I 100% support this decision. This will help with a lot of issues and keep everything on an even playing field.
That's a fair point. Maybe FDev will add a "Passenger Waiting Room" where the clients from accepted Passenger missions can wait (for a short time, before they cancel the mission & fining the player) wile the player changes ship/outfitting.Maybe he talks about passenger missions when he does not have passenger cabins installed?
Will this mean missions themselves will be more complex? I would love to have more wrinkles and consequences as I sculpt governments.
I personally like OP information and look forward for time when it will go live.
That's a fair point. Maybe FDev will add a "Passenger Waiting Room" where the clients from accepted Passenger missions can wait (for a short time, before they cancel the mission & fining the player) wile the player changes ship/outfitting.
"Hi, I'll happily take you to Earth. Give me 5 minutes to park up my Vulture and grab my Orca, then we'll set off"
The point that you're so saliently missing being: it's obviously not a necessary "mechanic" if over 97% of the population manage without using it.
Since you can no longer "force" a mission board refresh, is there going to be some sort of auto-refresh after x minutes or any other way to get a new list of missions?
yes, mob rule! screw the minority! it's the self-righteous SJW way.
I really hope this will not bring more "grind" to get interesting missions and/or rewards. Is board flipping a real problem in this game? Are we gonna have more missions (like 3x the amount to compensate)
I'm afraid it will make Elite just a little bit more boring.
And dedicated servers for everything else... when? (just to get rid of the cheaters exploiting the game...)
Greetings Commanders,
In the next chapter of Beyond (3.3), we will be implementing and migrating mission data to a new separate server. While this mainly affects the back-end of the game, you will see some changes to missions in-game.
As it currently stands, missions are on a shared server with other elements of the game. This has the risk of problems with missions causing outages and stability issues for the rest of the game if there are technical hiccups.
So, what benefits will we see by moving missions to their own separate server?
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.
- Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
- If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
- We may see a slight decrease in mission board loading times.
- Missions will now be consistent across game modes (Solo/Open/Private Group).
Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.
Ultimately, this is a healthy step for our overall servers and game experience.
If you have any questions or would like to share your feedback with us, please post below!
*we found that only 2.8% of daily online players were using the mission system in this way.
I think that the board flipping is the main reason for doing this change, and the points above it are just a welcome side effect.
I wish this will make the mission boards abundant with new and high-paying missions, but I doubt it. We'll get unwanted wing missions without being able to find different ones (bye bye board flipping) and money progression for players will be more stagnant.