Il2 BoS

I havent flown CloD for a couple of years but I am sure that the Hurrie will have elevator trim. I will find out soon when the BoS Hurrie is released. Cant wait :)
The main problem with GBS is that it got off to a bad start. Loft (the head developer) seemed to want a game played with a gamepad, so it was trims on buttons. Not every aircraft has a trim on elevator the 109 and I think the 190 have a stabliser trim as its labeled. Not every aircraft has left/right whell brakes. The Spit, Tempest and soon the Typhoon and Hurricane use a brake and rudder combo that can take time to get used to. Some also have a parking brake ;) Stick with it Viajero its woth it.
 
One of the best things about IL-2 is that each individual aircraft truly feels like a whole different machine, not just a different set of stats. Each one I tried had it's own quirks, it's own particular way of flying, it's own nice things, it's own little annoyances, it's own "personality".
 

Viajero

Volunteer Moderator
I mean I am happy to have to manage trim, flaps and RPMs etc (radiators and fuel mix is where I probably draw the "fun" vs "sim" line) to get that individual plane feel (and I have started with one of the most cumbersome ones admitedly, the LaGG 3). But at the very least I would need the frikking game to reasonably allow me to find out how :p Until then I ll fly with simplified controls on.
 
Last edited:
I love all these vids...but all that engine management takes IL2 into the realms of DCS if you fuss over setting every combination of switches, buttons and sliders to keep it real. I keep trim settings manual, sometimes prop pitch if I can be bothered... assuming the plane isn't fitted with a ROTOL prop...but the engine and radiator management I leave the game to manage, that's my level of fun v sim....I'm not that much of a perfectionist. The advice suggested for adding keybinds and settings as you play more is definitely the best option, you'll reach the perfect balance at some stage.

IL2 is configurable for most levels of interaction from arcade to almost simulator, it's always good to know what all those cockpit levers, knobs and buttons do in real life but it's not always fun to be forced into dealing with the added realism if all you want to do is fly...which is what I like :)

I set a HOTAS switch so I can feather the props...which is useful on multi engined planes to get you home if you take engine hits but not so much with a single engine...also fire extinguishers if they're fitted.

The Hurri in CoD has elevator and rudder trim but no eileron trim...didn't have it in RL if I remember rightly.
 
Last edited:
I'm still on the hunt for historical 'squadron' skins for the various WW1 and WW2 planes to use with Pat Wilson's campaign generator....I have some, even used some of the old 2k ones from Rise of Flight for non player planes in Flying Circus.

IL2 skinners seem to only do skins for their favourite or own multiplayer squadrons....or mostly just individual aircraft for player use...since IL2 doesn't yet support the squadron and ace skins that still makes Rise of Flight that little bit special. You knew which Jasta you were facing in that dogfight in your Sopwith Camel in RoF...because you could see the paint jobs, all the individual NPC aircraft were fitted with their own skins including the great aces...In IL2, Jasta 5, Jasta 11, 56 Sqn are the commonly supported ones in FC and I'm still hunting for bits and bobs of the rest.

It doesn't help that the paint and template sections of the IL2 forum is a hodge podge mess of disparate skins both fantasy and historical spread all over the place...and Pat Wilson still hasn't been able to recruit the necessary talent to add the skins assignment to his campaign generator like with RoF.... It's my one 'must have' immersion thing with IL2..sadly missing from most of the NPC controlled squadron aircraft at present....a simple and nit picky thing...but it bugs me ;)

Without squadron markings...since there are none for US aircraft available for IL2 (That I know of)

IoELD0Q.png


And with...added manually via PWCG to each individual Sqn aircraft.

33XdeTl.png


5f8Oz7E.png


Even Cliffs of Dover has it...which makes the omission in IL2 that bit more disappointing.

048w6mK.png
 
Last edited:
Look whats coming...

The Spitfire really is a stunning looking plane. The Bf109 has a square-jawed business-like demeanour of a street-fighter, the Spit has the grace and elegance of a ballet dancer (albeit one carrying a rapier in one hand and brass knuckles in the other).

As for my Ju 52/Зm Collector Plane, sadly I've yet to get aboard, although I have been watching Where Eagle's Dare (again). 'Stuff' just keeps getting in the way, and sometimes I can't face the faff of digging out the HOTAS, strapping on the EdTracker and firing up OpenTrack. I know it sounds trivial, but sometimes that's enough.

 
Last edited:
Found a decent historical paint job resource on the IL2 forum after stumbling on it accidentally...it has most of the various paint jobs I was looking for in the one place. The guy does a pretty nice job with the skins with weathering and wear too....and there's a good variety covering a fair few of the planes in IL2 to download direct.


Gtw8kC8.png
 
Last edited:

I do love doing my adult magazine deliveries to the frontlines in the Ju 52. Dropping paratroopers is cool too, especially at night with the ground searchlights illuminating the sky. Also enjoy the thrill of flying over enemy territory with my fingers and toes crossed so that no enemy aircraft will show up, and then desperatly trying to limp home in a damaged, leaky, full of holes trash bin when they do.
 
There was a hot fix for some issues yesterday and this the big one. This is what game development looks like :)
Hot Fix

  • The bug that caused the coaxial MG of a tank to stuck in a reloading state when its ammo is spent has been fixed;

  • Numerous ammo type changes for the main gun won't cause repeated reloading;

  • Firing the last round in an MG by a short trigger click won't cause the next magazine to load twice;

  • Pz.Kpfw.III Ausf.M bow MG has correct firing effects;

  • Double image fixed on “Hart” skin for P-47D-22;

  • The default view position and predefined snap views on P-47D-22 have been corrected;

  • 'Shimmering' of the Novorossiysk harbor when viewed from far and medium distances has been minimized;

  • Framerate in windowed mode is no longer capped at 60 Hz on some configurations if the display supports a higher refresh rate;

  • When joining a multiplayer server in VR you should see the plane hangar correctly (and not from outside);

  • A hole in the Sd.Kfz.184 driver hatch has been removed;

  • The bug that caused AI-controlled fighters flying with offensive tactics (Low task setting in Mission Editor) to ignore enemy targets;

  • The distance (and time) an AI-controlled fighter can deviate from its route to pursue a target has been reduced and now depends on the AI skill level;

  • A random AI bug that could potentially cause an application crash has been fixed.
The update for those who havnt seen it
Dear friends,
Today is a very important day - we have just released update 4.008 that includes the first Battle of Normandy aircraft and the last tank for Tank Crew - Clash at Prokhorovka project. The first BoN plane is P-47D-22 "Razorback", the one so many of you had waited for. Battle of Normandy is at a very early stage of development, in the first quarter of the whole plan, but some of its parts are already taking shape - for instance, this new plane we told you in detail in the Dev Blog #225. This release officially starts the Early Access program for the Battle of Normandy and its owners will gradually get more and more content as soon as it is ready, starting with the "Razorback" today.



_P47-1.thumb.jpg.ed84243d135d479a56003217eeb2d625.jpg_P47-2.thumb.jpg.82c55f44e3108b93742cf7525a95901d.jpg

_P47-3.thumb.jpg.597b93b4f958fe42afbe8c0fe30a1ccc.jpg_P47-4.thumb.jpg.c7ad58546f098705813a981f7908ce6d.jpg

_P47-5.thumb.jpg.dffddbaa31d832f1f3554293f159faf7.jpg_P47-6.thumb.jpg.0bbcb39cfeaad60b64e9aca9b1918d5e.jpg



The last combat vehicle for Tank Crew - Clash at Prokhorovka is Sd.Kfz.184 "Ferdinand" tank destroyer, you could learn more about its history and design peculiarities in our Dev Blog #254. Tank Crew owners can try it right now. This fearsome machine completes the vehicle lineup of this unique and interesting 'Clash at Prokhorovka' project.



_Ferd-1.thumb.jpg.1c6c3ec4226e8167eb14c29ebee127c3.jpg_Ferd-2.thumb.jpg.bdec2039f0c51035f5109bfa6f20507e.jpg

_Ferd-3.thumb.jpg.7590a775fa05aa96697afd2e100a1b51.jpg_Ferd-4.thumb.jpg.166c47e23222c940fae05f34e37bdaeb.jpg

_Ferd-5.thumb.jpg.4951ce4b88c12f5570f3fc9d210b83c8.jpg_Ferd-6.thumb.jpg.a6d36519e31e8f1827bf5b7afe1f5091.jpg



Another new addition in this release is the new historical campaign Ice Ring by Alexander =BlackSix= Timoshokov. Consisting of 15 scenarios, it is dedicated to very interesting and strategically important events of November and December 1942 in Stalingrad area - the actions of the special IL-2 group under the command of Major Leonid Karpovich Chumachenko which was tasked with interdiction of the German 'air bridge', the air supply route for the encircled Paulus' 6th Army. The campaign can be purchased here and requires only the Battle of Stalingrad module to play. Check this link for details.



_IR.thumb.jpg.7a3f4338ef4ef5c413131c97060f7f1b.jpg



Battle of Moscow owners also will find something new in this update - Martin =ICDP= Catney has finished the work on new 4K quality external textures for IL-2 mod. 1941. They, as well as Battle of Stalingrad customers, just received the new early war Luftwaffe pilot model in winter uniform and additional stuff - sidearm, animations for putting the glasses on when starting from parking and the oxygen mask when it is needed.



_IL2-1.thumb.jpg.89af6c9e44be55a9281ff4800be8e06b.jpg_IL2-2.thumb.jpg.6ee17b3f41cd9845ad7416dafdb7692a.jpg

_PilGer.thumb.jpg.d17e37023d8c0d8b564d5f5c6c80f8d1.jpg



Another neat feature we want to tell you about is the support for a special in-game voice communications system known as SRS - "Simple Radio Standalone" (IL2-SRS). At the moment its support is not final, but it can be used with ease already. You can find all the info on how to install and use it here.



Less than a month has passed since the previous update, but again we have found ourselves posting a vast list of changes made. Sometimes the corrections mean that a user-created content needs to be updated as it happened now with height map corrections for Battle of Moscow, but the required actions are minimal, you can learn more about them here. Other numerous changes and corrections in 4.008 are listed below. Please note that some of them are quite important and should get your attention:



Main features
1. P-47D-22 “Razorback” heavy fighter is available to all customers who pre-ordered the Battle of Normandy. Early Access phase starts for Battle of Normandy project;
2. Sd.Kfz.184 “Ferdinand” tank destroyer is now available to all owners of the “Tank Crew” project, completing its 10 vehicles lineup; Official retail release of Tank Crew is TBD.
3. The new historical campaign “Ice Ring” is released and available for purchase (it requires Battle of Stalingrad);
4. Support for special SRS Radio voice comms app. The final version of SRS for IL-2 is still WIP by its author and will be released soon. We have created a special section in the forum dedicated to SRS instructions and discussions - check this link;
5. The 1941 IL-2 attack aircraft now has 4K quality external texturing thanks to Martin = ICDP = Catney;
6. The new model of the early war Luftwaffe fighter pilot in the winter uniform has been added for Battle of Moscow and Battle of Stalingrad;
7. The new model of a hand holding a pistol or flare gun in a 1st person view added for early war Luftwaffe pilot;



Aircraft improvements
8. In a multiplayer game, the next steps have been taken to eliminate the problem of invisible planes that appear only at the moment they start to shoot. Because reproduction of this problem is extremely difficult, please help: if you encounter this problem again, be sure to report it and attach a flight record to your message;
9. The option to leave a destroyed object in the game now works for aircraft (uncheck the “Delete after death” checkbox in mission editor);
10. P-47D-28 stall behavior has been corrected: the aircraft is less likely to suddenly stall at a beyond-stall angle of attack;
11. P-47D-28: damping moments have been corrected, resulting in the more inert and 'heavy' feel of controls;
12. P-47D-28 controls effectiveness has been corrected. The maximum roll rate has been reduced to correspond to the historical data. At high speeds (before the air compressibility effects kick in) the aircraft is more controllable along the roll and pitch axes. During the Mach-tuck the controls lose effectiveness making exiting a dive more difficult;
13. P-47D-28: maximum wing lift with extended flaps has been reduced;
14. P-47D-28 engine thermal model corrected (it became more resistant to overheating);
15. P-47D-28: the visual image of the rotating rotorhead has been improved;
16. P-47D-28: the problem with the rotation of the bent screw when using boost has been fixed;
17. P-47D-28: 150-octane fuel modification has been added;
18. P-47D-28 injection system corrected: when there is no liquid in the system left, the engine can’t be switched to WEP mode. The pressure gauge shows correct pressure in the injection system;
19. P-47D-28: the description of the aircraft and the related tips in the technochat were updated;
20. P-47D-28: the outside and inside sound mismatch has been addressed;
21. P-38, P-47, P-51, Tempest, Ju-88, Me-262: landing gear doors of other players in multiplayer won’t stay visibly open;
22. Me-262: landing gear doors in the hangar are now open;
23. P-51: landing gear doors in the hangar are now open while the flaps are down due to the lack of hydraulic pressure;
24. P-38: antenna between the two rudders disappears when one of them is lost;



Player controllable tanks improvements
25. Crew members can be gradually poisoned with CO gas when firing the main gun with the hatches of the fighting compartment closed and ventilation turned off or damaged. M4A2, KV-1s, SU-152 the ventilation system is powered from a working main engine while on other tanks it is electric and won’t work with no electric power;
26. The engine won’t stop so frequently after a collision;
27. Tanks shouldn’t visibly ‘levitate’ above the ground;
28. A bug that reduced the actual number of shots for the main gun by 1 for each ammo type has been fixed;
29. A bug that caused the number of shells to be calculated incorrectly when one ammo type is spent (it did not decrease at first and then decreased by 2 after a next shot) has been fixed;
30. Driving along the shallow coastal part of the river is no longer like driving on a highway;
31. A toppled over tank won’t glide on a terrain slope like on ice;
32. A bug that could cause a detailed tank to explode multiple times has been fixed;
33. The effective destruction ranges of light vehicles have been corrected in HE shells descriptions;
34. Pz.Kpfw.VI ammo descriptions updated (trajectory drop and HEAT speeds);
35. Pz.III Ausf. M, Pz.V Ausf. D, Pz.VI Ausf. H1 starting procedure has been updated (the manual fuel pumping was replaced by an electric one with the addition of the required buttons in the driver compartment);
36. Pz.III Ausf. M now has a functioning fuel gauge (to the lower right on the bulkhead of the engine compartment);
37. Pz.III Ausf. M traverse indicator is now illuminated;
38. Pz.III Ausf. M and Pz. IV Ausf. G intercom Z18 parts are covered in self-luminous paint;
39. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected;
40. T-34-76UVZ-1943, SU-122 and SU-152 fuel and oil pipes color has been corrected (made less vivid);
41. The external tools attached to the German tanks were improved to look better, ground jack added for Pz.V Ausf. D;
42. Other changes and improvements to the German tank interiors;
43. The sounds of control levers, pedals and the hand brake are added to Tank Crew tanks;
44. Turning the SU-122 and SU-152 panoramic commander sight produces a sound;
45. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected indicate a change of direction;
46. A failure of one of the M4A2 engines now affects the instrument readings and the engine sound;
47. M4A2 low oil pressure indicator lamps have been corrected;
48. Sound of the M4A2 engine's startup has been improved;



Visual crew improvements
49. The color of pilot’s glasses of the late war Bf 109 Luftwaffe pilots has been corrected;
50. The “holes” in the texture of the American flare gun were eliminated;
51. The texture of the flare gun on the British pilot model has been corrected;
52. Shooting any pistol ejects a casing;
53. Soviet tankers have less gloss effect on the faces;



AI improvements
54. AI pilots won’t try to attack targets with the parameter engageable = 0 which could cause steep diving on a ground target with no chance of recovery;
55. AI pilots aim at air and ground targets better and the rockets and projectiles won’t fall short of a ground target at the beginning of a burst;
56. AI fighter pilots won’t chase its target too far from their assigned route or area of operations;
57. All AIs in a fighter group will attack a target (previously one of them could ignore it and follow its mates in a formation;
58. A rare random bug that could cause the AI gunner of a player tank to spontaneously rotate the turret at the beginning of the mission has been fixed;
59. A knocked off detailed AI tank (no marker visible and other AIs don’t see it as a threat) won’t continue to fire at targets sometimes;
60. When all the gunner visors of an AI-controlled detailed tank are damaged, it won’t track the targets and fire at them;



Other improvements and fixes
61. The residual inertia in the first-person non-VR view of the gradual zoom at maximum zoom and maximum zooming speed option when not using a mouse for looking around has been addressed;
62. The contours of objects against a clouds background have been minimized by using special tech;
63. The lowest cloud quality setting still causes significant artifacts on the aircraft visible against a cloud at near distances, but no longer gives an unfair advantage in spotting a distant aircraft;
64. The double triggering of onKilled events in the mission script shouldn’t happen again;
65. New training missions added for Battle of Moscow in the spirit of the real initial training of a MiG-3 pilot (Missions – Battle of Moscow – Migalovo training);
66. The recently found error on the Moscow map (the landscape height above the sea level was 50m less than it should) has been fixed - check this link;
67. The missing buildings at the Liege / Bierset A-93 2414/7 airfield on the Rhineland map have been added;
68. The poor-looking machine shop buildings in the industrial district of Belgorod (Prokhorovka map) were replaced with better ones;
69. The truncated or missing phrases of one of the USAAF air traffic controllers and RAF and USAAF forward observers were corrected;
70. The shimmering of very long railways on Kuban map that was visible up close has been corrected;
71. The look of the passenger and freight railroad wagon roofs has been improved;
72. Visual snow thickness increased on all winter maps;
73. The ground surface looks more detailed on all summer maps;
74. Selecting a random Entente aircraft in the duel on Arras map in QMB no longer produces a Bf 109F-4.
 
Last edited:
One thing that always gets me when I'm messing about with the tanks in IL2...the interiors are way too clean and surgical. You can see from the pics of my drivers cab in my old Chieftain dozer that even in peace time...they weren't always pristine or hygenic :)

NgEIeGO.jpg


...and the turret, usually a bit cleaner than the drivers cab...pic taken from the loaders side leaning over the breech. Note commanders seat cushion turned over to supply a step for standing up out of the turret. Muddy bootprints from the gunner getting into his seat weren't much appreciated either.

Q5rxQQs.jpg


The whole thing from outside...circa 1978, Saltau training area in Germany. Note the front and rear bazooka plates removed for track maintenance...one of the more regular and most hated tasks of being a tank crewman.

i3e25KG.jpg
 
Last edited:
I have just bought Tank Crew :) Mole have you been to Bovington Tank museum? I went several years ago and was very impressed, here are a couple of photosView attachment 180962View attachment 180963View attachment 180964View attachment 180965
My first posting when I joined the army as a 15 year old in 1974 was to the Junior Leaders Regiment, Royal Armoured Corps at Bovington where Cavalry and Tank Regiment potentials went to be trained. Training lasted 2 and a half years when we then all left as fully trained and qualified tank crewmen to our various regiments...The gates of JLR RAC were directly opposite the tank museum. We had a Conqueror tank on a plinth outside the guardroom...maybe still there although JLR RAC as an institution no longer exists.

We also did the prowler guards as young 15/16 year olds in and around the museum at night... 2 of us armed with pick handles no less. We all knew the legend of Herman the German who haunted the place...according to lore spread by the curator at the time, they found his severed arm inside the turret of the Tiger 1. The story of a wandering ghostly German officer may have been legend...but as impressionable young soldiers, that place sure put the shytes up us when we were guarding it :D

It was one of the more relished guard duties at JLR...since we had access to the museum all to ourselves at night to use the toilets as well as the tea room to make ourselves a brew. We used to sit in all the old tanks and pretend we were real soldiers.

I found a web page relating the history of the haunted Tiger after looking through some old photos and articles about JLR RAC (You brought back memories with the photos)...I'm still a member of the Bovington old boys association, as are all surviving soldiers who started their military service there. I spent some of the happiest days of my young life there...which turned out to be the start of 23 years as a career soldier :)

Bovington tank museum and the haunted Tiger.
 
Last edited:
Back
Top Bottom