In 2018 your mobile phone can eavesdrop on your private conversations and use what you say to push RELEVANT advertising in your feed...
In 3304 it seems the local plebs in any given station can't seem to get their act together to offer missions RELEVANT to the ship you're in...
May I reiterate a desperate need for the mission server to grow at least 2.8% more intelligence, and offer missions that are RELEVANT!
Examples (And these are in no way exhaustive - engage imagination, please)
1) I've just docked at a station in any one of the cargo ships, with no weapons, no collector limpets, no ship launched fighter. Why am I being offered ANY combat missions? Surely it would add QoL if the mission plebs could pick up some of the slack, do their job, and their homework, LOOK at how much cargo space I have and fight over each other on price to offer either ONE job that fills my hold or multiple jobs to the same place, or at least the same system that will fill my hold. Anything less is a waste of my time.
2) I've just docked at a station in any one of the combat ships, with zero cargo slots. Surely air traffic control has scanned my ship, and made this information available (for a tax deductible fee probably) to every business owner in the station, local system, 20LY range or actual range of my FSD and said businesses use this information to offer me the highest paying work they have to compete with each other for my extremely valuable time considering my Elite rank and current standing with local and major factions.
3) I've just docked at a station in a dedicated military ship, with no cargo space or kill warrant scanner, so it's a relatively safe bet to assume I'm not bounty hunting. No, an educated guess might think I'm here looking for a CZ, and perhaps a stack of massacre or kill skimmer missions. Yes, a stack. Not one for 200 kills, a full stack of 20 for 10 kills each or better yet 10 for 20 kills each because the mission stack could be reduced if there was an efficient way to fill that stack with exactly the type of activity I actually want.
4) I've just logged in, in station, in a ship with mining lasers, a refinery, cargo racks and collector limpets. I load the mission board and why am I not seeing ONLY mining missions either within the local system, or in external systems within a single hyperspace jump? Or, even better might be mining missions that clearly state which system, planet and ring I'm likely to find said commodity, and maybe some safer albeit slower options and maybe some variety on the chain mission idea where I can mine here, deliver elsewhere?
5) How about if I've docked at a station and changed ship, into a long range Hauler, then I've gone into the galaxy map and set a 200LY route to where another of my ships is located. Could the NPC's be smart enough to only offer me a small selection of high paying long range cargo missions up to the 4 tons I can carry, to where I'm already going, or systems already selected by the filter I'm using along the route they should already know I'm going to take, supplemented by the best data missions along the same route plan?
5a) As long as the above is possible, why can't sensible chain missions spawn, like "Thanks CMDR, your flight plan says you're continuing to x-system, would you mind taking these three data missions with you as well, as long as you're going there anyway?" Me: Er, sure! Saves wasting my time trying to fill those mission slots by flipping the mission board. That's so awesome you were able to do your job and offer me something lucrative that doesn't force me to go light years out of my way or try to force me to change ship!"
6) Could we please also improve the smarts of those numpties that waste my time with rubbish while I'm already busy. Fine, I'm out grinding USS for G5 materials in a Krait, with collector limpets, and loads of cargo space but that doesn't mean I want to drop everything and fly to another system where the state is different. Now, if I were to be offered, no BEGGED to URGENTLY pick up a couple of damaged escape pods, right now, near the planet I just happen to be flying past and hey wow, that was quick, the mission objective just appeared and I hadn't even said yes but I can still ignore it then sure. Maybe if there was another button that said "offer more money and I'll think about it" we could come to a negotiated agreement. I'm already busy. Why should I do what you want when you're interrupting me and begging for something to be fixed urgently that I really don't care about?
How to actually implement this? No idea, lol! But, the mission system should be able to look at the type of ship you're in and offer missions accordingly. It should also be able to take into account your current galaxy map status and filters, eg selected destination and how you're getting there. Have you fixed the map for hi-sec to avoid griefers or anarchy to avoid attention on your smuggling activities? If you're in a passenger ship, why doesn't selecting the same destination on two or more missions populate the board with ONLY that destination to help you fill your cabins, even if you have to fly to the station next door, or en-route to pick them up. It should at the very least be able tell what missions you already picked and offer more of the same type or material reward based on the NPC's fighting over your business, especially in high population systems and stations.
Currently, it seems the missions are purely random, pushing masses of rubbish you don't want in your face, just in case you might want it.
In an ideal world we'd be able to use a query table front end to drill down into and select any mission in the galaxy from any location, since we might be looking for a particular type of mission for the ship that's parked at the destination we're going to, not the ship we're in or where we're currently at. If you don't select any options each faction offers up a selection of missions based on what the ship you're currently in can actually do, with a variety of destinations within range and one of each reward type so the player can use their own agency to narrow the activity type. If you select a material reward for example, the system makes more of those rewards available, or offers more missions to the same destination. The board would need to repopulate every time you accept a mission, but that might resolve the issue of handing one in to gain reputation and still not being able to take one at the next level up because the board has failed to refresh and recognise that you've just ranked up enough to qualify.
If the mission system worked smarter it wouldn't need to offer as many missions at once either. No point listing 10 missions of any given type when you don't want any of them. Just offer two, and if the CMDR decides that's the activity they want to do they can take one, advising the mission system that's what they want by their action and be offered say, three more. They take another one, which has a material reward but less cash than the others so in the next iteration they all have material rewards. The CMDR selects Exquisite Focus Crystals again and hey look, a logical pattern has already formed with the first three missions they took, so how about the mission system pushes out more of the same with variations that don't mess with what the CMDR has actively told you they want. Think of this as the NPC's making some effort to win your business by looking at what you've demonstrated you want as a reward and THEY do their job instead of making you waste your own time doing THEIR job! That's basic business 101.
If you're in a low-pop backwater outpost, why do all the missions on the board have to originate from the station you're in, unless they're source and return goods, which might be significantly more appropriate to a low-pop backwater? Unless that station produces something rare or cheap, why would there be missions to export commodities at all? Surely export missions would spawn in supply side fringe systems, with mining rings or other resources with chains available at the destination to bring back coffee, chocolate and toilet paper that they can't produce themselves. Import missions should also spawn in tourist and military systems and the type of goods should match, as should the wrinkles.
Missions are one of the places that player agency MUST supersede RNG. There are OH&S rules to prevent truck drivers trying to do 24 hour days, suggesting there's more than enough work, in 2018. Please make ED reflect this on a much larger scale and consider that billions of people are going to generate billions of items of mail, secure data transfers, goods deliveries, back-loading and freight allocators who's job it actually is to make sure every available square foot of load space on the road is full to maximum legal weight and going in the right direction most efficiently. You've built a space-logistics game, did you involve anyone with current logistics experience in the discussion or just decide to wing it?
And on that note: Wing cargo missions. Hmm, no. Just make them cargo missions with reasonable round quantities, like 100, or 1,000, or 10,000. You know, the kind of quantities that might actually get ordered in bulk by a space station servicing an entire star system and if you happen to be in a wing your mates can decide if they want to help you haul the goods or fly support in a combat ship instead. Similar idea for assassinations - Indicate what types of ships you're actually going to come up against in the mission description before accepting it and if you can't take on an Elite Corvette with five Deadly FAS on your own you can dial a friend, even if you've been offered that mission in space because you happen to be flying through their last known location. And yes, this is the only reason we should be offered a mission in space, because we happen to be right there, right now. I do not want my time wasted by idiots trying to get me to fly 15LY and pickup 15 tons of cargo while I'm out bounty hunting in my FDL. Offering these completely irrelevant missions in remote systems, for ships I'm not currently in are an insulting waste of my time to even reject them.
To make it obvious what's going on, for new people, it's probably a good idea to add a data panel on the mission board that states exactly what factors are being considered in the missions being offered, with a footnote making it very clear that for the best results from the mission board, please get in the ship you intend to use and preset your destination. If this is done right, there should be no need to split the passenger mission board from the other(s). What if you have a multi-role ship with both economy cabins and limited cargo space, plus heat sinks that has been engineered for use at thargoid attacked stations with the intention of ferrying refugees out and medicines in? You might want to be able to take both types of mission at once. Using a smart query table mission system, pre-populated using the ship you're in would make the whole ordeal less painful, provide plenty of relevant missions and hopefully negate the need or desire to board flip.
TL;DR
I read this whole thread before commenting, and it's NOT about the CR!
It's about finding something that suits our current "personal narrative".
Get rid of all that rubbish I can't do in this ship, only offer what I can do.