...I care about profession imbalance that kills off piracy...
Couldn't help but notice this little gem.
Piracy is not a profession, it is a last desperate resort conducted by people who for whatever reason are unable to pursue a profession.
Pirates have by their nature a hard and very short life. If piracy is difficult to succeed at in ED, then that is one aspect of the game which is very realistically simulated.
Back on topic, I agree with the posters who state that they have always considered credits too easy to come by in ED, even when they didn't have any.
One of the enduring and endearing features of Elite (84), was how difficult it was to get started. This feature was also present in ED for a while, but the development trend of the game has removed that (and in my opinion the best) aspect of the gameplay. Now it is just a run of the mill rank-up and coin-farm MMO - which is a real shame.
People talk about fun - but where is the fun if there is no challenge?
There is not even any incentive to start again (I have done that with a second CMDR), because the progression is so trivial.
The first time I played ED it took me a month to own a Cobra (after which the game is effectively over) - now it takes less than an hour (even if you are not a fanatical min-max'er).
The only thing that has been nerfed is the sense of achievement. (