Ah. Well, they might, or might not - it depends on the player. It doesn't say one requires to stick around to the end of any encounter though.In the context of FD saying be ready, I mean. Its warning you other players can shoot you.
Otherwise known as needing to build their ship in a way other than they'd want to. The only players who get to build the ship they want in that scenario are the attackers - other roles have to compromise to accommodate the attackers.Not at all. 'Git Gud' means building a ship that can stay alive for a few minutes, not fly in a straight line and know what a hollow triangle is. Couple that with being alert in social spaces and it barely registers until you need it.
One may choose to pirate players - one cannot force the player target of piracy to play along. NPCs are provided by the game for our enjoyment, players are not and can remove themselves at any time. Just because one person chooses to engage in an activity does not mean their target is forced to engage in that activity - in this game. We're back to Frontier's application of player choice - the player's choice who to play with, or not, and when to leave, takes precedence over the desire of any player who may wish to play with them - they don't implement inescapable player interactions.But its the equality of the outcome- you can pirate an NPC and get goods, but also choose to pirate players- both situations should play out the same (and be subject to the same conditions). NPCs don't log out on you, nor should players. Its why I would not mind a clause that says if you are clean and empty (thus have no reason to be attacked / pirated) you are free to log out, while if you are choc full of LTDs or merits you can't in Open.