Again, what is meant by "high-technology" in this context?
I suggest not to cling to individual words. Why don't you ask about the axe?) You understand perfectly well what I meant by comparing "axe" and " high technology")
Again, what is meant by "high-technology" in this context?
The playing field is level - each PvE action completed by a player has the same effect in all game modes. That some choose to play among other players, who may hinder their progress in those PvE actions is their choice. Choices have consequences in this game.I'm not fuelling anything. I'm asking for a level playing field...1 field not 3 where poopoos done without recourse.
There is only one galaxy state - shared by the three game modes on the three game platforms.One world not 3.
Other players have always been optional in this game and, short of removing Solo and Private Groups, Frontier can't force any player who doesn't want to to play with other players - and even if they did remove Solo and Private Groups there's still the block feature (which Frontier consider to be a necessity in their multi-player game) to consider. Then there's the P2P nature of the game that both limits instance population and suffers from what are default settings on some routers (and that's before anyone fiddles with them or incoming P2P connections on their PC). Then there's the fact that, if the game was made Open only, no-one would be required to play it at all - it would be up to each player to decide whether they wanted to play it.And the PvP is not why I ask. I ask purely for immersion. I want to feel other players around me. Not solo cold on my own or just wingmates.
Open atm is deserted. Everyone is in solo or pvt to avoid PvP. And l get that. Because the whole system is fooked.
I don't advocate PvP or wotever I advocate multiplay. That's what this game is Inherantly designed for.
Not 13000 sandboxs just 1
Not intentionally fuelling noI'm not fuelling anything. I'm asking for a level playing field...1 field not 3 where poopoos done without recourse.
One world not 3. And the PvP is not why I ask. I ask purely for immersion. I want to feel other players around me. Not solo cold on my own or just wingmates.
Open atm is deserted. Everyone is in solo or pvt to avoid PvP. And l get that. Because the whole system is fooked.
I don't advocate PvP or wotever I advocate multiplay. That's what this game is Inherantly designed for.
Not 13000 sandboxs just 1
Words are all we have to convey meaning in a written medium.I suggest not to cling to individual words. Why don't you ask about the axe?) You understand perfectly well what I meant by comparing "axe" and " high technology")
I want to feel other players around me
Not intentionally fuelling no
However your position the Ewas designed for purely open play is not true, in fact an off-line mode was expected before it was launched, and many would still like it.
The playing field is level - each PvE action completed by a player has the same effect in all game modes. That some choose to play among other players, who may hinder their progress in those PvE actions is their choice. Choices have consequences in this game.
There is only one galaxy state - shared by the three game modes on the three game platforms.
Other players have always been optional in this game and, short of removing Solo and Private Groups, Frontier can't force any player who doesn't want to to play with other players - and even if they did remove Solo and Private Groups there's still the block feature (which Frontier consider to be a necessity in their multi-player game) to consider. Then there's the P2P nature of the game that both limits instance population and suffers from what are default settings on some routers (and that's before anyone fiddles with them or incoming P2P connections on their PC). Then there's the fact that, if the game was made Open only, no-one would be required to play it at all - it would be up to each player to decide whether they wanted to play it.
Playing in Open at all is a choice made by each player (that can play in multi-player) - and, while players may choose to interact in Open, any player may retract their consent regarding the interaction at any time. Any player / player conflict in Open occurs because each "side" consents to it.Its a false choice if the other party wins regardless because they pull the plug. By that logic any conflict in open is meaningless because its outcome can be negated at any time.
For some, not for all. Frontier set the challenge posed by the game - players may provide an optional extra level of challenge for those who want it.Shared, but not equal- players are the only real danger in the game. Its a choice not to face that danger, just as it is to entertain it.
Any time spent by a player working up to an encounter with another player is their own choice to potentially waste - as the other player does not require to play along.This does not explain why its OK to waste another time- its ironic people go on about griefing, and yet menu logging, clogging etc is juts the same, since its annulling any work the other party has done. Network problems do happen, but when its a consistent pattern its clear its being abused. to the detriment of others.
Words are all we have to convey meaning in a written medium.
Ok then - what is the difference between the "axe" and the intangible "high-tech" solution?
It is indeed about two fundamentally different concepts - and Frontier set their course over seven-and-a-half years ago and haven't deviated from it in relation to the optionality of other players in their game where all players have always been offered the ability to both experience and affect a single shared galaxy state.It's about 2 profoundly different concepts about the future of what's to me the best game ever made.
in its current format it'll plod along niche little known unlike wow.
And long may that continue I say....
Many players would like changes to Open - as all players bought a game that offers it as an option (subject to being able to play in multi-player) - and some of those changes are diametrically opposed.So for those who wanted solo mode, solo mode remained in excellent condition. The problem is that the open mode is cropped lengthwise and across. No one forces solo players to go play an open game. Fans of open mode are asking for improvements, polishing and maybe changes to some mechanics in open mode. Why does someone always made sure that the open players are trying to find a solo player?
Blocking a player from ones game is a boolean operation - it's unconditional and controlled by each player and is so simple that it doesn't require a high-tech approach.OK. These are figurative expressions. Products made with an axe are usually rough, without attention to detail. Well, products created with the help of "high technologies"...I think it is not necessary to explain how they differ from clumsy work.
I would welcome any way to change the open regime constructively and fairly. Its deeper processing and polishing.Many players would like changes to Open - as all players bought a game that offers it as an option (subject to being able to play in multi-player) - and some of those changes are diametrically opposed.
While Open is the only open game mode with an unlimited population all players have a potential interest in how it may be changed. If changes towards the PvP play-style are wanted then maybe suggesting the addition of an Open-PvP mode would be more successful - as players who eschew PvP would still have regular Open.
Blocking a player from ones game is a boolean operation - it's unconditional and controlled by each player and is so simple that it doesn't require a high-tech approach.
If what is being suggested is a block feature that is able to be circumvented in particular situations then I doubt that such a variant would meet the requirement that led to the inclusion of the block feature in the design in the first place.
If you like being alone, like feeling like the only pioneer in the galaxy, then you probably play a solo game, right?Putting aside the 'Fnarr Fnarr' double-entendre aspect of this statement, even on this most basic point, you will find people who sit in the opposite camp. People like me, for instance.
I love the solitude of it, even when I'm in a populated area. I like to feel like the sole pioneer in a fictional world, literally me against the universe. I do not want any interactions with other 'real people'. I played a lot of RDR1 online and the constant chatter from people, playing their awful music, eating (disgusting) whilst wearing a mic. It was too much. I'm not in the game to make friends. I'm not there for a bit of company. I'm playing it to escape.