I'm disappointed with the overall amount of rides, buildings and objects.

I just respect and have a bit of a idea of the work that's involved with modern day modeling, animation and sound design that's done to a high level as it's not comparable to the content that's in RCT3 which can be designed far quicker.
I completely agree with that point, game design nowadays takes an insane amount of work compared from what it was 10 years ago. The 3d modelling alone multiplied work times, we have to remember that Planet Coaster's rides and objects use more lods than most games (for those who are not familiar a lod is a variant of the detailed 3d model with less details to be used at different distances or for the shadows, hitbox and many more.

As PC devs said few times in this forum the resources and times each ride takes to be implemented are few times those in RCT3, so I also don't think its fair to compare those games in content totals.

In any case Frontier devs already mentioned that more content is to arrive soon, like next week with the winter update. So let's be patient and trust them.

I'm on my phone and probably rambling a bit, but my main point is that I am still floored with what we've gotten so far, and that Frontier seems committed to giving us more yet. Comparing my reactions between RCT Vanilla and PC, I would say that I am infinite more pleased with PC.
+1
 
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game design nowadays takes an insane amount of work compared from what it was 10 years ago

is that why games have no increased in fun? Most of my favorite games are older ones because I often find that the better graphics a game has, the less gameplay it offers. Its sad how the industry has fallen into a rut of copy and pasting games. I mean aside from the pretty graphics, is PC really that much better than RCT3? We have more options for certain things like terrain and paths, but that also comes at a price of sacrificing simplicity. Building & Management games are supposed to be more than just a model kit
 
is that why games have no increased in fun? Most of my favorite games are older ones because I often find that the better graphics a game has, the less gameplay it offers. Its sad how the industry has fallen into a rut of copy and pasting games. I mean aside from the pretty graphics, is PC really that much better than RCT3? We have more options for certain things like terrain and paths, but that also comes at a price of sacrificing simplicity. Building & Management games are supposed to be more than just a model kit

If you want simplicity, there is always Parkitect or *cough* RCTW.
 
is that why games have no increased in fun? Most of my favorite games are older ones because I often find that the better graphics a game has, the less gameplay it offers.

A bit OT, but I have the same perception, although I'm not sure if the graphics quality is the only cause. But yeah, seems to me that many studios dedicate a huge amount of their resources in the graphics dept. and maybe forgot a bit of the actual game mechanics.
 
As PC devs said few times in this forum the resources and times each ride takes to be implemented are few times those in RCT3, so I also don't think its fair to compare those games in content totals.

I could care less about those excuses. You don't have to compare PC to anything to notice the gaps in the rides/scenery/building sections. Where are flowers? Building pieces like half walls, 1m walls/ columns? What about fences? ...

The game is so obviously unfinished it's not even funny. Last time I checked they were not advertising "PC light - now with few pieces high-quality content".
 
Which would you rather have?:

1. A released game where the developers have experience, passion, and continued support.

or

2. A game with a announced release date, then sneakily failed attempt at selling an early access game, made by three developers none of which seemed to know what they really were doing; only to end up with a game where the peep animations are atrocious, Rides without the ability to choose where the entrance and exits are, and the core mechanics broke. Published by a company that has a history of abandoning the game once released.

Personally I would rather have #1 myself.
 
Which would you rather have?:

1. A game with features and content missing.

2. A finished game.

I understand your opinion, and the unfortunate fact that you don't seem to enjoy the game in its nowadays's state.

But I would like to point out that not everyone feels the same way.

For instance I think the game is pretty polished and I'm having a great fun with it, to the point I spent more hours than its probably healthy, more than 200 since the Beta release (bear in mind that I only play in challenge mode). And for what I read in this forums, other people are enjoying it too.

Which doesn't mean that the game is perfect and can't be improved. I would love to have some updates, DLCs and expansions to expand the content and features. But all things considered, and knowing first hand the hard work that it takes to create a game nowadays, I think Frontier are doing pretty good. [up]
 
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I agree with your points mrkjames, and I'm (for the most part) the same kind of PC player you are. One of my main concerns regarding Stalls/Food/Retail isn't that we need more pre-made facades. My concern is the creative/artistic direction the Devs are going in by giving each type of Food/Retail option its own Frontier-created "Brand".

We all agree that more content is needed, and in some cases the Devs have admitted that time just ran out to complete things before launch. Time, effort and money was spent, however, in creating Multiple Signs, Small Stall Details, Voice-overs, etc. on each Food or Retail Stall PRIOR to launch....

Time was taken to create the individual scenery pieces for the contents of a giant hamburger PRIOR to launch.
Time was taken to come up with signage specific to Chief Beef, City Fox Coffee, etc PRIOR to launch.
Time was taken to create tiny Tacos and "Mexilente" signage inside the Taco Stall PRIOR to launch.
Time was taken to create Candy Crush style voice-overs that say the name of each brand when a brand-specific element is placed in your park PRIOR to launch.

All of these things took priority over different types of food/retail options, more theme-specific scenery, Security Gaurds, additional flat rides, fences, and many other elements players have been asking for.

I worry that it has been determined that this is just how it is going to be, and any new food/retail options will be fully branded by Frontier. This will inevitably take time away from implementing other things, and continue to limit the number of food/retail options available. Yes, these brands do give some soul and a certain enjoyable feel to the game, but moving forward, I'd like to see the Devs create more generic/customizable add-ons that WE can breathe life into ourselves.
 
But I would like to point out that not everyone feels the same way.

For instance I think the game is pretty polished and I'm having a great fun with it, to the point I spent more hours than its probably healthy, more than 200 since the Beta release (bear in mind that I only play in challenge mode). And for what I read in this forums, other people are enjoying it too.

Which doesn't mean that the game is perfect and can't be improved. [up]

I am not scolding PC for not being perfect I am scolding it for a rushed release that shows in like every mojor aspect (graphics and sound aside). The "overall amount of rides, buildings and objects" - since this is what this thread is about - is fairly poor. But sure, if I looked at Frontier like it was charity work they're doing you'd probably find me patting them on their collective back, too.

Maybe I can get my point accross with this illustration: If you bought yourself a phone and realise it's missing the 4 and the 0 buttons would go "You know what, it's so much work to make a phone nowadays, I really think they did a great job!"? And would anyone say "Of course it has fewer buttons because these buttons take more time to make. I rather have a few quality buttons than a full set!"? [wacky]
 

WingardiumLevicoaster

Volunteer Moderator
I agree with your points mrkjames, and I'm (for the most part) the same kind of PC player you are. One of my main concerns regarding Stalls/Food/Retail isn't that we need more pre-made facades. My concern is the creative/artistic direction the Devs are going in by giving each type of Food/Retail option its own Frontier-created "Brand".

We all agree that more content is needed, and in some cases the Devs have admitted that time just ran out to complete things before launch. Time, effort and money was spent, however, in creating Multiple Signs, Small Stall Details, Voice-overs, etc. on each Food or Retail Stall PRIOR to launch....

Time was taken to create the individual scenery pieces for the contents of a giant hamburger PRIOR to launch.
Time was taken to come up with signage specific to Chief Beef, City Fox Coffee, etc PRIOR to launch.
Time was taken to create tiny Tacos and "Mexilente" signage inside the Taco Stall PRIOR to launch.
Time was taken to create Candy Crush style voice-overs that say the name of each brand when a brand-specific element is placed in your park PRIOR to launch.

All of these things took priority over different types of food/retail options, more theme-specific scenery, Security Gaurds, additional flat rides, fences, and many other elements players have been asking for.

I worry that it has been determined that this is just how it is going to be, and any new food/retail options will be fully branded by Frontier. This will inevitably take time away from implementing other things, and continue to limit the number of food/retail options available. Yes, these brands do give some soul and a certain enjoyable feel to the game, but moving forward, I'd like to see the Devs create more generic/customizable add-ons that WE can breathe life into ourselves.

I personally love the branding and think that is one of the things that sets Frontier apart from competitors. Plus most themeparks contain branded or themed foods. Even amusement parks tend to at least theme their food stalls somewhat. I am not against unbranded in addition to what we have of course, but I want the 'PC Soul' in the game still.
 
You're missing the point, let me translate: The resources that went into branded shops could've gone into different parts of the game. Making more branded shops now will mean these areas will remain lacking.
 
I personally love the branding and think that is one of the things that sets Frontier apart from competitors. Plus most themeparks contain branded or themed foods. Even amusement parks tend to at least theme their food stalls somewhat. I am not against unbranded in addition to what we have of course, but I want the 'PC Soul' in the game still.

I'm not against the branding of Food/Retail at all. What I'd like to see are generic/template stalls with many more food/retail choices WE can assign to the stall. I'd like to see CUSTOM IMAGE UPLOAD OPTIONS (RCT3 Billboard-like signage) that WE can create. I'd like to see PLAYER CONTROL over the in-game branding...

Chief Beef Burgers are nice to sell in my park's entrance area, but I'd like to perhaps sell Franken-Burgers next to my Haunted House and Bison Burgers in my Old West Town... WITHOUT Police Officer Hamburger imagery in those areas.

If Frontier gave us these customizable tools (the way they give us the building blocks to create amazing facades), they can focus their creative energy, time and money addressing all of the other add-ons players would like to see. We all want more food/retail choices, but if they spend more time creating brand-specific food/retail with everything that goes along with it (stall design, signage design, voice-over work, mascots), we will inevitabley not get as many to choose from, and other areas of focus may be sacrificed.
 
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WingardiumLevicoaster

Volunteer Moderator
You're missing the point, let me translate: The resources that went into branded shops could've gone into different parts of the game. Making more branded shops now will mean these areas will remain lacking.

So the graphic designer that designed the shop branding, and the animators for the mascots could have coded the go kart logic? That isn't how resourcing works. There were other factors too I am sure.
 

WingardiumLevicoaster

Volunteer Moderator
I'm not against the branding of Food/Retail at all. What I'd like to see are generic/template stalls with many more food/retail choices WE can assign to the stall. I'd like to see CUSTOM IMAGE UPLOAD OPTIONS (RCT3 Billboard-like signage) that WE can create. I'd like to see PLAYER CONTROL over the in-game branding...

Chief Beef Burgers are nice to sell in my park's entrance area, but I'd like to perhaps sell Franken-Burgers next to my Haunted House and Bison Burgers in my Old West Town... WITHOUT Police Officer Hamburger imagery in those areas.

If Frontier gave us these customizable tools (the way they give us the building blocks to create amazing facades), they can focus their creative energy, time and money addressing all of the other add-ons players would like to see. We all want more food/retail choices, but if they spend more time creating brand-specific food/retail with everything that goes along with it (stall design, signage design, voice-over work, mascots), we will inevitabley not get as many to choose from, and other areas of focus may be sacrificed.

There was originally the idea of having unbranded shops (I think the CHC saw some of the designs) and the branded were premium. Maybe we will get these later. [big grin]
 
So the graphic designer that designed the shop branding, and the animators for the mascots could have coded the go kart logic? That isn't how resourcing works. There were other factors too I am sure.

Of course there were other factors, regardless, time, resources and money DID go into all the specific "branding". At the very least, I think all of us would have liked more tables and chairs, more trash cans & benches and more theme-specific scenery items at launch. Branded food/retail signage and Giant Hamburger pieces took priority over these items.
 

WingardiumLevicoaster

Volunteer Moderator
Of course there were other factors, regardless, time, resources and money DID go into all the specific "branding". At the very least, I think all of us would have liked more tables and chairs, more trash cans & benches and more theme-specific scenery items at launch. Branded food/retail signage and Giant Hamburger pieces took priority over these items.

It all depends on the skill sets required for each item. I mean chairs/tables would require further animation and coding than shop branding for example. Meaning they require different developers in addition, not just time and money. Also resource allocation changes over time. The burger pieces have been in since alpha 1. Maybe they were created first as proof of concept and included because they happened to look good. I doubt if they were on the todo list at the end of development, they would have been chosen over other things.
 
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