Important Notice Regarding Oculus 0.6 SDK

Am I the only one running the latest firmware with the latest beta with no issues (other the same issues we've had since last year)?

Possibly :D 0.6 absolutely would not work with Elite on my setup no matter what I tried. 0.5 works perfectly. Maybe my 7950 is to blame - who knows?
 
No you're not the only one. I can use direct mode or extended here with 0.5 or 0.6 Oculus drivers. No issues. Direct mode is not recommended - extended has fewer lag/judder issues.
 
Can we get an update from the devs on a ballpark timeframe on when 0.6 will be officially supported. ED is the only reason I'm still on 0.5 now which is a pain because other apps work so much better with 0.6.
 
I was able to get direct to somewhat work with 0.6.0 but to much judder. extended just flashed, even powering off and on the DK2 wouldn't stop the flashing.

rolled back to 0.5.0 and it works fine. My choice seems to be ETS2 with judder or E:D with judder or many reboots everytime I want to switch games.
 
I was able to get direct to somewhat work with 0.6.0 but to much judder. extended just flashed, even powering off and on the DK2 wouldn't stop the flashing.

rolled back to 0.5.0 and it works fine. My choice seems to be ETS2 with judder or E:D with judder or many reboots everytime I want to switch games.

On my system the trick to getting 0.6 to work or direct mode for that matter is all about selecting the right display with EDDS launcher (I have to select tertiary in direct mode). As you correctly state, direct mode has a lot of judder. Im not sure if that can be sorted via forcing the GPU driver in certain ways but I think it's futile for now. Extended mode works a lot better and you can disable the main display in Windows.

- - - Updated - - -

Can we get an update from the devs on a ballpark timeframe on when 0.6 will be officially supported. ED is the only reason I'm still on 0.5 now which is a pain because other apps work so much better with 0.6.


You will probably have to ask that question in a thread where the developers are active. I don't think this thread is one of them.
 
I was able to get direct to somewhat work with 0.6.0 but to much judder. extended just flashed, even powering off and on the DK2 wouldn't stop the flashing.

rolled back to 0.5.0 and it works fine. My choice seems to be ETS2 with judder or E:D with judder or many reboots everytime I want to switch games.

I am in the same boat.

I am itching to try ETS2 now it supports 0.6, but given I play ED in 90% of my gaming when not with mates, it is not a sacrifice I am ready to make. I would love to hear if any headway is being made with elite and 0.6. Last I heard Frontier Devs ARE in touch with oculus about it.
 
Men, I don't want to see this thread dying! ;)

Hi FD, do you have some news to provide here? I stick on SDK 0.5 for now due to ED but really want to update for other games/applications...
 
forget about 0.6

all the cool kids play with 0.601 now ;)

https://forums.oculus.com/viewtopic.php?f=26&t=24613

Oculus PC SDK 0.6.0.1 Beta

This release introduces queue ahead. Queue ahead improves CPU and GPU parallelism and increases the amount of time that the GPU has to process frames.
New Features

Added queue ahead. Queue ahead improves CPU and GPU parallelism and increases the amount of time that the GPU has to process frames. For more information, see Queue Ahead.
Added the Debug HUD, which provides useful information while using the HUD. For more information, see Performance Head-Up Display. To enable it in OculusWorldDemo, press F11.
Added two samples:
ORT (Direct Quad)—verifies and demonstrates direct quads.
ORT (Performance HUD)—demonstrates the performance HUD.
Added additional menu options to OculusWorldDemo.

Known Issues

Pre-Kepler NVidia GPUs might return "No display attached to compositor" or "SubmitLayers failed" errors, which can result in a black screen for some applications. NVidia GTX 600 GPUs and later use the Kepler or Maxwell architectures.
Some Intel GPUs might return "No display attached to compositor" or "SubmitLayers failed" errors, which can result in a black screen for some applications.
Standard RGB (sRGB) is not properly supported.
Timeout Detection Recovery (TDR) is not properly supported.
Windows 10 is not yet supported.
Extended mode does not currently work with AMD GPUs due to issues in the AMD drivers.
For NVidia GPUs, please use driver version 350.12. The latest NVidia driver is unstable with the runtime.
 
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Still not updated then. I've hardly played at all since PP was launched as ED performance tanked on my rig.
I was hopeful that the rift would get a bit of post PP attention but I guess Dev time has been swallowed up with the X Box launch.
 
As I posted in another thread, I upgraded to 0.6.0.1 and downgraded my NVidia Drivers to recommended ones 350.12 and for me ED work perfectly extended mode. I don't see a differences with 0.5.0.1 (fps, quality, etc.) and all work fine :)

In any case, it took few minutes to downgrade to 0.5.0.1 if the last version don't work for you, so you can make a quick test.

I tested also lot of demos and all worked fine, the only problem I meet is with the Desktop scene in the Oculus configuration screen, this one have a regular lag, exactly once per second. All other games/demos I tested work perfectly! :)
 
Demo worked fine but i only get a white screen in extended mode. Some process didn''t respond and when i killed it the oculus service stopped working. Direct works but choppy. Rolled back to specs in my sig. Works fine again. :D:D
 
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finally could not wait any longer, I wanted to check out ETS2 since it was updated to 0.6 (its great btw) and DiRT rally is also now on it.

went to 6.0 as there are reports that 6.1 breaks ETS2, however that is for another thread.... elite however.....

seems perfectly playable in 6 in extended mode. Performance has certainly taken a turn for the worse in it, however in my fairly high end rig it is more than playable. I was planning to go back to 5 for elite, but i do not think i will bother, 6 will do me fine for now, though i do hope FD are still working on improving elite for the recent oculus drivers.

PS i too get a blank white screen in extended mode....
 
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Still no word on 0.6.x support? The devs said they would be looking at this post PP. Almost all games I play work in Direct Mode on 0.6.0.1 now so am holding off playing ED until it is the same.
 
No word yet, but I'm playing it in 6.0.1 Dirct mode. I can't get it to work in Extended under that, but Direct works flawlessly*, so I'm happy.

*as flawlessly as anything with the DK2
 
Got a Fury X and installed Catalyst 15.7. Now everything is fine for me in extended mode for SDK 0.6.0.1. But I don't know whether it was the upgrade to the new card (from hd 9750) or the updated driver. Direct mode has no noticalbe headtracking latency for me now but I can rise the details higher in extended.
 
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Everything works* with 6.0.1 and latest AMD Catalyst (either "Omega" or latest Beta driver) in Extended mode, except for Virtual Desktop. If you want to keep using that with AMD cards, don't upgrade from Oculus runtime 5.x. Whenever I tried loading E:D with DK2 set to Direct Mode, I got a crash to error report immediately. Extended works better with E:D from what I've read anyway though.

This is with a 290X and Windows 8.1, btw.

*I do get display freezes occasionally that either require force quitting Elite through Task Manager or (once) hard resetting my computer. I'm not sure if they're any more or less frequent than the sort of things I was getting before, however. I think they might be AMD display driver issues rather than E:D-specific problems.
 
I have geforce 980Ti and not working in Extended mode ( black screen and nothing else ). Direct mode works but only 60Hz and in game I have blur "smudges" font :(
 
The framerate is way worse with 6.01 than with 5.01 for me, especially in or near stations, and like GuyVer_MS the fonts seem less readable. I only have a GTX660, but I was able to run the game at a solid 30FPS , going down to 18-30 near or in stations. With 6.01 the framerate has been <10 near stations, and barely reaches 30 while in open space.
In case you wonder, the game is actually very enjoyable in VR at 30fps, as long as there is no big fluctuation. Near stations I have to take care not to move my head too fast, but it is (or was) bearable.
This is all in Direct Mode, using the 350 nvidia drivers. Extended doesn't work at all with 6.01 :/
It seems like I also get more weird position tracking jumps and stuttering than I did with 5.0.1.
 
FYI:

I'm finding everything unplayable with SDK 0.6.0.1 in Direct Mode, there's just way too much ghosting going on, I see two copies of the scene regardless of what settings I try, Extended Mode is non functional.

Downloading 0.5.0.1 Beta now and will revert to that.

Edit: Yep, 0.5.0.1 Beta in Extended Mode works perfectly.
 
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