit yesterday from the megaship Glorious Prospect in LHS 1163. I needed to do one courier mission to reach Allied status. When I returned to Glorious Prospect the permit "mission" was top of the list on the Mission Board. I just accepted the mission and immediately received the permit.I've been trying to get the Mbooni permit today but having no success. I've been to LHS 1163 and T Tauri and have Allied status with Azimuth but they are not offering the permit. Do I have to screw them over and increase my standing again in order to trigger the permit mission?
Are the Modified Shard Cannons really better than the regular Guardian Gausses? I've been using Gausses as AX meta since... well, foerever tbh.
iirc you have to be aligned with the right faction (done in bubble?) first before you go out there to get the permit ?Yes but I think you can get the permit out in the Coalsack region. From Galnet 11/15/3308:
"Azimuth Biotech has announced that the Glorious Prospect will distribute the Mbooni permit from the LHS 1163 system"
Did notice that too. The article may have been release (yet again) too early?Those Sirius tech brokers are currently missing ingame.
Are the Modified Shard Cannons really better than the regular Guardian Gausses? I've been using Gausses as AX meta for Interceptors since... well, foerever tbh.
Most if not all Anti Xeno guides disregard the Shard Cannons, but then again, very few if any mentions the Salvation Modified ones, just the regular ones.
I'm asking this because those Salvation Shards are a pain in the xxx to unlock, as you must pay for each individual purchase (which means, 4 guardian blueprints, plus the other minor components, sigh... )
I think in this case it's not Galnet's fault but the tech brokers.Did notice that too. The article may have been release (yet again) too early?
nice one, thanks! missed that info.I think in this case it's not Galnet's fault but the tech brokers.
Today Sally said that it's a known issue and they are looking into it. So I guess they should already be there.
Any merit in going to Guardian sites in open and teaming up with the other CMDRs we're bound to find there? Is group Guardinning better?
Shard cannons are just AX frag cannons.Are the Modified Shard Cannons really better than the regular Guardian Gausses? I've been using Gausses as AX meta for Interceptors since... well, foerever tbh.
Most if not all Anti Xeno guides disregard the Shard Cannons, but then again, very few if any mentions the Salvation Modified ones, just the regular ones.
I'm asking this because those Salvation Shards are a pain in the xxx to unlock, as you must pay for each individual purchase (which means, 4 guardian blueprints, plus the other minor components, sigh... )