Making robust C&P mechanism does not make moral stance of some playstyles, it just makes universe more living and believable and drives certain playstyles to where they belong, anarchy systems.
Exactly.
It's a cliche but ultimately I want the same feeling I got every time I jumped from Lave into Riedquat in Elite.
Lave was safe and cozy, and a bit dull, whereas Riedquat was absolutely terrifying and arriving safely was a real cause for celebration.
I'd like to see that kind of distinction within ED - parts of the bubble where you're 99% safe and parts where there's a real risk of getting exploded, either by players or NPCs, regardless of how good you are or what you're flying.
I don't really care how that's achieved but the difference between "safe" and "dangerous" needs to be dialled-up until it's glaringly obvious.
Earlier on I said the problem with ED is that it's all like the "wild west".
That's not really true.
In fact, ED is all a bit like a dodgy part of Slough, where it's mostly dull but you might be in trouble if you bump into the wrong person.
I'd like to see some bits of ED being like Angola while other parts are more like Antigua.