yeah so don't fly those when you are trying to make money
It's like you are fundamentally incorrect that the game is about some sort of level-up style progression to the largest ships or something crazy like that.
I'm not actually suggesting that the game is supposed to be one of purely linear progression from small to large ship. It would be a little odd if I did since despite the fact I own two Anacondas (an explorer and a mining ship), a Corvette, a Cutter and a T-9, I've spent more time flying Pythons than all of those put together and am actually parked at an outpost in one right now.
We're all free to play the game in whatever way we want, including flying nothing larger than a Hauler if if that's what floats your boat.
That doesn't change the fact that the simple existence of large ships would usually be deemed sufficient reason for a game to include content specifically aimed at allowing a player to maximise revenue when choosing to use them. Progression in that way may not be
required but in a game which is about '
blazing your own trail' it should certainly exist as a valid gameplay choice for players whose trail happens to lead along that path.
There seems to be a peculiar kind of inverse snobbery amongst some of the player base here where players who
do want to follow a progression path are looked down on by players who are happy with a non-linear gameplay route and it completely misses the point that those things do not have to be a binary choice in terms of content provision to begin with. In an open world game, they should actually coexist in perfect harmony without any need whatsoever to start applying value judgements to each other's gameplay or telling someone that they're not playing the game correctly.
Just taking one fairly obvious example, we can buy a passenger ship which has
eleven internals the smallest of which is a class 3, with
two class six and
two class five slots locked for passenger cabins or cargo racks only and is one of only three ships that can equip luxury cabins. Is it really an unreasonable expectation that it might be possible to then fill it with luxury passenger missions?
'lol noob, fly a Dolphin instead' isn't actually an answer to that issue, at least not one which I think any sensible game designer would acknowledge.
Edit: In fact I'll just add for the avoidance of any doubt whatsoever that I'm 47, played the original Elite on a 48k Spectrum and FE2 on my Amiga. I probably racked up more hours in FE2 than 90% of the people who post on this forum. Believe me, one thing I do not need is a lecture on what the game is supposed to be.