Like what?Compared with many MMOs, the grind is incredibly fast.
Like what?Compared with many MMOs, the grind is incredibly fast.
Like what?
Basic navigation is boring and requires too much input. I nearly crash at every brown dwarf.
... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone
Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route
Said grind was so frustratingly slow that I took unnecessary risks
Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.
Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?
I'm so steamed right now
Well I don't know what I should imagine, you didn't say how long any of it takes. Besides, I've never heard of the game.like war thunder, imagine to even research the next rank you 1st need to research and buy 6 vehicle of the previous rank
The responses in this thread make me kind of sad - the last time I checked, the standard mission timer is 24 hours. I haven't paid enough attention to see if shorter missions are available with any kind of frequency (or at all), and the missions that are expected to take longer have expirations much longer than 24 hours, not unexpectedly.
If your play time is every other day, you can't leave missions on the table, or you will fail them. If your time to play every other day is relatively short, then you aren't taking very many missions. If you aren't taking very many missions, or doing anything else in that same limited time that generates a similar amount of income, then it might indeed take you 30 hours to earn a Beluga's rebuy while still playing the way you like to play.
I would hope that some in here are not actually suggesting that the OP spend what sounds like a limited play schedule farming Quince, instead of doing the things (s)he enjoys?
Riôt
1st rule of interstellar travel in E: D universe: Zero throttle right after hyperspace countdown starts.
Or warframe, RNGrind is ridiculous. We always pray to RNGesus to deliver us from Lootcifer.Like what?
Beluga isn't an ideal tourist ship. Beluga should be used for local runs. Packing in the daily commute crowd.
Orca and Dolphin for those sightseeing missions.
Right ship for the right job. Unless you are me, then use the wrong ship, but i'm crazy like that![]()
I'm done... I'm beyond done.
I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.
... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...
I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...
I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.
Alright fine, I'll sum it up
Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.
This game has one of the slowest grinds I have ever seen
Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)
Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.
Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?
I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.
Hello all.
First off, I'd like to apologize for my tirade. I realize <ahem> posting doesn't solve anything.
I like the discussion going on, I see some interesting points being made on both sides of the debate.
I honestly didn't realize you could throttle down in middle of a jump. Given that you can't really do anything mid-jump, it's not exactly obvious that you can change throttle settings.
I see a lot of points people are making, such as about mission timers and autopilot. Honestly, I saw these points coming. My original thread went into greater detail and adressed many issues people have with what I saw directly.
Later on tonight I'll rewrite the in-depth critique and close this thread if possible, ending it with a link to that new one. I'd like to carry on the conversation over there instead, so that I don't have to explain my reasoning piecemeal.
I had some pretty in-depth ideas about stuff like how the autopilot system could work, so as to reduce strain on long flights without taking over so much as to render a player pointless, or how to go about adding a route making system for passenger liners. I'd like people to consider the merits of specific details and whether they'd make the game better or worse, rather than only just whether or not they're necessary to begin with in the current meta.