All guardian tech, it's only in HIP 22460 and the Maelstrom systems where the tech is useless.
4-5 The site at Synuefe EU-Q c21-10 planet 3A is pretty quick. There are 6 pylons to charge, 3 on the outside at 3 corners 1 in the middle and 2 at the end point. The only annoying part (aside from having to grind it at all) is that you have to start at the end point in order to get all the pylons to come up. You have to kill 5 or 6 drones per run. You can also get at least 6 Guardian Technology Component each run from the 3, 3x destructible panel tower things at the front.How many blueprints do you reckon you can grind per hour? 2? 3?
Yeah, not fun at all, but I managed to get everything I needed to unlock 4ea, shard cannons and plasma chargers in 2-3 hours.4-5 The site at Synuefe EU-Q c21-10 planet 3A is pretty quick. There are 6 pylons to charge, 3 on the outside at 3 corners 1 in the middle and 2 at the end point. The only annoying part (aside from having to grind it at all) is that you have to start at the end point in order to get all the pylons to come up. You have to kill 5 or 6 drones per run. You can also get at least 6 Guardian Technology Component each run from the 3, 3x destructible panel tower things at the front.
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Elite: Dangerous Guides - Guardian Weapon Blueprints
Gear Up to Fight Thargoids I'll be honest -- I hate running Guardian sites. I've got a good handle on them, but the atmospherics are really well done and creep me out. I don't like surprise Sentinel spawns or negotiating weird terrain to reach the pylons or whatever. Fortunately, gathering weaponsites.google.com
Yeah, I gotta go back for the plasma chargers. I got 4 shard cannons, and they've served me well. I also got 4 of the gauss guns and I hate them. Wish I could trade them but back to the guardian site I go, hopefully for the last time.Yeah, not fun at all, but I managed to get everything I needed to unlock 4ea, shard cannons and plasma chargers in 2-3 hours.
Those 3X class 2 plasma chargers are a HOOT on a silent running DBX!
We've all been there mateJust unlocked 3 med and 3 small by accident instead of 4 med ad 2 small... balls.
Also the Orthrus has a guardian disable empCurrently, Guardian weapons work as expected, except for the Proteus system and the Maelstrom system.
Maelstrom will require a different technology, but that's need long time and diffrent topic.
I'm at that site now. I like it better than the site I posted.I went to Synuefe GV-T b50-4 B1 last night for weapons, it's an absolute cinch. Flat, small, everything's really obvious and the sentinels are half asleep. It took me a while to get some of the mats but the actual blueprints are like 5 mins each.
I can confirm Guardian Hull Reinforcements take no damage from being in the Maelstrom system. And no Guardian tech takes damage from surface bases/stations under attack in other systems.Does that include Guardian HRPs / MRPs?
No, guardian HRP don't "take damage" because they are not in your module list (unlike guardian MRP which has integrity values). The extra hull is added directly to your ship's total hull points.Does that mean you can explore in a maelstrom indefinitely?