I'm done

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I highly doubt you need 30+ hours to earn the rebuy.

My conda rebuy is 12 mil, which is 1 hour if im lucky in passenger mission board flipping, 2 hours if im not.


As most passenger mission for me at my home system pays 2 mil to 7 mil max


Like what?

like war thunder, imagine to even research the next rank you 1st need to research and buy 6 vehicle of the previous rank
 
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... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone

never trust web interfaces for serious writing. use notepad if you absolutely have no other option.

Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route

passenger missions are just hauling missions with a fancy name, and that should be pretty obvious.

Said grind was so frustratingly slow that I took unnecessary risks

non sequitur. if you're not up to face the consequences, don't take the risk. simple.

Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.

ok. i never took any passenger mission. i haven't seen any alien sites yet. after over 1000 hours. you are not forced to do any of those things.

Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?

i like that navigation requires attention, it's the whole point. when i play a game, i play the game, when i want to watch videos, i watch videos. do we really have a problem here? :)

I'm so steamed right now

that's obvious. relax, take some time off. this game is far from perfect but to me it appears that you are yourself to blame for your wrong decisions and unfounded expectations.
 
like war thunder, imagine to even research the next rank you 1st need to research and buy 6 vehicle of the previous rank
Well I don't know what I should imagine, you didn't say how long any of it takes. Besides, I've never heard of the game.
 
Whenever I have to make a mega-post I always write it in note-pad first.

Yes I see the irony of using 3rd party tools to maximize my ED Forum experience.

I am on a break. My last stint of activity was 4 weeks long, after a several month break.
 
[video=youtube_share;wE0uhqaxS_E]https://youtu.be/wE0uhqaxS_E[/video]

Perhaps older AND slower players, like myself, need a slower game to enjoy. And I suspect there is no such thing as a perfect game. You get what you can out it and enjoy that (or not) ... And I guess it's normal that misery wants company. But honestly to question nearly everything about a game (multiplied by X number of discontent players) simple because it isn't what these individuals want out of a game is silly.

Would I like to see some things changed? Maybe, maybe not. Not important here as this is OP's thread and his displeasure.

Chief
 
The responses in this thread make me kind of sad - the last time I checked, the standard mission timer is 24 hours. I haven't paid enough attention to see if shorter missions are available with any kind of frequency (or at all), and the missions that are expected to take longer have expirations much longer than 24 hours, not unexpectedly.

If your play time is every other day, you can't leave missions on the table, or you will fail them. If your time to play every other day is relatively short, then you aren't taking very many missions. If you aren't taking very many missions, or doing anything else in that same limited time that generates a similar amount of income, then it might indeed take you 30 hours to earn a Beluga's rebuy while still playing the way you like to play.

I would hope that some in here are not actually suggesting that the OP spend what sounds like a limited play schedule farming Quince, instead of doing the things (s)he enjoys?

Riôt
 
The responses in this thread make me kind of sad - the last time I checked, the standard mission timer is 24 hours. I haven't paid enough attention to see if shorter missions are available with any kind of frequency (or at all), and the missions that are expected to take longer have expirations much longer than 24 hours, not unexpectedly.

If your play time is every other day, you can't leave missions on the table, or you will fail them. If your time to play every other day is relatively short, then you aren't taking very many missions. If you aren't taking very many missions, or doing anything else in that same limited time that generates a similar amount of income, then it might indeed take you 30 hours to earn a Beluga's rebuy while still playing the way you like to play.

I would hope that some in here are not actually suggesting that the OP spend what sounds like a limited play schedule farming Quince, instead of doing the things (s)he enjoys?

Riôt

I think it's more the case that we remember when mission timers were 4 hours and now think 24 hours is a godsend. Still could be improved, however.
 
1st rule of interstellar travel in E: D universe: Zero throttle right after hyperspace countdown starts.

Oh, of course, though I keep it at throttle and just do an orbit around the star while I fuel scoop. Problem was I forgot I was in a T9 and not my AspX. lol
 
Beluga isn't an ideal tourist ship. Beluga should be used for local runs. Packing in the daily commute crowd.

Orca and Dolphin for those sightseeing missions.

Right ship for the right job. Unless you are me, then use the wrong ship, but i'm crazy like that :D
 
Beluga isn't an ideal tourist ship. Beluga should be used for local runs. Packing in the daily commute crowd.

Orca and Dolphin for those sightseeing missions.

Right ship for the right job. Unless you are me, then use the wrong ship, but i'm crazy like that :D

Sidewinder with a caravan :)
 
You know, if you zero your throttle, you'll pop out of a jump and not be at full throttle pointing at the primary. Zero it on the countdown, during the jump, whenever - but zero it BEFORE you pop out in a new system, and you're sweet.

Z...
 
It questions why anyone would want to play this way...getting the biggest ship in lightening speed is not what this game is about...Elite is too cruel , harsh, unforgiving and relentless to take short cuts. The ops lack of patience and experience is shownby his rage, yet he played the mechanics, he took the passengers, his own actions were his downfall.
You can't blame the game or FDev , there are always choices...he made the wrong ones.
 
Hello all.

First off, I'd like to apologize for my tirade. I realize <ahem> posting doesn't solve anything.

I like the discussion going on, I see some interesting points being made on both sides of the debate.

I honestly didn't realize you could throttle down in middle of a jump. Given that you can't really do anything mid-jump, it's not exactly obvious that you can change throttle settings.

I see a lot of points people are making, such as about mission timers and autopilot. Honestly, I saw these points coming. My original thread went into greater detail and adressed many issues people have with what I saw directly.

Later on tonight I'll rewrite the in-depth critique and close this thread if possible, ending it with a link to that new one. I'd like to carry on the conversation over there instead, so that I don't have to explain my reasoning piecemeal.

I had some pretty in-depth ideas about stuff like how the autopilot system could work, so as to reduce strain on long flights without taking over so much as to render a player pointless, or how to go about adding a route making system for passenger liners. I'd like people to consider the merits of specific details and whether they'd make the game better or worse, rather than only just whether or not they're necessary to begin with in the current meta.
 
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Passenger missions are imho designed to supplement other missions which all come down to "making you travel", Elite Dangerous is atm fundamentally a "travel and journey simulator". When you are fresh to the game Super Cruise, Frame Shift Drives and a massive galaxy all have a wow factor, after you have done your 500th jump you start to question the system and past your 1000th jump you question your sanity.

An autopilot or co-pilot system is essential past a certain point (you don't give it away, it must be earned) because once you find travelling grindy the whole game becomes grindy regardless of what you are doing or planning to do.

The key, the secret sauce ED needs to tap into is making the travelling and exploring far more interesting and engaging whilst reducing padding and repetition.
 
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I agree with the mission timers thing, the game is not respectful of real life in this way and they prevent me from taking things on that I otherwise would like to. I've vented at considerable length about this myself.

To be honest I don't mind passenger missions as they are BUT I agree it would be nice to be able to arrange things the other way around too. Basically to post a route to the board, possibly a price point thing and then have people sign up. At the simplest this would be "I'm going to X soon does anyone want to come along?". I'd love the same for mission running as well, "I'm going to Y does anyone have anything they want to throw in the back since I'm going that way?". I think this would be rather fun. We could get more complex with more complex routes but point to point would be a good beginning.
 
I'm done... I'm beyond done.

I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.

... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...

I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...

I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.

Alright fine, I'll sum it up

Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.

This game has one of the slowest grinds I have ever seen

Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)

Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.

Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?

I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.

I've been waiting for the gameplay to get more involved and deeper and have also given up... A year and half ago I was growing concerned at the lack of seemingly significant progress in gameplay depth and mechanics. And now roll on to now, I've given up.

I do not expect 2.4 to be of any interest. I suspect - given what we've witness in season 2 - for it to be another set of point and click, cut scene'esque gameplay, most likely with some rebadging of X year old tired mechanics. If we do ultimately end up with rebadged CZs - something I've been terrified of for years - I think I will actually burst into laughter.

Fingers crossed I am of course wrong!

Anyway, my (real) hope now is, that FD have had some real issue over the past 1-2yrs which compromised their ability to move the game forwards, and after 2.4 we'll see some real progress. So what's released over the coming year IMHO will show us if FD plan to finally move the game into more involved and deeper waters, or continue to plug on just more and more questionable, thin, disjointed elements.

I'd suggest, maybe taking a break for a while, and watching from ring side...

Note: Multi-crew is a huge underlining of the design issue of ED IMHO. For years effort has been spent on questionable outcomes in truth rarely offering new depth or content. So then to bolt on multi-crew with so very few mechanics and depth to leverage just seemed to underline the whole issue - https://forums.frontier.co.uk/showt...is-now-coming-back-to-bite-ED-in-the-boosters!
 
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Hello all.

First off, I'd like to apologize for my tirade. I realize <ahem> posting doesn't solve anything.

I like the discussion going on, I see some interesting points being made on both sides of the debate.

I honestly didn't realize you could throttle down in middle of a jump. Given that you can't really do anything mid-jump, it's not exactly obvious that you can change throttle settings.

I see a lot of points people are making, such as about mission timers and autopilot. Honestly, I saw these points coming. My original thread went into greater detail and adressed many issues people have with what I saw directly.

Later on tonight I'll rewrite the in-depth critique and close this thread if possible, ending it with a link to that new one. I'd like to carry on the conversation over there instead, so that I don't have to explain my reasoning piecemeal.

I had some pretty in-depth ideas about stuff like how the autopilot system could work, so as to reduce strain on long flights without taking over so much as to render a player pointless, or how to go about adding a route making system for passenger liners. I'd like people to consider the merits of specific details and whether they'd make the game better or worse, rather than only just whether or not they're necessary to begin with in the current meta.

Good for you CMDR. +1 rep.

Re autopilot. Do you know the X series? Specifically X3:TC and X3:AP had terrible autopilot. I think it was called the Autopillock. I stopped trusting it after it had rammed me into asteroids, jump gates, ships and facilities - I flew everywhere manually and even docked manually (until I got the docking computer extension).

In Elite, I've heard that you have to babysit the docking computer (I've never used one). If the AI can't handle docking, I wouldn't trust it to do 1000sLY trips.
 
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