If You're Going to Unlock Some Guardian Weapons for Bug Hunting, I Recommend Grabbing a Few Salvation Shard Cannons...

How many blueprints do you reckon you can grind per hour? 2? 3?
4-5 The site at Synuefe EU-Q c21-10 planet 3A is pretty quick. There are 6 pylons to charge, 3 on the outside at 3 corners 1 in the middle and 2 at the end point. The only annoying part (aside from having to grind it at all) is that you have to start at the end point in order to get all the pylons to come up. You have to kill 5 or 6 drones per run. You can also get at least 6 Guardian Technology Component each run from the 3, 3x destructible panel tower things at the front.
 
4-5 The site at Synuefe EU-Q c21-10 planet 3A is pretty quick. There are 6 pylons to charge, 3 on the outside at 3 corners 1 in the middle and 2 at the end point. The only annoying part (aside from having to grind it at all) is that you have to start at the end point in order to get all the pylons to come up. You have to kill 5 or 6 drones per run. You can also get at least 6 Guardian Technology Component each run from the 3, 3x destructible panel tower things at the front.
Yeah, not fun at all, but I managed to get everything I needed to unlock 4ea, shard cannons and plasma chargers in 2-3 hours.

Those 3X class 2 plasma chargers are a HOOT on a silent running DBX!
 
Yeah, not fun at all, but I managed to get everything I needed to unlock 4ea, shard cannons and plasma chargers in 2-3 hours.

Those 3X class 2 plasma chargers are a HOOT on a silent running DBX!
Yeah, I gotta go back for the plasma chargers. I got 4 shard cannons, and they've served me well. I also got 4 of the gauss guns and I hate them. Wish I could trade them but back to the guardian site I go, hopefully for the last time.
 
I went to Synuefe GV-T b50-4 B1 last night for weapons, it's an absolute cinch. Flat, small, everything's really obvious and the sentinels are half asleep. It took me a while to get some of the mats but the actual blueprints are like 5 mins each.
I'm at that site now. I like it better than the site I posted.
 
Does that mean you can explore in a maelstrom indefinitely?
No, guardian HRP don't "take damage" because they are not in your module list (unlike guardian MRP which has integrity values). The extra hull is added directly to your ship's total hull points.

Your hull will still take caustic damage in the maelstrom. The most a guardian HRP can do is slow down the damage with it's caustic resistance.
 
It might have been mentioned earlier in the thread (or elsewhere) but take the Scorpion SRV to the Guardian sites; you can ignore the Sentinels entirely if you don’t need their mats.

Even the missiles barely cause a ripple (assuming you haven’t parked your ship with a PD nearby).
 
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