The risk is always with the person on the end, and how they mitigate that risk- you don't fly a weak ship crammed with months of data into Shin Dhez, for example.
That's a fairly long winded way of saying that the ganker takes basically no risk.
This what you envision PvP to be? Do you envision it to be a turkey shoot where fully kitted out engineered meta build vessels find the weakest prey and attack them relentlessly? I don't want to be on either side of that equation.
I gather a lot of other people don't want to be on either side of that equation either which is basically my point. It's why you are flying around in open staring at a star field.
Not passing judgment on either play style, it's your game you can play however you want obviously. The rest of the community is going to react how they do and that's how the votes have gone so far.
Well, what has relogging for materials got to do with combat logging or blocking? I only care about game loops being solid enough to support other game loops, not what people in your mind hypothertically do or don't do.
I already covered that. If you relog to get favorable circumstances then you're basically cherry-picking to say re-logging during a fight is somehow breaks a game ethics code while the other re-logging for favorable circumstances are okay.
Either you play the game straight up and you don't relog to change your circumstances or you think re-logging is okay. If you think relogging is okay then combat logging isn't very far away. It all comes down to exiting the game and restarting to change the circumstances you are dealt by the game.
Granted I don't combat log, I don't even play in open but the concept seems the same basically. To an extent the griefer is being griefed. There are some exceptions though and I believe I covered those already with consensual PVP.
Well, to be a functional pirate, all you need to say is, give me your stuff or else.
But it's not about being a pirate. That role role is covered already. It's about the person being pirated wanting to play along with that entire scenario. That's why I said I will decide what I need. I'm not going to be the pirate. So if I'm going to be pirated I would like at least to have some type of roleplay where I understand this individual who is pirating me is indeed playing this role and doing so with a code of conduct even if it doesn't match mine completely. This is why I enjoyed playing alongside the Code because even though I was destroyed a few times by them they always introduced themselves to me and asked me what I was doing there and it was up to me how I wanted to deal with that. Just saying give me your stuff makes you no better than an NPC so why should I honor anything you want?
I'm just elaborating on Powerplays features making it easy to know intent of players in comparison to the regular game.
Well, stuff does go wrong, its a game- sometimes unexpected things happen. If you want a 100% cast iron way to never be destroyed there is not a solution. You can mitigate risk by knowing hot spots for danger, know the times of the danger, build better, learn escape tactics, go in a wing etc.
I don't think anyone here has asked for that one hundred percent cast-iron way of never being destroyed. I'm not worried about being destroyed - I've got billions upon billions of credits to fall back on. I just want something out of the exchange other than a rebuy screen. Otherwise I do not feel in the least bit compelled to offer gameplay to a group of players who aren't offering any gameplay back.
I understand all the nuances in the ins-and-outs of pirating and being pirated - I've been playing this game for a long time. I'm telling you why most of the bubble is going to be empty in Open and why people are going to combat log against you much of the time.
Besides, I wouldn't be against a "you win" flag where the loser can limp off and lick their wounds somewhere and not actually lose their ship. This would mean you get something out of it for winning other than a moral victory. It would certainly be better than looking at a combat log empty space with a vapor trail.