IGN's 25 PC Games to Play in 2014 - No ED?

If players want to form a g***d in E:D, and if FD allow it, they could get matching paint-jobs, possibly of a custom design.

I assume it would cost though (either credits or fiat).
 
The way I see the MP in Elite, is something along the lines of the movie Hackers.

"For us, there's no such thing as family and friends. We're each our own country, with temporary allies and enemies."

No guilds. Occasional treaties. :cool:
 
Okay new theory, new rant. Please don't get mad, I do want to step on your toes but only ever so lightly :)

Elite Dangerous could be the MMO for introverts. Introvert doesn't mean they don't want to be social or don't want to play online, they just don't want to be part of a clan. They want to meet other players, have fun and meaningful encounters, chat with them. Introverts just don't get off on being part of a bunch of testosterone locked meatheads. They dislike "guild drama" but are often the cause of it. They can live with single player only, but they'd welcome MMO gameplay - as long as it's the equivalent of old farts sitting in an exclusive 18th century gentlemans club ;)

But is this mutually exclusive? I don't think so. Why should it? The universe is a big place.

you need to check the definition of 'introvert'

I have the feeling that the current backers in the forum want to "lock down" the game from ever straying off this idea of the lone wolf traveling among the stars. They are willing to vote down social features to keep "those sniveling kiddies" out of their community. Beware the slippery slope! They are exclusive, they want the ivory tower to shut out every modern influence, they adopt the wrong meaning of the word "Elite": A privileged group of people who stand above the crowds, special because they where there when gaming wasn't mainstream yet. A faithful recreation of Elite. The hippies have gone conservative. The only thing left would be if they complain that the new music the kids are listening to is trash. Oh wait, you guys just did that hehe. Poor justin, all he ever wanted is to sing!

clans are not a modern idea... they have existed in online games as long as i have been playing them....30 years.

But that is the wrong tactic, and you cannot wonder why SC got unlimited cash and ED doesn't. "Space sim fans will flock to ED on release". Balderdash! Space sim fans already flocked to SC, you have the hard numbers! SC is winning the marketing and PR game. It doesn't matter that it's "just talk", it's a fact.

sc is one thing ed is another. there is no rational reason why the 2 can't coexist.

David Braben is doing his own thing, creating the game he wants to play, and I have all the confidence he and the FD team will stay true to the principles that we all love about Elite as a game. But the old audience of Elite / FE2 / FFE just won't be enough to develop ED into the game we all want through the expansions.
Why don't they cater to a larger audience? Things like good guild support is planned for an expansion, and groups of players will have larger influence on the evolving universe. This was said by FD, but it's kept on the down low. Why? Peer pressure? How ironic!
Maybe FD is just focusing on developing the best game they can. But lack of dedicated PR is diminishing ED's potential.

no it dosn't

For example, FD hasn't talked much about how multiplayer missions will work.

so what? there is plenty of time for that...

ED could potentially be VASTLY superior to all previous MMOs in this regard, always new interesting things to do for guilds or friends instead of the same instances and raids over and over. Maybe even story arcs and campaigns that are specific to each guild! The WoW crowd would love that. Procedural missions and story has potential that IMHO should be talked about more. I know it's a tough sell. But all those WoW players are looking for something new instead of the same old. ED only would have to cater a little bit more to them in order to capture this audience.

wow players looking for something new instead of the same old same old.... yet you are advocating clans which is just more of the same old same old.

Why not talk more about the different cultures that inhabit and get simulated in the eliteverse? Their quirks, characteristics and effects on the evolving universe. That is a story that that journalists outside the gaming press might be able to sell, a game that simulates the battle of ideas, the clash of societies that are religious, atheist, rich or poor, democratic or corrupt, oppressive or free. Can there ever be peace? And who cares if it's gonna be in the first release, just talk. Talk is cheap.

yes talk is cheap and, generally, worthless unless you have something to back it up with.

Why not model some cute furry pets you can keep in your cockpit? Put some renderings out there. And will there be romance in ED? Why is almost every robust healthy boy with a robust healthy soul in him, at some time or other crazy to go to sea?

/rant

because it isnt necessary.... the fluff dosn't amount to anything. what ed has does not need fluff, though i appreciate that some people do.
 
Elite Dangerous could be the MMO for introverts.
...
Why not talk more about the different cultures that inhabit and get simulated in the eliteverse?
...
Why not model some cute furry pets you can keep in your cockpit?

I agree ED is more likely to attract introverts, while SC is more likely to attract extraverts. But by definition, extraverts like being advertised at, while introverts prefer something they can unwrap at their own pace. Your idea of beefing up the wiki's fiction section could work well there - I suspect a lot of people would follow you if you made a start.

Having said that, rushing to provide answers (even to good questions) will just lead to unattractive answers sold in an unattractive way. For example, you seem to have the impression people are flatly opposed to team play, when actually most people are just refusing to engage with a debate haphazardly framed as "guilds, yay or nay?". Guilds originally emerged from play in a very different setting, so a lot of us are waiting to see how multiplayer combat works, and especially what difference the huge universe makes, before talking about what mechanics would be useful. Again, this is about introverts wanting to unwrap an idea at their own pace.

Hopefully the authors will be able to start talking about cultures in Elite as the books wend their way to market. Allen's dropped some big hints about the evolution of Lavian society, but you need to do your homework to get them. Drew Wagar's book excerpt at LaveCon gave a real sense of galactic politics, but was rather short (big tease that he is). And I suspect The Garry Pirate Clan are only telling us half the story. Some more along those lines would be very welcome, and once again a wiki might be a good place to collect the information.

Cute furry pets are also an interesting question. Trumbles have been heavily hinted, so you may well get your wish. But again, right now it's all winks and nods and up to us to unwrap the idea.

One last thing, a classic conundrum - new people to any topic generally don't want to write things up, because they feel like they don't know the answers; people that know it like the back of their hand generally don't want to write things up, because they can't remember what's obvious and what's news any more. That makes people like yourself the best placed to write content - just getting a handle on the topic, but still able to speak about the topic in the language of a newbie. So writing up wiki pages talking about cultures and creatures could be something you're uniquely well placed to do!
 
Things like good guild support is planned for an expansion, and groups of players will have larger influence on the evolving universe. This was said by FD, but it's kept on the down low. Why? Peer pressure? How ironic!

Again, please provide a reference. You failed to last time, when I posted links to what they actually said - I suspect because you simply don't have any and are making assumptions based on your own wishful thinking. If you're going to keep saying the same thing, give us a source because the sources I can find do not say what you're continually repeating. I'll happily admit I'm wrong if you can provide a source.

To repeat what they actually said (that I can recall) -

One thing that many people have asked about is the inclusion of an in-game guild or clan system, so that players can organise themselves into social groups. Unfortunately this isn’t something that is planned for initial release, but may be considered as a post-launch addition:

Sandy: Voluntary only – there will not to my knowledge be an ‘official’ in-game definition of this.
Michael: Not to begin with, the player groups are organised by the players themselves. This may be expanded after the initial release.

Please note, no mention of this being planned for an expansion, but only that it may be expanded on.

From this thread.
 
PCGAMER UK did a 'games of 2014' article. It mentioned both SC and ED. SC got a two page spread while ED got a quarter page.

At the time of press in SC you could walk around a hanger and dream about what ship you want. It predicts a full game (private release) by the end of the year and a public release in the middle of 2015.

The article stated that ED will be like the elite of old, but with your mates. Simple and true. It did not mention that ED has a playable alpha.

It can only be the glossy, highly developed wesite of SC, that makes it look like it's been around for years, that has attracted all those 300,000 residents. Personally I would prefer a good game soon rather than a good website now.

I backed ED over a year ago but deliberately avoided these forums until recently because I didn't want to think about it. I don't want to dream, I don't want anticipation, I hate waiting, I just want the game.

The players will come when there is something to play and if the game is good they will come in their many, many hundreds of thousands.
 
I don't want to dream, I don't want anticipation, I hate waiting, I just want the game.

The players will come when there is something to play and if the game is good they will come in their many, many hundreds of thousands.

This guy gets it. +1 and welcome to the forums.

*goes off to sleep with a prodigy song twisting around his mind*.
 
The game will market itself if it's good (see DOTA, Minecraft, DayZ, etc.) Heavy marketing is for crappy games that can't sell on their own merit (see EA). If it's good the sites that tend to cover indy games will write about it and it will spread like wildfire. I would much prefer FD spend their funds on dev & QA than marketing.

As for concerns about what kinds of players will show up - the game will dictate that. If it has depth it will attract players with depth and keep them. If it's dumbed down in an attempt to appeal to a wider audience (which IMO does NOT work), it will probably get some iPad gamers for a few months and die out.

Seems to me FD is doing exactly the right thing. They're focusing on making a great game and letting the rest take care of itself, because it will.
 
They're focusing on making a great game and letting the rest take care of itself, because it will.

I agree. It's fast getting to the point where I don't care if hundreds of thousands / millions of players love it. It's quickly becoming all I care about is if I love it.

We already know what Elite IS and ISN'T. Shall we put trying to change it on hold for at least until the expansions are released... THEN get into adding gameplay?
 
I'd think that would be a wise course of action. The game will be what it is, and players will have to adjust to it. I see no problem with that at all, it may decrease the numbers of "special snowflakes" demanding that things always be the way they want them, to fit into their limited abilities to understand and execute.

I will however, restart the countdown for a snivelling guildie to appear and whine about Elite not having built-in support for their gang, crafting, exclusive content for their very own gang, pets, fast travel, respawning bosses, an auction hall and trophies to adorn their very own home space station.

Shall we say, 45 minutes?

<grabs a beer and popcorn>
 
I'm not too sure why that should be the case. The problem with hype so far from a release DATE being announced is that it has to keep being kept going and going. Lots of hype leads to more of the "ARE WE NEARLY THERE YET?" posts here, and probably magazines like IGN getting hype fatigue, or trying to bring pressure on FD to fix a date. Then when the date is fixed by extraneous pressure it becomes something everyone focuses on, and just generates ill will if it's moved back. Forcing yourself to a date leads to real problems - see SimCity, a game essentially released as an early beta. Lots of PR, but is that the PR FD are after?

TL;DR - focus the PR as and when everything becomes clearer to FD heading towards a smooth (i.e. NOT Diablo III or SimCity) launch.

You're right Yaffle; the game should be further along in development before the 'hype' machine is switched on. Were not SC; and its better that we spend our time on E:D's development right now.
 
How many people beyond the ones who are already backing the game looks at these Dev diaries or read the DDF documents? My point is that beyond combat (and the flight model) nothing has really been shown in terms of actual gameplay. Things like the size of the game world hasn't been shown because the starmap and travel mechanism hasn't been ready for "prime time". This is however coming soon due too the upcoming builds of the alpha after MP and this is going to transform ED from "just another space shooter" into something quite a bit more in the eyes of the general public.

There is a difference between talking about features and saying:

"This is how it works and looks in our game right now and if you are interested you can go and download it over here!" :)



I have a strong feeling that a huge number of Star Citizen backers are going to come over when they eventually will see actual gameplay showing off all the different aspects of ED. Especially since they are going to have a huge craving for this type of game while waiting for SC. At least during later stages (second Beta/Gamma) when the price barrier is going to be pretty low.

It's all a very clever trap by FD/DB. Let someone else invest a lot of effort into hyping people up about space sims and then beat them to the punch. ;):p
Good Tinman!!:)
 
Probably not, but from a marketing perspective it certainly does - especially if the purpose of the marketing is to get people to like (as opposed to simply buy and then moan about on forums) your game.

Sell it as it is, not how you would like it to be.

You're right Juniper; It does matter from a marketing perspective! We don't need player dissatisfaction after purchase.:eek:
 
It might be gratifying to see glossy ads and PR for ED - but is it really the best use of resources and budget at the moment?

Word of mouth is probably going to be the best advertising possible and to achieve that the best thing Frontier can do is make sure the game delivers the Elite "vision" really well.

I think they would benefit from being more "shouty" but it's not the most important thing IMO.

After all, the idea is that this game is around for years and years, constantly being developed. If it does not launch with a massive bang it's not the End of The World, so long as people keep on getting on board and saying positive things about it, it will eventually attract the attention of mainstream publications.

Tsk...tsk; blibbka, you're on a distinguished road. I agree.
 
I'm not concerned how Frontier choose to market the game. If they want to launch quietly and build up over time, then more power to them.

Thebraben basically invented this genre, and unlike other oldie legends, wasn't trying to restart his career on Kickstarter. He has been running a video game company this whole time. He knows what he is doing.

So RSI are doing Star Citizen with the full glitz and glamour push. No prob there either....
though it is going to be fun at launch time (and many people on the SC forum have also pointed this out) when the grand hordes of deluded masses go mental with nerdrage that it is in fact just a video game and not an all inclusive 2nd life in the future.
 
Er.. they must have added it to the list 'cos it's above Star Citizen.

EDIT- oops wrong list. Damn tabs!
 
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