I completely agree with that point, game design nowadays takes an insane amount of work compared from what it was 10 years ago. The 3d modelling alone multiplied work times, we have to remember that Planet Coaster's rides and objects use more lods than most games (for those who are not familiar a lod is a variant of the detailed 3d model with less details to be used at different distances or for the shadows, hitbox and many more.I just respect and have a bit of a idea of the work that's involved with modern day modeling, animation and sound design that's done to a high level as it's not comparable to the content that's in RCT3 which can be designed far quicker.
As PC devs said few times in this forum the resources and times each ride takes to be implemented are few times those in RCT3, so I also don't think its fair to compare those games in content totals.
In any case Frontier devs already mentioned that more content is to arrive soon, like next week with the winter update. So let's be patient and trust them.
+1I'm on my phone and probably rambling a bit, but my main point is that I am still floored with what we've gotten so far, and that Frontier seems committed to giving us more yet. Comparing my reactions between RCT Vanilla and PC, I would say that I am infinite more pleased with PC.
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